Fun. Cool twist on Slay the Spire. I enjoyed having a main champion that I always got to use. I think it suffers from a similar issue where if I want to play a certain archetype, it’s hard to. It’s difficulty is also very differently curved, which I don’t hate. I like being able to combine factions, too.
DLC, etc.
This DLC adds an exciting depth to an already strong base game. By exchanging power for additional challenge, the game becomes harder on lower difficulty levels, which I appreciated. Combining units adds great strategic depth, altering what cards I was willing to pick up. I didn’t care much for the added clan and I still think the game pushes you too hard into pre-determined archetypes, but I had a good time revisiting the Train anyway.
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