
What if Hades, but about death? Like, even more explicitly than the original. Good art direction with smooth animations and good weapon feel. The gameplay loop is unoriginal, but well done. Procedural map is fine, but the floors are too small to actually make exploration a thing. Weapon, spell, and upgrade variety is pretty good- there's a lot of options. I wish there wasn't such a big divide between the good ones and the bad ones, but at least it's easy to stick to the good ones. The health system is overly complicated and I still don't fully understand it. There's some story which provides direction without being in the way. The side characters were occasionally funny and fine otherwise. Difficulty wise, it was inconsistent. Basic enemies were too easy and bosses dealt too much damage. But, there's an easy mode that put the whole thing in a great spot- challenging, but forgiving. Coming up with weird interesting combos was fun, per usual with this genre. I've got other minor complaints, but ultimately I was glued to it for a week, so they clearly didn't stop me from enjoying myself. It doesn't have the staying power of Hades or Dead Cells, but I heartily enjoyed my time with it.