Shooting Games I've Played

Shooting games are categorized by a primary gameplay loop of aiming and firing. I've played 35 games in this genre so far.

Each game is scored on my 4-point rating system.

⬅️ You can also go back to all genres

poster for DEATHLOOP

DEATHLOOP

Extremely cool concept. It plays out like a heist, where everything is planned, cased, and adjusted. The different time slots do a good job making each of the 4 levels feel distinct and each is built with the signature level of Arkane detail. There's not a ton of gear or weapons, but it leaves space to experiment without penalty. The characters and story are good. While one could argue it holds your hand too much, I think too little direction would also be frustrating. So at least this way, you have the opportunity to see all they've built. They also knocked it out of the park with the visual and architectural style, so I'm glad I was able to spend more time with it.

poster for Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

Very gorgeous game. Haptics are really well done. Graphics are stunning. Story is ok, doesn't quite live up to its promise. But, it's fun exploring the world. Definitely felt like it was on the easy/formulaic side at this point, but you know what you're getting into when you play it. Certainly glad I did.

poster for Uncharted: The Lost Legacy

Uncharted: The Lost Legacy

Pretty tight. Good story, definitely kept it moving. Tropy as hell. Some great action. A little repetitive; I feel like the shooting still adds very little. Still though, had a good time. Definite comfort food.

poster for Control

Control

What a neat game. Presentation and world design was superb. Enemies were creepy. Story was fine. Bosses were ok, but honestly sort of a weak point. Exploration was pretty good. Powers were very cool- great power fantasy. Worldbuilding was a standout. Finished the story in ~ 13 hours, kept playing for the plat.

poster for DOOM

DOOM

Really fun! Awesome level design and secret hunting. Appropriately gross throughout. Cool enemies. Thrilling and intense. Pretty good gameplay. Decent weapon variety. Enough of a story to tie missions together and give purpose, but not so much that it was overbearing. Didn't take itself too seriously. Just like, fun!

poster for Uncharted 4: A Thief's End

Uncharted 4: A Thief's End

Really amazing storytelling. Good plarforming. Shooting still boring. Gameplay aside though, the game itself is gorgeous and the character development and storytelling continues to be unparalleled

poster for Titanfall 2

Titanfall 2

Pretty awesome! They did a really good job making the mech feel big and the movement fluid. Probably the best parkour since Mirror’s Edge. The time travel in one of the middle missions was the standout, as was the sense of scale. Some good guns, cool loadouts for mech time. Short but tight campaign. I enjoyed it.

poster for Ratchet & Clank

Ratchet & Clank

Really really phenomenal. Probably the prettiest game I've ever played. Pro had upgrades and it looked great. Gameplay was the most refined version of the R&C formula to date. Nothing really new, but a great experience. No arena, but lots of racing. Maybe because the original was like that.

poster for Metroid Prime

Metroid Prime

I remember it being cool. I have exact playtime but not the date.

poster for Ratchet & Clank: Into the Nexus

Ratchet & Clank: Into the Nexus

Fun gravity puzzles! Short, but sweet

poster for Risk of Rain

Risk of Rain

I play this every once in a while with friends. I would guess the first time I beat it was christmas break one year in college, maybe?

poster for Metal Slug

Metal Slug

Cute game, one I have a lot of nostalgia for. Played on freeplay and needed 26 "quarters" to beat it. I definitely had never gotten that far in the arcade. Gameplay is simplistic and clearly designed to take your money, but I liked the art style and sound effects.

poster for Superhot

Superhot

Neat idea, interesting execution. To their credit, they picked an art style and ran with it. Interesting "game within a game" approach that was a little abstract, but a nice enough way to set it all up. Certainly an interesting premise, though I do wish time was _frozen_ frozen when you were stationary. It's just "nearly paused" instead.

poster for Marvel's Guardians of the Galaxy

Marvel's Guardians of the Galaxy

Characters were standout good. Writing high overall, as were the environments, humor, and scenarios. Great, if underused, licensed soundtrack. It had the same problem Uncharted did- combat feels really same-y and just distracts from the main interest in the game- everything else. So, way too much combat. Upgrades were blah and collectibles didn't motivate exploration much. Puzzles were also fairly weak. But, there's a good core there.

poster for Valkyria Chronicles

Valkyria Chronicles

A very interesting game. There's a lot to like- it's original, it's got good music, it's characters are pretty cool. Conversely, the cutscenes are unskippable, difficultly curve is weird, and the map and load outs are imprecise and frustrating. I'm also not sold on the timing being a factor in a tactics game and the aiming being quite so finnicky. I ultimately got to the last level and gave it up. It was hard and I didn't care quite enough.

poster for Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots

This game is... something. Cinematic is probably the best word. It seems like gameplay take a back seat to storytelling, which isn't a inherently a bad thing. the core issue is that the story is confusing at best. There's some cool elements in there but it's very hard to follow. Sneaking is good but it feels like a collection of gameplay elements (magazines, knocking, sound, camo, weapons) that are pretty indepenant and also don't matter. The controls are pretty good, but can be overwhelming at times. There are also too many cutscenes and they run too long. Like, I get they're telling a story, but enough is enough. The final fight is very neat, especially if you've played other games in the series. Most of the gameplay time is watching.

poster for Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Fun co-op, but pretty hard! Lots more content from the original, though we didn't get to it. Beat the original campaign, didn't play any extras.

poster for Resistance: Fall of Man

Resistance: Fall of Man

Pretty fun game. Some frustrating parts, but cool guns and some decent level design

poster for Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception

Georgous, cool story. Fighting got a little tedious at times, but overall enjoyable.

poster for Half-Life

Half-Life

I can see why it was impactful at the time, but it doesn't hold up as well when compared to modern games. That's the hard part about these classics - they sometimes fail to rise above the games that stand on their shoulders.

poster for Midnight Fight Express

Midnight Fight Express

It's a well-tread concept implemented snappily, but forgettably. There's a lot of named enemies, but they don't seem to be different in significant ways. Gameplay got pretty same-y over time. That said, I liked the writing a lot and there was more level variety than I expected (there's a lot of environments vs things like Hotline Miami which is mostly same-y houses). So there's things there, but I didn't stick with it.

poster for Star Fox 64

Star Fox 64

As a measure of how well the game plays, I don't think it holds up. The controls are tough and the constant mindless chatter of friends gets grating quickly. There are cool secrets to find to help replayability, but it's pretty thin otherwise.

poster for My Friend Pedro

My Friend Pedro

Cool style, almost like playing "Kick-Ass". Had some interesting platforming sections, but the controls weren't tight enough to support those sections. Gameplay was really cool at first and then got pretty repetitive. Difficulty curve was either "pretty easy" or "way too hard". Story was a little cutesy, but a little to meme-y for my tastes.

poster for Metroid Prime 2: Echoes

Metroid Prime 2: Echoes

Interesting art, and I liked the notion of light and dark worlds that interact. Lots of backtracking and the combat was boring. Good controls (wii) but shooting was repetitive. Some neat story in there, but not worth the time.

poster for Hitman: Sniper

Hitman: Sniper

Fun concept. Paid game, but lots of ads and micro-transactions. Sometimes confusing objectives, gets pretty repetitive.

poster for Strike Suit Zero

Strike Suit Zero

For a game about robots, there sure weren't a lot of robots.

poster for Zombie Playground

Zombie Playground

Doesn't feel finished. Big focus on cosmetic purchases, not much on gameplay or graphics.