
2025-05-11 15h 22m First Time
Hinterberg leans heavily on its presentation and characters over depth of gameplay. Joining Persona-style social links to progression felt great. There was good puzzle variety and the unique spells in each world kept dungeons from feeling too samey. The story was surprisingly engaging- it really grapples with the impact of tourism on a small town and how each of its ensemble feels about the associated changes. The sore(st) thumb here is the combat- it starts clunky and never really gets better (just easier). Customization is decent and I loved the charm system (passive abilities that you can "shrink" over time). Too bad it was wasted on such forgettable fights.