2022-03-04 6h 23m First Time
Neat concept, but with shortcomings. I liked the timer system more than I expected, but it felt sort of shallow and repetitive. Its dealing with loss angle was interesting (and the futility of extending that), but none of the characters quite developed enough to feel interesting. Exploration was pretty good, but had the same problem crosscode did where platforming in isomorphic maps was tricky. Combat was good, as was music. --- * Regular difficulty * 83/143 chests * 88.69% map completion * 17 deaths