All Game Genres
I categorize games I've played into into a basic genre based on their core gameplay loop. It's not an exact science, but it helps ensure I'm not playing a bunch of the same style of game in a row. The genres are as follows:
- Base Building games (8 plays) are categorized by building structures and being able to customize the layout of your home area.
 - Bullet Hell games (5 plays) are categorized by having to avoid flying projectices.
 - Fighting games (1 play) are categorized by using a complex series of button combos to whittle down the health of your opponent(s).
 - Management Sim games (7 plays) are categorized by managing resources and expanding capabilities over time.
 - Metroidvania games (11 plays) are categorized by large, interconnected maps and progression blocked by ability acquisition.
 - Open World games (15 plays) are categorized by self-directed story progression and (probably) many icons placed on a map.
 - Platformer games (46 plays) are categorized by running and jumping while trying not to fall off something.
 - Programming games (14 plays) are categorized by puzzles, but with a focus on algorithms or actual code.
 - Punching games (65 plays) are categorized by combat where pressing a button corresponds to throwing a punch or swinging a sword. Most action games fall into this category.
 - Puzzle games (150 plays) are categorized by solving puzzles, either atmospheric or explicit.
 - RTS games (39 plays) are categorized by making split-second decisions to achieve your goal; pausing may be possible.
 - Racing games (1 play) are categorized by going fast.
 - Rhythm games (3 plays) are categorized by doing something rhythmically.
 - Roguelike games (22 plays) are categorized by a repetitious gameplay loop where you improve or grow over time.
 - Shooting games (36 plays) are categorized by aiming and firing.
 - Sports games (6 plays) are categorized by playing matches where someone wins.
 - Stealth games (12 plays) are categorized by doing your best not to be seen or caught.
 - Survival games (2 plays) are categorized by defending yourself (or your squad) against the environment.
 - Tactics games (18 plays) are categorized by commanding an army or party across a grid.
 - Turn Based games (30 plays) are categorized by taking discrete, alternating, un-timed turns in combat.
 - Walk & Talk games (71 plays) are categorized by advancing dialogue or exploring without danger.