![poster for Wildermyth](https://images.igdb.com/igdb/image/upload/t_cover_small_2x/co26ab.jpg)
I liked the concept and art style a lot, but it didn't land for me. I liked the way that characters aged and changed over time, which felt novel. Building their stories over time also felt good. Combat was mostly good, but each campaign started pretty slowly until you got abilities for your characters. The overworld ate up a lot of time without being especially compelling. The dialogue was inconsistent at best and was noticeably procedurally generated; that made it occasionally charming, but stilted more often than not. End-campaign combat was the highlight and there was decent depth, but it took a while to get there. There are only three classes which I think limits the diversity of the gameplay. It felt like we saw most of the possible archetypes in our time with the game. Note: I played the whole thing in 4 player multiplayer, had some rough edges. We played a couple campaigns, enough to feel like we had seen most of what the game had to offer.