poster for The Red Pearls of Borneo

The Red Pearls of Borneo

Genre: Puzzle

I've played the main story 1 time and given it an average score of 3 (out of 4).

Created by potrace 1.11, written by Peter Selinger 2001-2013 Deku Deals
2026-06-20 7h 32m First Time
Heavily inspired by "Type Help", it does a good job carving out its own niche with a larger cast, multiple sections, and a visual interface to help your solve. I loved how much actual history it wove into the story
The gameplay itself follows a tried-and-true formula, but I found the game itself a little rough around the edges. The UX had lots of little papercuts and there were a _lot_ of typos. It's free, so one can only expect so much, but it still soured the experience a bit. In a game consisting of mostly text, your text must be correct. Plus, the back quarter of the game drags a bit- it's not a bad story, but it's a lot of clicking and not much solving. I liked the pseudo-interactive nature of the epilogues, but they felt slow compared to the actual puzzles.
But, these are all fixable in a sequel! I hope it gets the care and attention the format deserves.

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