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Terraria
Genre: Base Building
I've played the main story 2 times and given it an average score of 4 (out of 4).
Sort of remarkable in its mechanical depth. Seamlessly blends exploration, combat, and base building for a delightful experience. The power curve is great, always giving you something to build towards. There's a lot of opportunity to customize your approach, so there's really something for everyone. It also does a great job using in-game achievements to direct your progression through the bosses; it would be easy to feel lost without that. But, the UX really shows its age. Inventory management in base is a total pain, and crafting is basically impossible without consulting the external wiki. These issues didn't stop me from enjoying it, but I'd easily jump in for another 40 hours if they streamlined everything.
no additional notes, see rating and/or other plays.
Did not roll credits.