![poster for Fire Emblem Fates: Birthright](https://images.igdb.com/igdb/image/upload/t_cover_small_2x/co2hjb.jpg)
34:41 game clock. Really interesting game. I liked that they made QOL improvements, most notably no weapon durability and the attack/defense formation. They also shook up the classic classes for the first time in a long time, which was neat. I missed some of my favorites, but ninja were pretty awesome. The story was saccharine Saturday morning cartoon nonsense. There was no depth to the main plot and everyone did the right thing always because it was Right. A couple of semi-emotional moments, but they didn't really land. Dragon veins were a neat way to shake it up. Weapon variety was also good- there was more strategy than "increasingly better swords". Graphics were fine. At mission 13 I was pretty stuck so I went to hard/casual instead of hard/classic (no permadeath). Honestly, this made the game a lot more fun. I always reset when a character died, so permadeath didn't even matter- I was just replaying missions a lot. Casual still had some challenge, but a lot more margin of error. Overall enjoyable, but far from perfect.