
A bunch of good ideas that came together in a less-than-satisfying way. I liked the art direction and vibrancy of the many levels. The story was intriguing (if jargon-heavy) and the characters were wonderfully voice acted. I liked the idea of the physics powers mixed with combat, but most of them fell pretty flat: the powers felt weak and clunky compared to just hitting them with a sword. Exploration and backtracking got old quickly. The crafting system felt powerful without being punishing and had some cool design touches (like being able to improve parts of the item without redoing the whole thing). The bosses were cool at first, but they also only actually had a few variations (tall one, flying one, etc). Outside of bosses, most of your time is spent doing basic combat, which got samey quickly (even in my short time playing it). There's a lot of junk resources and inventory management got old quickly. It was tough that quests were only ever "kill a thing" or "find a thing" (good luck with the latter). On the whole, a mixed bag that I liked the idea of more than actually playing.
Did not roll credits.