Every Reviewed Game
Showing every single review (582 reviews for 556 games). Each review is scored on my 4-point rating system.
Each game notes its:- Play type (first time, replays, DLC, etc.)
- genre, and you can click through to see all the others games from that genre I've played.
- 🛑 - Neglected to finish a beatable game
- 🤝 / 👥 - Member of a collection
- 🥇 / 🥈 / 🥉 - Favorite of the Year honoree.
There's a lot of game in this game, but much of it is good!
It did a great delivering the tried-and-true JRPG formula: lots of gear / stats / abilities, repetitive turn-based battles, and rewarding you for going the extra mile. It felt good to be back in the saddle, since I don't always have patience for these. The crafting system was pretty good, adding a level of skill to a system that's usually just a menu. The pace of the battles reminded me a lot of FFX, which is always good. I really liked that you could set your whole party to CPU controlled, so battles would fight themselves. That let me grind as much (or as little) as I wanted, which was huge when the game was so long. The world is large and well-realized. There's plenty of things to do. The series' cheeky humor is on full display, which leant a lighter air to some more serious goings-on.
The worst part is probably the pacing- there are too many endings in this game. Being a legendary hero was fun, but they needed to know when to quit. The difficulty was also on the easy side (maybe because of the aforementioned auto-grinding), but there's a setting for that if you want a hard mode. It's also a little silly to complain about, but there's maybe too much of everything? In addition to the whole main quest, there's a whole separate series of 2D sidequests I basically never touched. They act as a love letter to the rest of the series, which is cool. But at some point, there's just too much if I'm going to play anything else this year.
That said, nobody is doing very traditional JRPGs better, so if that's what you're in the mood for, DQXI acts as potent comfort food.
2025-09-1470h 23mFirst Time
There's a lot of game in this game, but much of it is good!
It did a great delivering the tried-and-true JRPG formula: lots of gear / stats / abilities, repetitive turn-based battles, and rewarding you for going the extra mile. It felt good to be back in the saddle, since I don't always have patience for these. The crafting system was pretty good, adding a level of skill to a system that's usually just a menu. The pace of the battles reminded me a lot of FFX, which is always good. I really liked that you could set your whole party to CPU controlled, so battles would fight themselves. That let me grind as much (or as little) as I wanted, which was huge when the game was so long. The world is large and well-realized. There's plenty of things to do. The series' cheeky humor is on full display, which leant a lighter air to some more serious goings-on.
The worst part is probably the pacing- there are too many endings in this game. Being a legendary hero was fun, but they needed to know when to quit. The difficulty was also on the easy side (maybe because of the aforementioned auto-grinding), but there's a setting for that if you want a hard mode. It's also a little silly to complain about, but there's maybe too much of everything? In addition to the whole main quest, there's a whole separate series of 2D sidequests I basically never touched. They act as a love letter to the rest of the series, which is cool. But at some point, there's just too much if I'm going to play anything else this year.
That said, nobody is doing very traditional JRPGs better, so if that's what you're in the mood for, DQXI acts as potent comfort food.
A non-linear heist. What it lacks in gameplay, it makes up for in storytelling. There's a lot there in between its surrealism. Weirdly, the cinematography is what stood out the most to me. Everything is "shot" very precisely. Music is great too. It's a fun, odd, tidy little package.
2025-09-130h 17mFirst Time
Odd little interactive experience. Weaves a bit of story into its walking. Builds a lot of world in a very short amount of space.
2025-09-130h 11mFirst Time
Just killer. Clever little puzzles, tons of mechanics, cute side characters, simple yet expressive art. Not too long, but engaging. Enough variety that the same base mechanic (sliding puzzles) never gets boring. Good music on a few of the levels. Can get tough, but there's a good hint/answer system posted online by the dev. And you can't beat this price!
2025-08-306h 48mFirst Time
Just killer. Clever little puzzles, tons of mechanics, cute side characters, simple yet expressive art. Not too long, but engaging. Enough variety that the same base mechanic (sliding puzzles) never gets boring. Good music on a few of the levels. Can get tough, but there's a good hint/answer system posted online by the dev. And you can't beat this price!
Small and delightful. The relaxed jigsaw-centric gameplay is a step up from the fairly frantic order fulfillment of the first game. I liked the little narrative that moves everything along without taking center stage. The whole thing is pleasant and just thinky enough to keep you engaged without being punitive in any way. There's a cool new game plus mode as well! It's a rare sequel that improves on its original in basically every way.
2025-08-247h 8mFirst Time
Small and delightful. The relaxed jigsaw-centric gameplay is a step up from the fairly frantic order fulfillment of the first game. I liked the little narrative that moves everything along without taking center stage. The whole thing is pleasant and just thinky enough to keep you engaged without being punitive in any way. There's a cool new game plus mode as well! It's a rare sequel that improves on its original in basically every way.
Delightfully tight puzzle game. Takes a simple mechanic, commits to it, and really explores the space. Art is beautiful, soundtrack is nice, story is just thought provoking enough Art is beautiful, soundtrack is nice, story is just thought provoking enough. Doesn't overstay its welcome either. Loved the whole thing!
2025-08-084h 46mFirst Time
Delightfully tight puzzle game. Takes a simple mechanic, commits to it, and really explores the space. Art is beautiful, soundtrack is nice, story is just thought provoking enough Art is beautiful, soundtrack is nice, story is just thought provoking enough. Doesn't overstay its welcome either. Loved the whole thing!
[DLC 2: The Lemurian Phoenix] Some good puzzles and a great non-linear narrative to tie it together! Maybe my favorite yet.
2025-08-032h 16mDLC
Relaxing, tricky, and heartfelt all at once. Great presentation overall. Heartening to see the Zachtronics folks return to form.
Read more in my full review!
2025-08-0215h 27mFirst Time
Relaxing, tricky, and heartfelt all at once. Great presentation overall. Heartening to see the Zachtronics folks return to form.
Read more in my full review!
Tough but stylish. Loved the puzzle variety and overall design. Puzzles get pretty punishing towards the end of the game. Lots of great mechanics though.
Read more in my full review!
2025-07-2917h 11mFirst Time
Tough but stylish. Loved the puzzle variety and overall design. Puzzles get pretty punishing towards the end of the game. Lots of great mechanics though.
Read more in my full review!
Flexible, tactical gameplay at its very best. The engage system a little over complicated and takes some time to get going, but it adds a lot of strategic depth and customization to the game. They've streamlined a lot of systems that used to be more cumbersome than they needed to be, so everything flowed well. I especially liked the refinement and weapon systems. You get to spend more time battling, though there are a lot of menus. I loved walking around 3D maps after a battle to really hammer home the sense of scale you lack in a top down view. There's plenty of fun cameos if you've played a ton of these, but newcomers won't miss much. The gacha for extra rings seemed pointless, but doesn't get in the way. The story is also dreadful- tropey and boring. Most of the characters are 1-dimensional and forgettable, but the voice acting is good, per usual. I really waffled between a 3 and a 4 rating, but ultimately the glaring flaws didn't prevent me from being glued to the game for nearly 65 hours. Feels like a big step in the right direction for the series overall.
2025-07-2763h 16mFirst Time
Flexible, tactical gameplay at its very best. The engage system a little over complicated and takes some time to get going, but it adds a lot of strategic depth and customization to the game. They've streamlined a lot of systems that used to be more cumbersome than they needed to be, so everything flowed well. I especially liked the refinement and weapon systems. You get to spend more time battling, though there are a lot of menus. I loved walking around 3D maps after a battle to really hammer home the sense of scale you lack in a top down view. There's plenty of fun cameos if you've played a ton of these, but newcomers won't miss much. The gacha for extra rings seemed pointless, but doesn't get in the way. The story is also dreadful- tropey and boring. Most of the characters are 1-dimensional and forgettable, but the voice acting is good, per usual. I really waffled between a 3 and a 4 rating, but ultimately the glaring flaws didn't prevent me from being glued to the game for nearly 65 hours. Feels like a big step in the right direction for the series overall.
Cute dialogue and a funny premise, but punishingly boring minigames soured the experience. Charming and nicely animated overall, but doesn't really work as a game without gameplay.
2025-07-102h 33mFirst Time
Stunning in its vastness and meticulousnes. Dense, deep puzzles and a continuous stream of discoveries kept us engaged for nearly 100 hours. That's extremely rare for any game, much less a puzzle game. The pacing was occasionally frustrating and the RNG worked against us as much as it worked for us. But the sheer scale and specificity of everything outweighs any flaws and untied loose ends. Everything about BP's design was just so graceful. I was constantly impressed with how precisely every game mechanic fit together. The actual deck builder was fun in its own right, but it blows my mind how deeply connected every inch of it was to the underlying meta puzzles. Every inch of this game was precise and rocked. Though there was actual in-game progression too, I loved the knowledge-based power curve. The more we knew about the house, the more successfully you could build and navigate it. Some could be a little obtuse, but marinating on the puzzles and/or some (eventual) light web searching kept us moving. Each time our interest waned, we'd find a New Clue that would pull us back in. I also took more notes than I've ever taken for a game- probably 100 distinct pages, plus countless screenshots. Gameplay wise, we drafted more than 2,300 rooms across 83 in-game days, taking more than 7,400 steps across those runs. We hit the initial credits after 17 hours or so, but that was basically just the tutorial. This game was a blast, gripes and all.
2025-06-2893h 57mFirst Time
Stunning in its vastness and meticulousnes. Dense, deep puzzles and a continuous stream of discoveries kept us engaged for nearly 100 hours. That's extremely rare for any game, much less a puzzle game. The pacing was occasionally frustrating and the RNG worked against us as much as it worked for us. But the sheer scale and specificity of everything outweighs any flaws and untied loose ends. Everything about BP's design was just so graceful. I was constantly impressed with how precisely every game mechanic fit together. The actual deck builder was fun in its own right, but it blows my mind how deeply connected every inch of it was to the underlying meta puzzles. Every inch of this game was precise and rocked. Though there was actual in-game progression too, I loved the knowledge-based power curve. The more we knew about the house, the more successfully you could build and navigate it. Some could be a little obtuse, but marinating on the puzzles and/or some (eventual) light web searching kept us moving. Each time our interest waned, we'd find a New Clue that would pull us back in. I also took more notes than I've ever taken for a game- probably 100 distinct pages, plus countless screenshots. Gameplay wise, we drafted more than 2,300 rooms across 83 in-game days, taking more than 7,400 steps across those runs. We hit the initial credits after 17 hours or so, but that was basically just the tutorial. This game was a blast, gripes and all.
A charming physics-based puzzler. Loved the attention to detail and the wide variety of possible solutions for each level.
Read more in my full review!
2025-06-201h 55mFirst Time
A charming physics-based puzzler. Loved the attention to detail and the wide variety of possible solutions for each level.
Read more in my full review!
Some cool mechanics and a lot of passion held back by muddled visuals and uneven puzzle design.
Read more in my full review!
2025-06-042h 18mFirst Time
Some cool mechanics and a lot of passion held back by muddled visuals and uneven puzzle design.
Read more in my full review!
Cozy, clever, and tricky. A contemplative outing that's well worth your time.
Read more in my full review!
2025-06-014h 11mFirst Time
Cozy, clever, and tricky. A contemplative outing that's well worth your time.
Read more in my full review!
Had some of the charm from the first game, which is why I tried it in the first place. Unfortunately, they replaced the simplistic but compelling exploration & combat with a twin-stick roguelike. It felt like a cross between Enter the Gungeon and Minit. There was still exploration, but only for a few minutes at a time. There's more to the gameplay, but not much more. Instead, it's repetitive more kludgy than fun. I liked the weapon variety, but it felt like there were a few standouts and "the rest of them". I'm glad the devs got to try something new, but I wish they had stuck with what made the original formula so fun.
2025-05-201h 57mFirst Time
Had some of the charm from the first game, which is why I tried it in the first place. Unfortunately, they replaced the simplistic but compelling exploration & combat with a twin-stick roguelike. It felt like a cross between Enter the Gungeon and Minit. There was still exploration, but only for a few minutes at a time. There's more to the gameplay, but not much more. Instead, it's repetitive more kludgy than fun. I liked the weapon variety, but it felt like there were a few standouts and "the rest of them". I'm glad the devs got to try something new, but I wish they had stuck with what made the original formula so fun.
Played through all the Muckingham Files, plus some bonus jobs. More of the same. None of the levels were too annoying, which I appreciated. It's frustrating to do too much nook & cranny work.
2025-05-2023h 57mDLC
Hinterberg leans heavily on its presentation and characters over depth of gameplay. Joining Persona-style social links to progression felt great. There was good puzzle variety and the unique spells in each world kept dungeons from feeling too samey. The story was surprisingly engaging- it really grapples with the impact of tourism on a small town and how each of its ensemble feels about the associated changes. The sore(st) thumb here is the combat- it starts clunky and never really gets better (just easier). Customization is decent and I loved the charm system (passive abilities that you can "shrink" over time). Too bad it was wasted on such forgettable fights.
2025-05-1115h 22mFirst Time
Hinterberg leans heavily on its presentation and characters over depth of gameplay. Joining Persona-style social links to progression felt great. There was good puzzle variety and the unique spells in each world kept dungeons from feeling too samey. The story was surprisingly engaging- it really grapples with the impact of tourism on a small town and how each of its ensemble feels about the associated changes. The sore(st) thumb here is the combat- it starts clunky and never really gets better (just easier). Customization is decent and I loved the charm system (passive abilities that you can "shrink" over time). Too bad it was wasted on such forgettable fights.
Nine Sols has a lot going for it- beautiful hand-drawn animation style, engaging exploration, and blistering parry-focused gameplay. The map is intricately designed and there are tons of nooks and crannies to explore. Combat is tough, but generally fair. Getting your parry timings down takes some practice, but it just so rewarding when you nail it. Rebuking every attack before turning on a boss never got old. There's very little required backtracking which kept everything moving along nicely. Upgrades generally feel meaningful, rewarding careful play. The story is also pretty good. Yi's relationship with the ensemble supports the action and learning more about the world slowly as you slay bosses provided ample reason to keep at it. Difficulty felt right up until the final boss. I ended up cranking down the difficulty because hey, life's too short to keep banging my head against this thing. Proud I made it that far though!
2025-05-0118h 3mFirst Time
Nine Sols has a lot going for it- beautiful hand-drawn animation style, engaging exploration, and blistering parry-focused gameplay. The map is intricately designed and there are tons of nooks and crannies to explore. Combat is tough, but generally fair. Getting your parry timings down takes some practice, but it just so rewarding when you nail it. Rebuking every attack before turning on a boss never got old. There's very little required backtracking which kept everything moving along nicely. Upgrades generally feel meaningful, rewarding careful play. The story is also pretty good. Yi's relationship with the ensemble supports the action and learning more about the world slowly as you slay bosses provided ample reason to keep at it. Difficulty felt right up until the final boss. I ended up cranking down the difficulty because hey, life's too short to keep banging my head against this thing. Proud I made it that far though!
This was basically my introduction to souls-like games and I quite enjoyed it. But I also feel like I "figured out" the combat in a way that made it probably easier than they intended. But maybe that's part of the fun! In any case, the combat felt pretty good overall. It starts slow, but once you get some skills and gear, it really opens up. There's a nice rhythm to the whole thing: attack, block, attack, block. There are platforming sections that provide a nice break from combat despite being a little finicky. The best part is probably the overall presentation. It's a sort of dark story, in the end, but told with big Bikini Bottom vibrancy and tongue-in-cheek humor. Environments are mostly colorful and there's a constant stream of fish puns, jokes, and fish-related curse words that kept the vibe from getting too heavy. The story tackles current events both political and environmental without feeling out of place. They did a good job contextualizing the protagonist's feelings about his whole adventure in a novel way, which I admired. Felt like a good place to start with the genre!
2025-04-1315h 46mFirst Time
This was basically my introduction to souls-like games and I quite enjoyed it. But I also feel like I "figured out" the combat in a way that made it probably easier than they intended. But maybe that's part of the fun! In any case, the combat felt pretty good overall. It starts slow, but once you get some skills and gear, it really opens up. There's a nice rhythm to the whole thing: attack, block, attack, block. There are platforming sections that provide a nice break from combat despite being a little finicky. The best part is probably the overall presentation. It's a sort of dark story, in the end, but told with big Bikini Bottom vibrancy and tongue-in-cheek humor. Environments are mostly colorful and there's a constant stream of fish puns, jokes, and fish-related curse words that kept the vibe from getting too heavy. The story tackles current events both political and environmental without feeling out of place. They did a good job contextualizing the protagonist's feelings about his whole adventure in a novel way, which I admired. Felt like a good place to start with the genre!
A small, tight puzzle game with some cool Sokoban mechanics. It's pretty short, but there's no cruft.
Read more in my full review!
2025-04-080h 45mFirst Time
A small, tight puzzle game with some cool Sokoban mechanics. It's pretty short, but there's no cruft.
Read more in my full review!
What if Hades, but about death? Like, even more explicitly than the original. Good art direction with smooth animations and good weapon feel. The gameplay loop is unoriginal, but well done. Procedural map is fine, but the floors are too small to actually make exploration a thing. Weapon, spell, and upgrade variety is pretty good- there's a lot of options. I wish there wasn't such a big divide between the good ones and the bad ones, but at least it's easy to stick to the good ones. The health system is overly complicated and I still don't fully understand it. There's some story which provides direction without being in the way. The side characters were occasionally funny and fine otherwise. Difficulty wise, it was inconsistent. Basic enemies were too easy and bosses dealt too much damage. But, there's an easy mode that put the whole thing in a great spot- challenging, but forgiving. Coming up with weird interesting combos was fun, per usual with this genre. I've got other minor complaints, but ultimately I was glued to it for a week, so they clearly didn't stop me from enjoying myself. It doesn't have the staying power of Hades or Dead Cells, but I heartily enjoyed my time with it.
2025-04-0410h 40mFirst Time
What if Hades, but about death? Like, even more explicitly than the original. Good art direction with smooth animations and good weapon feel. The gameplay loop is unoriginal, but well done. Procedural map is fine, but the floors are too small to actually make exploration a thing. Weapon, spell, and upgrade variety is pretty good- there's a lot of options. I wish there wasn't such a big divide between the good ones and the bad ones, but at least it's easy to stick to the good ones. The health system is overly complicated and I still don't fully understand it. There's some story which provides direction without being in the way. The side characters were occasionally funny and fine otherwise. Difficulty wise, it was inconsistent. Basic enemies were too easy and bosses dealt too much damage. But, there's an easy mode that put the whole thing in a great spot- challenging, but forgiving. Coming up with weird interesting combos was fun, per usual with this genre. I've got other minor complaints, but ultimately I was glued to it for a week, so they clearly didn't stop me from enjoying myself. It doesn't have the staying power of Hades or Dead Cells, but I heartily enjoyed my time with it.
A bunch of good ideas that came together in a less-than-satisfying way. I liked the art direction and vibrancy of the world. The story was intriguing (if jargon-heavy) and the characters were wonderfully voice acted. I liked the idea of the physics powers mixed with combat. Unfortunately, using the powers felt weak and clunky compared to just hitting enemies with a sword. Exploration and backtracking got old quickly. The crafting system felt rewarding and had some cool design touches (like being able to improve parts of the item without redoing the whole thing). The bosses were cool at first, but they also only actually had a few variations (tall one, flying one, etc). Outside of bosses, most of your time is spent doing basic combat, which got samey (even in my short time playing it). There's a lot of junk resources and inventory management got old as well. It was tough that quests were only ever "kill a thing" or "find a thing" (and good luck with the latter). On the whole, a mixed bag that I liked the idea of more than actually playing.
2025-03-315h 59mFirst Time
A bunch of good ideas that came together in a less-than-satisfying way. I liked the art direction and vibrancy of the world. The story was intriguing (if jargon-heavy) and the characters were wonderfully voice acted. I liked the idea of the physics powers mixed with combat. Unfortunately, using the powers felt weak and clunky compared to just hitting enemies with a sword. Exploration and backtracking got old quickly. The crafting system felt rewarding and had some cool design touches (like being able to improve parts of the item without redoing the whole thing). The bosses were cool at first, but they also only actually had a few variations (tall one, flying one, etc). Outside of bosses, most of your time is spent doing basic combat, which got samey (even in my short time playing it). There's a lot of junk resources and inventory management got old as well. It was tough that quests were only ever "kill a thing" or "find a thing" (and good luck with the latter). On the whole, a mixed bag that I liked the idea of more than actually playing.
A fluid, high-octane platformer that shouldn't work as well as it does. The abilities are nicely varied and zipping through the impeccably designed levels never got old. The over-the-top anime writing ranged from decent to cringe, but it didn't distract too much from the gameplay. The story itself was fine. I wasn't crazy about the boss fights, which felt more frustrating than exhilarating. I finished at rank 19 without much backtracking, which I'm quite pleased with.
2025-03-289h 12mFirst Time
A fluid, high-octane platformer that shouldn't work as well as it does. The abilities are nicely varied and zipping through the impeccably designed levels never got old. The over-the-top anime writing ranged from decent to cringe, but it didn't distract too much from the gameplay. The story itself was fine. I wasn't crazy about the boss fights, which felt more frustrating than exhilarating. I finished at rank 19 without much backtracking, which I'm quite pleased with.
The story is the star of the show: you get to live an Indiana Jones movie. And, much like its inspiration, the narrative is fun but the details (and gameplay) are lacking. Don't get me wrong- bonking Nazis on the head never really gets old. But the simplistic brawling and plodding platforming drag the good parts of this down. The environments were well designed and fun to explore, but there wasnt much reason to. Combat upgrades and money never felt rewarding. The sidequest stories were good and supported the main narrative well though. It really leans into it's "Indy" vibe and does well with what it's got. But if it were an original character, most folks wouldn't give it a second glance. Make of that what you will.
2025-03-1916h 26mFirst Time
The story is the star of the show: you get to live an Indiana Jones movie. And, much like its inspiration, the narrative is fun but the details (and gameplay) are lacking. Don't get me wrong- bonking Nazis on the head never really gets old. But the simplistic brawling and plodding platforming drag the good parts of this down. The environments were well designed and fun to explore, but there wasnt much reason to. Combat upgrades and money never felt rewarding. The sidequest stories were good and supported the main narrative well though. It really leans into it's "Indy" vibe and does well with what it's got. But if it were an original character, most folks wouldn't give it a second glance. Make of that what you will.
[DLC 1: Sins of New Wells] A focused addition to a great game. There weren't new mechanics introduced, but the puzzles were good and I liked the short arc of the story that tied into the wider universe. Difficulty level was good- puzzles were tricky off the bat rather than doing any tutorializing. I'm excited to see where the next DLCs go!
2025-03-122h 43mDLC
[DLC 1: Sins of New Wells] A focused addition to a great game. There weren't new mechanics introduced, but the puzzles were good and I liked the short arc of the story that tied into the wider universe. Difficulty level was good- puzzles were tricky off the bat rather than doing any tutorializing. I'm excited to see where the next DLCs go!
Mechanically improved from the first game. Loved the "away missions" and push-your-luck mechanics. Exploring a galaxy was better than one big station, but it felt like there was less variety for actual activities. As a sequel, does an interesting job changing the vibe from wide and choice-heavy to more linear and exploratory. Not better or worse, just different. Great cameos from the first game if you played it (but not much is lost if you didn't). The emotional story beats hit hard (especially when there are no right answers). Some of the bigger-picture stuff falls flat, but the good parts made up for it. Does a shockingly poignant thing with the design of the post game which I really admired. A worthy sequel indeed!
2025-02-2511h 30mFirst Time
Mechanically improved from the first game. Loved the "away missions" and push-your-luck mechanics. Exploring a galaxy was better than one big station, but it felt like there was less variety for actual activities. As a sequel, does an interesting job changing the vibe from wide and choice-heavy to more linear and exploratory. Not better or worse, just different. Great cameos from the first game if you played it (but not much is lost if you didn't). The emotional story beats hit hard (especially when there are no right answers). Some of the bigger-picture stuff falls flat, but the good parts made up for it. Does a shockingly poignant thing with the design of the post game which I really admired. A worthy sequel indeed!
Ingenious little puzzle game about using (written) audio logs to track characters' paths through a house as they die dramatically. Its minimalistic UI helps the writing shine. The nonstop chain of logical deductions kept us on the edge of our seats. We made a spreadsheet to track everything, which is a mark of a great puzzle game. I would have liked some actual sound effects (keyboard, music, or even voice acting) and there were a _couple_ of nits we had with the ending, but it was a blast nonetheless. Excited for more!
2025-02-236h 13mFirst Time
Ingenious little puzzle game about using (written) audio logs to track characters' paths through a house as they die dramatically. Its minimalistic UI helps the writing shine. The nonstop chain of logical deductions kept us on the edge of our seats. We made a spreadsheet to track everything, which is a mark of a great puzzle game. I would have liked some actual sound effects (keyboard, music, or even voice acting) and there were a _couple_ of nits we had with the ending, but it was a blast nonetheless. Excited for more!
Sort of remarkable in its mechanical depth. Seamlessly blends exploration, combat, and base building for a delightful experience. The power curve is great, always giving you something to build towards. There's a lot of opportunity to customize your approach, so there's really something for everyone. It also does a great job using in-game achievements to direct your progression through the bosses; it would be easy to feel lost without that. But, the UX really shows its age. Inventory management in base is a total pain, and crafting is basically impossible without consulting the external wiki. These issues didn't stop me from enjoying it, but I'd easily jump in for another 40 hours if they streamlined everything.
2025-02-1643h 28mReplay
Sort of remarkable in its mechanical depth. Seamlessly blends exploration, combat, and base building for a delightful experience. The power curve is great, always giving you something to build towards. There's a lot of opportunity to customize your approach, so there's really something for everyone. It also does a great job using in-game achievements to direct your progression through the bosses; it would be easy to feel lost without that. But, the UX really shows its age. Inventory management in base is a total pain, and crafting is basically impossible without consulting the external wiki. These issues didn't stop me from enjoying it, but I'd easily jump in for another 40 hours if they streamlined everything.
Flirted with some interesting story moments. Great voice cast and characterization of this gaggle of AIs. Puzzles were basic and forgettable. Architecture was pretty. Short and sweet overall, but doesn't have the narrative staying power of other games in its class.
2025-02-142h 37mFirst Time
Beautiful, relaxing, tactile little game. Majority of the puzzles were great. Some got too tricky for their own good, but most were fun to play around with. The music fits the theme well. There's great foley work when you grab any item, making them each feel remarkably real.
2025-02-102h 54mFirst Time
Funny and atmospheric gameplay coupled with a story that doesn't stick the landing. The art direction and voice acting are great, but it's frustrating to get invested in a story that doesn't resolve.
Read more in my full review!
2025-02-094h 51mFirst Time
Funny and atmospheric gameplay coupled with a story that doesn't stick the landing. The art direction and voice acting are great, but it's frustrating to get invested in a story that doesn't resolve.
Read more in my full review!
The simplicity of each puzzle meant there was more space to play with the conceit: weird mazes! Doesn't overstay its welcome and never stops experimenting. Great design language too. Just a delight!
2025-02-031h 18mFirst Time
A total mess of design, but not altogether unpleasant. The islands are large and plain, but the bumpers and rails everywhere give it a sort of cool, proto-skatepark vibe. It plays with scale well- bosses are huge and the micro platforming challenges can span pretty large areas. The 3D platforming is sort of fun, while I did the mind-numbing fishing game rather than do any of the 2D levels. Exploring and mapping was neat, and you _do_ get to go fast. I also enjoyed some of the combat, weirdly, which had more depth than many previous Sonic games. The story is messy and there more than a few frustrating required mini-games that gate progression. All that said, I did play through to the end. It's a good game for turning your brain off.
2025-02-0115h 12mFirst Time
A total mess of design, but not altogether unpleasant. The islands are large and plain, but the bumpers and rails everywhere give it a sort of cool, proto-skatepark vibe. It plays with scale well- bosses are huge and the micro platforming challenges can span pretty large areas. The 3D platforming is sort of fun, while I did the mind-numbing fishing game rather than do any of the 2D levels. Exploring and mapping was neat, and you _do_ get to go fast. I also enjoyed some of the combat, weirdly, which had more depth than many previous Sonic games. The story is messy and there more than a few frustrating required mini-games that gate progression. All that said, I did play through to the end. It's a good game for turning your brain off.
Clever little puzzle game. Explores its mechanics well and has a pleasant presentation and design. Doesn't overstay its welcome and gets pretty tricky, especially towards the end. Great for what it is!
2025-01-291h 49mFirst Time
A game for absolute puzzle sickos. You're tasked with translating a ancient language, basically from scratch. It sets you loose without any guidance, which might work for people with backgrounds in linguistics but was frustrating for me. There are some good quality of life features to assist in your translations (being able to define a word once and see that translation everywhere), but I found the game way too hard and undirected.
2025-01-262h 51mFirst Time
A game for absolute puzzle sickos. You're tasked with translating a ancient language, basically from scratch. It sets you loose without any guidance, which might work for people with backgrounds in linguistics but was frustrating for me. There are some good quality of life features to assist in your translations (being able to define a word once and see that translation everywhere), but I found the game way too hard and undirected.
A short, clever little puzzle platformer. Your jump is high enough to kill you from fall damage, so you have to navigate its intricately designed rooms with care. Each room's solution feels so obvious in retrospect, which feels like the mark of a good puzzle: it's staring you in the face the whole time. Has plenty of little secret pathways to discover.
2025-01-252h 3mFirst Time
A short, clever little puzzle platformer. Your jump is high enough to kill you from fall damage, so you have to navigate its intricately designed rooms with care. Each room's solution feels so obvious in retrospect, which feels like the mark of a good puzzle: it's staring you in the face the whole time. Has plenty of little secret pathways to discover.
Great presentation: the art, music, and voice acting are really well done. The gameplay itself is decent, but the actual deductions weren't as compelling as I'd have liked. It's a little bit caught between Frog Detective and Golden Idol, too much gameplay to be the former but not enough to be the latter. Fun overall though!
2025-01-251h 55mFirst Time
Great presentation: the art, music, and voice acting are really well done. The gameplay itself is decent, but the actual deductions weren't as compelling as I'd have liked. It's a little bit caught between Frog Detective and Golden Idol, too much gameplay to be the former but not enough to be the latter. Fun overall though!
If I described it in one word, it would be "clunky", which is a tough adjective for a game about fluidity of motion. There are some cool ideas at play, but the open world feels lifeless (and not on purpose). Leveling mechanics were sort of neat, and the idea behind the combat was very cool. Unfortunately, it just felt dreadful to actually play. Combat got hectic quickly, so it's hard to see what's going on. Spells also didn't feel good to use - lots of holding of triggers. I really wanted to like it, but life's too short to keep playing.
2025-01-115h 19mFirst Time
If I described it in one word, it would be "clunky", which is a tough adjective for a game about fluidity of motion. There are some cool ideas at play, but the open world feels lifeless (and not on purpose). Leveling mechanics were sort of neat, and the idea behind the combat was very cool. Unfortunately, it just felt dreadful to actually play. Combat got hectic quickly, so it's hard to see what's going on. Spells also didn't feel good to use - lots of holding of triggers. I really wanted to like it, but life's too short to keep playing.
A superb, Obra Dinn-like puzzle game. Doing genealogy homework never felt so great. Puzzles are tough, but fair and rewarding. Logical leaps aplenty, but in a good way. It really trusts its players, which is always a plus.
Read more in my full review!
2025-01-0715h 56mFirst Time
A superb, Obra Dinn-like puzzle game. Doing genealogy homework never felt so great. Puzzles are tough, but fair and rewarding. Logical leaps aplenty, but in a good way. It really trusts its players, which is always a plus.
Read more in my full review!
There's beauty in this game's simplicity. You can see all the possible outcomes before every step, making it easy to understand the ramifications. I also liked that enemies' health is also their attack damage, making offense a viable approach for defense. There are a lot character and abilities combinations, so there are plenty of ways to approach runs. But ultimately, there weren't enough items to really draw me in; I saw a lot of the same options in every run which made it more repetitive than I would have hoped. But it would make a good game to play in short, occasional bursts.
2024-12-203h 22mFirst Time
There's beauty in this game's simplicity. You can see all the possible outcomes before every step, making it easy to understand the ramifications. I also liked that enemies' health is also their attack damage, making offense a viable approach for defense. There are a lot character and abilities combinations, so there are plenty of ways to approach runs. But ultimately, there weren't enough items to really draw me in; I saw a lot of the same options in every run which made it more repetitive than I would have hoped. But it would make a good game to play in short, occasional bursts.
It's Tony Hawk meets John Wick, which works better than it has any right to. The motion is fluid and the gunplay is just as simple as it needs to be. It got a little harder than I was interested in, but the game let me tweak the difficulty exactly how I wanted (infinite ammo, damage taken reduction). Zipping around and blast things with occasional tricks was a blast and half. Being able to turn the game into the exact experience I wanted was a pleasant surprise.
2024-12-192h 33mFirst Time
It's Tony Hawk meets John Wick, which works better than it has any right to. The motion is fluid and the gunplay is just as simple as it needs to be. It got a little harder than I was interested in, but the game let me tweak the difficulty exactly how I wanted (infinite ammo, damage taken reduction). Zipping around and blast things with occasional tricks was a blast and half. Being able to turn the game into the exact experience I wanted was a pleasant surprise.
Absolutely spectacular art direction. The 2D sections are straight out of Hilda and the 3D made great use of lighting to make the cartoon elements really pop. Story was surprisingly meta and fun. Music was top-tier. Really the only thing lacking was the gameplay itself. It started basic and never really went anywhere from there. You get a couple of moves, but you fight the same standard enemies the whole game and nothing puts up a fight. The puzzles range from "too simple" to "decent", but never higher. There's also a ton of (blessedly skippable) minigames that get old eventually. I think it's great for what it is, you just need to set expectations around challenge level and simplicity going in. I enjoyed my time with it overall.
2024-12-167h 12mFirst Time
Absolutely spectacular art direction. The 2D sections are straight out of Hilda and the 3D made great use of lighting to make the cartoon elements really pop. Story was surprisingly meta and fun. Music was top-tier. Really the only thing lacking was the gameplay itself. It started basic and never really went anywhere from there. You get a couple of moves, but you fight the same standard enemies the whole game and nothing puts up a fight. The puzzles range from "too simple" to "decent", but never higher. There's also a ton of (blessedly skippable) minigames that get old eventually. I think it's great for what it is, you just need to set expectations around challenge level and simplicity going in. I enjoyed my time with it overall.
Great platforming and traversal abilities. Story was good and explored themes (death, grief, family) that are less common in games. The setting felt unique as well. Loved the vibrant color scheme- felt very PS2 era in that regard. Decent, if repetitive combat. Low enemy variety and fights get a little too hectic late. Is technically a metroidvania, but the map isn't super compelling and there's not much backtracking. I wish we got more time with each ability, cause there are some fun ones.
2024-12-116h 33mFirst Time
Great platforming and traversal abilities. Story was good and explored themes (death, grief, family) that are less common in games. The setting felt unique as well. Loved the vibrant color scheme- felt very PS2 era in that regard. Decent, if repetitive combat. Low enemy variety and fights get a little too hectic late. Is technically a metroidvania, but the map isn't super compelling and there's not much backtracking. I wish we got more time with each ability, cause there are some fun ones.
Takes the great formula from the first game and improves on it. I liked the increased scope and level of detail that we got from being able to see the characters in so many situations over their years. Increased puzzle variety was welcome (not just putting names to faces, but assigning people to houses, building timelines, etc). Some genuinely tricky puzzles, too. There are more missions so the story feels a little more padded than before, but not so much that it's not enjoyable. I especially liked piecing together the larger narrative across an achronological story. A fitting follow-up to one of the great detective games.
2024-12-0810h 38mFirst Time
Takes the great formula from the first game and improves on it. I liked the increased scope and level of detail that we got from being able to see the characters in so many situations over their years. Increased puzzle variety was welcome (not just putting names to faces, but assigning people to houses, building timelines, etc). Some genuinely tricky puzzles, too. There are more missions so the story feels a little more padded than before, but not so much that it's not enjoyable. I especially liked piecing together the larger narrative across an achronological story. A fitting follow-up to one of the great detective games.
A tightly paced blend of action platformer and turn-based RPG. The powers, abilities, and equipment are varied and fun. The writing is goofy but not obnoxious. Characters are memorable. It rewards backtracking while not requiring it, which is a rarity in RPGs. High-interactivity turn-based battles never felt stale.
2024-12-0213h 57mReplay
A tightly paced blend of action platformer and turn-based RPG. The powers, abilities, and equipment are varied and fun. The writing is goofy but not obnoxious. Characters are memorable. It rewards backtracking while not requiring it, which is a rarity in RPGs. High-interactivity turn-based battles never felt stale.
Youlogic
🛑
Some good puzzle concepts. Lots of solutions require careful timing and precision, which are more frustrating than fun. Controls are ok but the UI is cumbersome to navigate. Virtual assistant is very weird.
Read more in my full review!
2024-11-191h 18mFirst Time
Some good puzzle concepts. Lots of solutions require careful timing and precision, which are more frustrating than fun. Controls are ok but the UI is cumbersome to navigate. Virtual assistant is very weird.
Read more in my full review!
Had a lot of potential but didn't come together. Its gorgeous, hand-drawn art and murderer's row of voice talent were great. But, for a game all about music, none of the songs felt melodic or especially pleasant to listen to. I liked the dialogue writing and some heavy topics were handled with care. The story itself was ok and there are a lot of potential branches (and romance options), but the core mystery was quite underwhelming.
2024-11-196h 17mFirst Time
Had a lot of potential but didn't come together. Its gorgeous, hand-drawn art and murderer's row of voice talent were great. But, for a game all about music, none of the songs felt melodic or especially pleasant to listen to. I liked the dialogue writing and some heavy topics were handled with care. The story itself was ok and there are a lot of potential branches (and romance options), but the core mystery was quite underwhelming.
A top-tier cyberpunk narrative wrapped in just enough interactivity. I loved the depth to the characters and the complex motivation behind everything they did. Actual gameplay is light - mostly reading. But you get a certain number of actions each day and what you roll affects what you can do and how fast things progress. It evoked the "choose your own adventure" vibe of tabletop RPGs in that regard. Everything gets too easy in the late game and I would have liked a little more variety in the way you used actions. Nevertheless, this definitely feels like a hidden gem.
2024-11-169h 20mFirst Time
A top-tier cyberpunk narrative wrapped in just enough interactivity. I loved the depth to the characters and the complex motivation behind everything they did. Actual gameplay is light - mostly reading. But you get a certain number of actions each day and what you roll affects what you can do and how fast things progress. It evoked the "choose your own adventure" vibe of tabletop RPGs in that regard. Everything gets too easy in the late game and I would have liked a little more variety in the way you used actions. Nevertheless, this definitely feels like a hidden gem.
A fun take on a change-the-past puzzles. Individual puzzles were decent too, but not outstanding. A decent story with clumsy (translated?) writing. First half of the game was stronger than the second, though I did like seeing the cumulative effect of my changes on the villiage.
2024-11-132h 58mFirst Time
A straightforward but fun platinum trophy. Good mix of easter eggs, challenges, collectables, and fun things.
2024-11-102h 33mPlatinum
Lil Gator Game
🤝
🥉
Extremely charming concept, a small world of friends to explore, and some surprisingly compelling platforming and traversal mechanics make this way more fun than expected. It's nothing like Breath of the Wild in complexity, but it copies a lot of the other core bits to great effect.
2024-11-104h 35mFirst Time
The art & gameplay are both great. It does a great job encouraging active positioning and strategic planning. UI is a little rough, but not enough to stop me enjoying my time with it.
Read more in my full review!
2024-11-087h 39mFirst Time
The art & gameplay are both great. It does a great job encouraging active positioning and strategic planning. UI is a little rough, but not enough to stop me enjoying my time with it.
Read more in my full review!
Fun concept (build your own luck) but the gameplay just felt bland. Chancing into the perfect set of jokers between rounds is fun, but the actual gameplay is a mix of "Play", "Discard", and a bunch of luck. Other deckbuilders have more interactivity where you get to choose targets and ordering, but making poker hands (even if some of them are super high scoring) got old fast. I had a couple of super long runs where everything came into place, but I also had a bunch of duds where I didn't get anywhere. I feel like the "bad" runs in other roguelikes are still fun, but the ones in Balatro were just drags.
2024-11-086h 3mFirst Time
Fun concept (build your own luck) but the gameplay just felt bland. Chancing into the perfect set of jokers between rounds is fun, but the actual gameplay is a mix of "Play", "Discard", and a bunch of luck. Other deckbuilders have more interactivity where you get to choose targets and ordering, but making poker hands (even if some of them are super high scoring) got old fast. I had a couple of super long runs where everything came into place, but I also had a bunch of duds where I didn't get anywhere. I feel like the "bad" runs in other roguelikes are still fun, but the ones in Balatro were just drags.
Gameplay was much improved over the first one, mostly due to improved enemy AI and level design. Everything flows cinematically and fluidly, which is nothing short of a technical marvel. Every melee attack has a contextual animation and the world reacts to your actions. The PS5 version's graphics are also probably the peak of the generation. The story is top-notch, as expected. Naughty Dog continues to push the boundaries of what possible in a narrative. At times, I did feel like playing the "novelization" of a TV show, so I'm excited to see what this looks like in the actual show. Overall it was probably too long and had some pacing inconsistencies, but I felt like it largely surpassed the original (despite my fondness for that first story).
2024-11-0621h 25mFirst Time
Gameplay was much improved over the first one, mostly due to improved enemy AI and level design. Everything flows cinematically and fluidly, which is nothing short of a technical marvel. Every melee attack has a contextual animation and the world reacts to your actions. The PS5 version's graphics are also probably the peak of the generation. The story is top-notch, as expected. Naughty Dog continues to push the boundaries of what possible in a narrative. At times, I did feel like playing the "novelization" of a TV show, so I'm excited to see what this looks like in the actual show. Overall it was probably too long and had some pacing inconsistencies, but I felt like it largely surpassed the original (despite my fondness for that first story).
Has dialogue and emotional beats that punches way above its weight. Characters + art are cute and the story is decent if predictable. The gameplay is _only_ nonogram puzzles, which are fun but very one-note. I could have used... anything else. But I had a good time with it. It also had a great hint system which keeps you moving through the puzzles, which I appreciated.
2024-11-0120h 33mFirst Time
Has dialogue and emotional beats that punches way above its weight. Characters + art are cute and the story is decent if predictable. The gameplay is _only_ nonogram puzzles, which are fun but very one-note. I could have used... anything else. But I had a good time with it. It also had a great hint system which keeps you moving through the puzzles, which I appreciated.
Combines great writing, a decent story, and open ended tactical puzzles into an absolute banger. Good ability variety and the ability to push characters (enemy and ally alike) leads to a ton of interesting approaches to completing objectives. Infinite rewinds encourage lots of experimentation making it extremely fun to play around with.
Read more in my full review!
2024-10-1512h 43mFirst Time
Combines great writing, a decent story, and open ended tactical puzzles into an absolute banger. Good ability variety and the ability to push characters (enemy and ally alike) leads to a ton of interesting approaches to completing objectives. Infinite rewinds encourage lots of experimentation making it extremely fun to play around with.
Read more in my full review!
This DLC adds an exciting depth to an already strong base game. By exchanging power for additional challenge, the game becomes harder on lower difficulty levels, which I appreciated. Combining units adds great strategic depth, altering what cards I was willing to pick up. I didn’t care much for the added clan and I still think the game pushes you too hard into pre-determined archetypes, but I had a good time revisiting the Train anyway.
2024-10-0416h 13mDLC
This DLC adds an exciting depth to an already strong base game. By exchanging power for additional challenge, the game becomes harder on lower difficulty levels, which I appreciated. Combining units adds great strategic depth, altering what cards I was willing to pick up. I didn’t care much for the added clan and I still think the game pushes you too hard into pre-determined archetypes, but I had a good time revisiting the Train anyway.
The best part was the combat (eventually) and the worst part was everything else. Once you get a few abilities under your belt the combat really starts to click, but by then you're halfway through the game. Everything else the adventure felt underbaked. The world was large, empty, and lifeless. The equipment system was an afterthought, removing any interesting decision making from everything but the ability loadout. Characters are fine if forgettable, but the whole plot is joyless and overwrought. The marquee boss fights are certainly unique, but they're overly long and are more spectacle than substance. For a mainline FF title, it has remarkably little going for it.
2024-09-2238h 30mFirst Time
The best part was the combat (eventually) and the worst part was everything else. Once you get a few abilities under your belt the combat really starts to click, but by then you're halfway through the game. Everything else the adventure felt underbaked. The world was large, empty, and lifeless. The equipment system was an afterthought, removing any interesting decision making from everything but the ability loadout. Characters are fine if forgettable, but the whole plot is joyless and overwrought. The marquee boss fights are certainly unique, but they're overly long and are more spectacle than substance. For a mainline FF title, it has remarkably little going for it.
Game that tries hard to be cute and mostly nails it. Takes a lot of care to let you really _be_ a cat, doing as much or a little as you want. Gameplay mechanics are simplistic and there are more than a few bugs, but its charming supporting cast and cozy neighborhood make for a good time.
2024-08-253h 23mFirst Time
Some interesting tactical gameplay buried under an abysmal Switch port. I liked that there were different factions and the campaign runs built up an army over time, but the fact that you could recruit from any pool meant you just had less synergy than if you were constrained to the one you picked. I liked the hex grid and each character having abilities, which helped keep battles fairly fresh. I have a feeling this would have eked out a 3 stars if I had played on Steam w/ a mouse, but I just couldn't keep playing using the controller interface.
2024-08-121h 39mFirst Time
Some interesting tactical gameplay buried under an abysmal Switch port. I liked that there were different factions and the campaign runs built up an army over time, but the fact that you could recruit from any pool meant you just had less synergy than if you were constrained to the one you picked. I liked the hex grid and each character having abilities, which helped keep battles fairly fresh. I have a feeling this would have eked out a 3 stars if I had played on Steam w/ a mouse, but I just couldn't keep playing using the controller interface.
Stuffed to the gills with mechanics and mini-games, it's really hampered by its lack of focus. The core diving / selling / exploring / grinding gameplay is compelling, but gets bogged down by everything else that demands your attention. The art and music are good, the story meh, and the experience decent overall.
2024-08-1017h 23mFirst Time
Stuffed to the gills with mechanics and mini-games, it's really hampered by its lack of focus. The core diving / selling / exploring / grinding gameplay is compelling, but gets bogged down by everything else that demands your attention. The art and music are good, the story meh, and the experience decent overall.
Probably my favorite shovel knight campaign. Movement felt great and the heirlooms were each interesting. I also loved that the levels were so much shorter - it allowed them to try more things in a more focused space. The Joustus card game was a good addition, though its actual gameplay didn't grab me like I expected it to. Even so, roaming around and building a better deck to challenge people with was satisfying. Whole thing was a blast!
2024-08-046h 26mFirst Time
Probably my favorite shovel knight campaign. Movement felt great and the heirlooms were each interesting. I also loved that the levels were so much shorter - it allowed them to try more things in a more focused space. The Joustus card game was a good addition, though its actual gameplay didn't grab me like I expected it to. Even so, roaming around and building a better deck to challenge people with was satisfying. Whole thing was a blast!
Sort of an interesting little physics sim, but the physics are all floaty and gummy. Has sort of a goose game / katamari chaos charm, but lacks enough cohesion to make it particularly worthwhile. Some funny interactions, but not something I needed to spend more time with.
2024-08-030h 25mFirst Time
Superb naval combat coupled to kludgy controls and a scattered story. I really loved sailing around with my buds and improving my ship. Assassinations were also a good time and there was decent mission variety. The stealth and combat mechanics were largely frustrating and the open world formula was tired. It could have used a little focus- there are a lot of competing systems. Exploration was fun but usually done without a satisfying payoff.
2024-08-0221h 37mFirst Time
Superb naval combat coupled to kludgy controls and a scattered story. I really loved sailing around with my buds and improving my ship. Assassinations were also a good time and there was decent mission variety. The stealth and combat mechanics were largely frustrating and the open world formula was tired. It could have used a little focus- there are a lot of competing systems. Exploration was fun but usually done without a satisfying payoff.
Good music, decent writing, and a fun presentation unfortunately fail to prop up a lackluster combat system. it's neat in theory, but is too easy until it becomes crushingly hard (unless you do a lot of grinding). A lot of these concepts were probably revolutionary in 1994, but many don't translate well into the modern day. I ended up setting for a bad ending after an excruciatingly slow final boss that was more a waste of time than a challenge.
2024-07-2117h 7mFirst Time
Good music, decent writing, and a fun presentation unfortunately fail to prop up a lackluster combat system. it's neat in theory, but is too easy until it becomes crushingly hard (unless you do a lot of grinding). A lot of these concepts were probably revolutionary in 1994, but many don't translate well into the modern day. I ended up setting for a bad ending after an excruciatingly slow final boss that was more a waste of time than a challenge.
Animal Well
🤝
🥇
Extremely intricate puzzles layered onto a world busting with explorable areas made this a most engaging adventure. Learning new mechanics kept the world from feeling too small and the odd atmosphere kept us engaged throughout. Ended up getting the platinum trophy (and the true ending) because we were having so much fun.
2024-07-1214h 44mFirst Time
Extremely intricate puzzles layered onto a world busting with explorable areas made this a most engaging adventure. Learning new mechanics kept the world from feeling too small and the odd atmosphere kept us engaged throughout. Ended up getting the platinum trophy (and the true ending) because we were having so much fun.
Cuphead
🥈
A pretty tough game, but fair about its difficulty. Good boss variety and equipment options. It would get frustrating when I made dumb mistakes over and over. But, the feeling of finally beating a boss I had run up against many times was exhilarating.
Death Count: 507 total. 101 deaths first island, 191 deaths second island, 111 deaths third island, 30 deaths against penultimate boss, 74 against final boss.
2024-06-2516h 33mFirst Time
A pretty tough game, but fair about its difficulty. Good boss variety and equipment options. It would get frustrating when I made dumb mistakes over and over. But, the feeling of finally beating a boss I had run up against many times was exhilarating.
Death Count: 507 total. 101 deaths first island, 191 deaths second island, 111 deaths third island, 30 deaths against penultimate boss, 74 against final boss.
I liked the concept and art style a lot, but it didn't land for me. I liked the way that characters aged and changed over time, which felt novel. Building their stories over time also felt good. Combat was mostly good, but each campaign started pretty slowly until you got abilities for your characters. The overworld ate up a lot of time without being especially compelling. The dialogue was inconsistent at best and was noticeably procedurally generated; that made it occasionally charming, but stilted more often than not. End-campaign combat was the highlight and there was decent depth, but it took a while to get there. There are only three classes which I think limits the diversity of the gameplay. It felt like we saw most of the possible archetypes in our time with the game.
Note: I played the whole thing in 4 player multiplayer, had some rough edges. We played a couple campaigns, enough to feel like we had seen most of what the game had to offer.
2024-06-2416h 2mFirst Time
I liked the concept and art style a lot, but it didn't land for me. I liked the way that characters aged and changed over time, which felt novel. Building their stories over time also felt good. Combat was mostly good, but each campaign started pretty slowly until you got abilities for your characters. The overworld ate up a lot of time without being especially compelling. The dialogue was inconsistent at best and was noticeably procedurally generated; that made it occasionally charming, but stilted more often than not. End-campaign combat was the highlight and there was decent depth, but it took a while to get there. There are only three classes which I think limits the diversity of the gameplay. It felt like we saw most of the possible archetypes in our time with the game.
Note: I played the whole thing in 4 player multiplayer, had some rough edges. We played a couple campaigns, enough to feel like we had seen most of what the game had to offer.
Had an interesting premise (tactics + tower defense) but fell short for me. Towers felt underpowered and unrewarding to use. Hero upgrades were ok, but the pool is pretty small so it all felt repetitive after a few runs. Metaprogression was also fairly uninteresting. Cool idea that didn't stick the landing.
2024-06-153h 36mFirst Time
Had an interesting premise (tactics + tower defense) but fell short for me. Towers felt underpowered and unrewarding to use. Hero upgrades were ok, but the pool is pretty small so it all felt repetitive after a few runs. Metaprogression was also fairly uninteresting. Cool idea that didn't stick the landing.
Charming concept. Decent if simple puzzles. Tacked on combat, but didn't really get in the way. They could have streamlined it a bit, but I liked the story a lot.
2024-06-125h 31mFirst Time
A neat concept (audio-only game), but doesn't quite stick the landing. Combat is repetitive and audio design is surprisingly spartan for game that's literally only audio.
2024-06-100h 45mFirst Time
Very cool presentation & tech. Creepy story that doesn't really resolve much, but is pretty gripping throughout.
2024-06-092h 0mFirst Time
Extremely cool concept. There aren't many games that have real time command-typing as their core gameplay (and when they do, it's usually not under time pressure). I definitely felt like a hacker as I rushed to rotate the cameras, disable the lasers, and distract the guards. Story was good too- it did a lot with a little. Though I would have liked music/sound effects and some slight QoL improvements, this was awesome for what it was.
2024-06-091h 37mFirst Time
Extremely cool concept. There aren't many games that have real time command-typing as their core gameplay (and when they do, it's usually not under time pressure). I definitely felt like a hacker as I rushed to rotate the cameras, disable the lasers, and distract the guards. Story was good too- it did a lot with a little. Though I would have liked music/sound effects and some slight QoL improvements, this was awesome for what it was.
This stretches the definition of "game"- it's more of a guided meditation with dialogue choices. Unfortunately, not something I'm looking for...
2024-06-090h 18mFirst Time
Some of the best turn based combat I've played in a while. I love the deckbuilding mechanics. The story and writing were fine, but they paved the way for some genuinely heartfelt character moments. Design wise, it's overstuffed - there are too many generic missions and too many resources / collectibles. The dressup aspect is fun though and like I said, the core gameplay awesome. They teased a sequel and I'm here for it.
2024-06-0738h 5mFirst Time
Some of the best turn based combat I've played in a while. I love the deckbuilding mechanics. The story and writing were fine, but they paved the way for some genuinely heartfelt character moments. Design wise, it's overstuffed - there are too many generic missions and too many resources / collectibles. The dressup aspect is fun though and like I said, the core gameplay awesome. They teased a sequel and I'm here for it.
Cute art and music coupled to an ok story and lacking gameplay. Bits of it were certainly charming and it captured summer well, but didn't do it for me overall.
2024-06-023h 0mFirst Time
A strong entrant in the monster collecting genre. Story was decent, if tropey. Gameplay was more modular than most Pokemon-like games, leading to a lot of deep strategy if you want to go looking for it. The fusion system is great and the fact that every combination exists is pretty mind blowing. The type chart is fairly advanced compared to Pokemon, requiring me to keep a reference open most of the time. The ragdoll physics are an interesting twist on its pixel art style. Decent exploration and menus that are less ergonomic than they should be. But, a fun play that kept me engaged throughout.
2024-05-1817h 33mFirst Time
A strong entrant in the monster collecting genre. Story was decent, if tropey. Gameplay was more modular than most Pokemon-like games, leading to a lot of deep strategy if you want to go looking for it. The fusion system is great and the fact that every combination exists is pretty mind blowing. The type chart is fairly advanced compared to Pokemon, requiring me to keep a reference open most of the time. The ragdoll physics are an interesting twist on its pixel art style. Decent exploration and menus that are less ergonomic than they should be. But, a fun play that kept me engaged throughout.
Great tower variety and a system that really rewards and encourages experimentation (by being able to respec at any time for free). Your power level really ramps up as you get more skills and items. Enemy variety is generally interesting and forces you to think on your feet a bit rather than doing the same things every time. Great on iPad.
2024-05-1322h 58mFirst Time
Great tower variety and a system that really rewards and encourages experimentation (by being able to respec at any time for free). Your power level really ramps up as you get more skills and items. Enemy variety is generally interesting and forces you to think on your feet a bit rather than doing the same things every time. Great on iPad.
Great art style, some decent platforming, pretty good exploration. Combat was mostly fun and abilities combined in interesting ways, but there was also plenty of frustrating moments where controls weren't as responsive as expected. Nevertheless, had a good time with it.
2024-05-0610h 0mFirst Time
Extremely cool concept. It plays out like a heist, where everything is planned, cased, and adjusted. The different time slots do a good job making each of the 4 levels feel distinct and each is built with the signature level of Arkane detail. There's not a ton of gear or weapons, but it leaves space to experiment without penalty. The characters and story are good. While one could argue it holds your hand too much, I think too little direction would also be frustrating. So at least this way, you have the opportunity to see all they've built. They also knocked it out of the park with the visual and architectural style, so I'm glad I was able to spend more time with it.
2024-04-2816h 0mFirst Time
Extremely cool concept. It plays out like a heist, where everything is planned, cased, and adjusted. The different time slots do a good job making each of the 4 levels feel distinct and each is built with the signature level of Arkane detail. There's not a ton of gear or weapons, but it leaves space to experiment without penalty. The characters and story are good. While one could argue it holds your hand too much, I think too little direction would also be frustrating. So at least this way, you have the opportunity to see all they've built. They also knocked it out of the park with the visual and architectural style, so I'm glad I was able to spend more time with it.
Charming and surprisingly intricate little exploration game where you steal your way across the country. The writing carries a decent story and the 90s vibe grounds the world nicely.
2024-04-244h 20mFirst Time
Pleasant little puzzle game. Fun to explore the manor and piece together the clues about how each plant is grown. On the simpler side, but generally enjoyable for its short runtime.
2024-04-193h 27mFirst Time
I was slow to warm up to it, but I absolutely adored the dang thing. It's maybe the perfect podcasting game to play and zone out too. I used to think that was bad, but being able to have just enough gameplay to be engaging while not needing to worry about dying or any stats was sort of great. Some levels were more frustrating than others, but I generally enjoyed the variety.
2024-04-1938h 0mFirst Time
I was slow to warm up to it, but I absolutely adored the dang thing. It's maybe the perfect podcasting game to play and zone out too. I used to think that was bad, but being able to have just enough gameplay to be engaging while not needing to worry about dying or any stats was sort of great. Some levels were more frustrating than others, but I generally enjoyed the variety.
(this is specifically for the 1-player campaign, World of Light) Bits of this are very neat - there's a fair amount of customization you can do with your chosen character and leveling up the spirits is sort of fun. Unfortunately, a lot of the abilities are pretty underwhelming and a few spirits outclass the rest. Plus, the gameplay is just a lot of Smash. That's what you're here for, but the variation in rules between matches doesn't ultimately change up that much; you're just trying to knock them off the platform. Also, the story (such that it is) feels pretty lazy- there are about 3 unvoiced cutscenes and that's it. I get that most people aren't here to play this and the overall game itself is extremely polished, but the campaign felt underbaked. I got the true ending, which gets props for an extra cool couple of fights at the end. The bosses throughout were actually pretty unique, so props for that.
2024-04-1813h 54mFirst Time
(this is specifically for the 1-player campaign, World of Light) Bits of this are very neat - there's a fair amount of customization you can do with your chosen character and leveling up the spirits is sort of fun. Unfortunately, a lot of the abilities are pretty underwhelming and a few spirits outclass the rest. Plus, the gameplay is just a lot of Smash. That's what you're here for, but the variation in rules between matches doesn't ultimately change up that much; you're just trying to knock them off the platform. Also, the story (such that it is) feels pretty lazy- there are about 3 unvoiced cutscenes and that's it. I get that most people aren't here to play this and the overall game itself is extremely polished, but the campaign felt underbaked. I got the true ending, which gets props for an extra cool couple of fights at the end. The bosses throughout were actually pretty unique, so props for that.
Loved the art direction and tolerated the gameplay. There were some puzzles, but mostly simple running and jumping. There's some implied story, but it didn't do much for me. The art and music are great though, taking much inspiration from INSIDE and Journey. It's relaxing enough, but not altogether unique.
2024-04-034h 58mFirst Time
Loved the art direction and tolerated the gameplay. There were some puzzles, but mostly simple running and jumping. There's some implied story, but it didn't do much for me. The art and music are great though, taking much inspiration from INSIDE and Journey. It's relaxing enough, but not altogether unique.
An enthralling tale of a man's place in a small town and the murders that happen there. But it's not about the mystery, really. More about the people and their lives. It's great to learn about everyone and see how your choices impact the story of this village. It's a bit slow at times, but it's cool to see the scope of it all.
2024-03-2717h 42mFirst Time
An enthralling tale of a man's place in a small town and the murders that happen there. But it's not about the mystery, really. More about the people and their lives. It's great to learn about everyone and see how your choices impact the story of this village. It's a bit slow at times, but it's cool to see the scope of it all.
An interesting concept whose execution screams "budgetary problems". The story is paced terribly with no sense of direction and hardly any arc. The characters are all joyless and mostly generic. Gameplay is interesting at first, but never goes anywhere; there aren't enough abilities to keep things fresh. It's also the same few enemies and environments the whole game, which gets pretty stale.
2024-03-2421h 34mFirst Time
An interesting concept whose execution screams "budgetary problems". The story is paced terribly with no sense of direction and hardly any arc. The characters are all joyless and mostly generic. Gameplay is interesting at first, but never goes anywhere; there aren't enough abilities to keep things fresh. It's also the same few enemies and environments the whole game, which gets pretty stale.
The Left Behind DLC distills the main game's gameplay into a tight 1.5 hour package. The story greatness is still there and its reduced padding and smaller environment make for a satisfying stay.
2024-03-091h 30mDLC
While the environments look ok, the fox doesn't control well and the dialogue is pretty poorly written. It attempts to pull at heartstrings, but is more frustrating than compelling.
2024-03-090h 45mFirst Time
Short but sweet walking simulator. Exploring the house is cool and it's neat how the story unfolds at your own pace. There's not really much gameplay, but it's a contained enough game that it didn't bother me.
2024-03-091h 15mFirst Time
DK Adventure DLC. Great example of a DLC that does more with less. The lack of character choices streamlined everything without getting bogged down. Puzzles were neat and battles were varied. Great extension of a proven formula.
2024-03-085h 0mDLC
Fun game, if a little repetitive. Getting deep into number-go-up systems isn't usually what I go for, so I liked its simplified approach (it's usually easy to see how goods flow and what workers are doing). Meeting objectives was satisfying and the high-tension moments were engaging. But, the upgrades are mostly about tweaking production numbers, so they didn't feel super noticeable or rewarding. There's also no story/campaign. So while it's infinitely replayable, I feel like I had my fun with it and don't need to keep going (despite how many metagame upgrades I left unlocked).
2024-03-0311h 2mFirst Time
Fun game, if a little repetitive. Getting deep into number-go-up systems isn't usually what I go for, so I liked its simplified approach (it's usually easy to see how goods flow and what workers are doing). Meeting objectives was satisfying and the high-tension moments were engaging. But, the upgrades are mostly about tweaking production numbers, so they didn't feel super noticeable or rewarding. There's also no story/campaign. So while it's infinitely replayable, I feel like I had my fun with it and don't need to keep going (despite how many metagame upgrades I left unlocked).
An unparalleled story held back by dated and repetitive gameplay. One minute you're exploring love and loss with fully realized characters and the next, you're killing 6 generic dudes in yet another clearing full of chest-high walls. The stealth is clunky, the puzzles are generic, and the story is better told than maybe any other game, ever. It was a great candidate for a TV adaptation because they could focus on what make the game great: the story. The gameplay moments that are directly serving the story bring immersion that only games can provide, and it gets credit for that. Violence hits different when you're enacting it with your own controller, something the show couldn't capture in the same way. It also has great zombies- clickers go down in history as an all-time creepy enemy. But, lackluster collectibles and pacing problems (the first half of the game is _slow_) left me wanting overall. There's this gorgeous, atmospheric world wrapping a lot of generic 3rd person shooting that doesn't do it justice. It's ultimately worth playing, but I wouldn't begrudge anyone for just watching the show instead; it elevates the narrative without any of the filler.
2024-03-0312h 0mReplay
An unparalleled story held back by dated and repetitive gameplay. One minute you're exploring love and loss with fully realized characters and the next, you're killing 6 generic dudes in yet another clearing full of chest-high walls. The stealth is clunky, the puzzles are generic, and the story is better told than maybe any other game, ever. It was a great candidate for a TV adaptation because they could focus on what make the game great: the story. The gameplay moments that are directly serving the story bring immersion that only games can provide, and it gets credit for that. Violence hits different when you're enacting it with your own controller, something the show couldn't capture in the same way. It also has great zombies- clickers go down in history as an all-time creepy enemy. But, lackluster collectibles and pacing problems (the first half of the game is _slow_) left me wanting overall. There's this gorgeous, atmospheric world wrapping a lot of generic 3rd person shooting that doesn't do it justice. It's ultimately worth playing, but I wouldn't begrudge anyone for just watching the show instead; it elevates the narrative without any of the filler.
This DLC was a fun way to get more of the same fun I had in the base game, but it doesn't tread any super new ground. A few more of every type of thing (enemy, collectible, etc) but nothing vital.
2024-02-2010h 22mDLC
Great games demand great parody. It's got some fun puzzles in its own right, but manages to be laugh-out-loud hilarious in its own right. Is the perfect length and was a blast top to bottom.
2024-02-191h 6mFirst Time
Superb puzzle game. Loved learning languages based on context clues and pictograms. The sections combined and overlapped well. The overall message was good and the story went fun places. Managed to say a lot without any dialogue. Had some unnecessary stealth sections, but they didn't bog it down too much. Deservedly in the conversation w/ Obra Dinn and Golden Idol.
2024-02-178h 35mFirst Time
Superb puzzle game. Loved learning languages based on context clues and pictograms. The sections combined and overlapped well. The overall message was good and the story went fun places. Managed to say a lot without any dialogue. Had some unnecessary stealth sections, but they didn't bog it down too much. Deservedly in the conversation w/ Obra Dinn and Golden Idol.
Though hailed as both one of the best modern platformers and a very hard game, I think this lives up to neither title. The platforming wasn't very compelling, the collectibles useless, the difficulty was sporadic (but mostly not bad) and the bosses were miserable. The game feels unfocused and uninspired. I simply don't understand the praise it gets. Each world had ~1 level I thought was neat and fun. The rest were mostly exercises in pointless frustration.
2024-02-168h 0mFirst Time
Though hailed as both one of the best modern platformers and a very hard game, I think this lives up to neither title. The platforming wasn't very compelling, the collectibles useless, the difficulty was sporadic (but mostly not bad) and the bosses were miserable. The game feels unfocused and uninspired. I simply don't understand the praise it gets. Each world had ~1 level I thought was neat and fun. The rest were mostly exercises in pointless frustration.
Extremely charming, but with more of a mental health focus than expected. Puzzles were good and coloring the world is a fun mechanic. Controls occasionally frustrating, but a fun outing overall.
2024-02-119h 23mFirst Time
Great puzzles and controls. Really fun way to stretch and explore the "split brain" concept. Only a few levels _really_ made use of that, but they were hard and it would have been tiring to do more. Pretty good difficulty overall and a great collection of mechanics.
2024-02-102h 8mFirst Time
Cute little game about adapting a battlefield to your needs. Clearly a gamejam-style game and it's not something I'll probably come back to a lot, but it's a cool concept and I enjoyed the time I spent with it.
2024-02-090h 21mFirst Time
Played New Game+ for the true ending, which was great. Fun to explore more characters and I was pleasantly surprised at how much variation there was in choices. Battles didn't get old, and while the late-game economy was a little unbalanced, the game remained fun throughout.
2024-02-0426h 25mReplay
Pretty fun! I don't love the amount of micro it requires, but the customizable tower loadouts and upgrades are improved from previous games. Story is cute and there's lots of little easter eggs to find.
2024-01-307h 54mFirst Time
Short and sweet game about art and love. It's a little heavier than its art and presentation let on, but it's fun to click around. I'm not sure all the storytelling lands, but it's nice for what it is.
2024-01-241h 45mFirst Time
I have such conflicted feelings about this one. On the one hand, the graphics and music are nearly peerless. There are some genuinely touching story moments, many good ones, and a few duds. The pixel environments are intricate, there's a lot of enemy variety, and the character design is cool. The basics of combat are good and the Mario RPG-style hit for bonus damage/block keeps me engaged. The lock system adds variety to battles, even if sometimes they don't seem totally possible. BUT. The gameplay part of this game doesn't feel well thought out. I don't mind it being simplified- a more streamlined approach was one of my favorite things about Triangle Strategy. But IMO this game strips out the wrong things. There's an equipment system, but weapons and armor just have numbers that go up. There are rings which provide a little strategic diversity, but there are a few that are strictly better than everything. The only collectables are food (for healing items) and rainbow conch's (which provide some bonuses, mostly for other side quests). It's a shame, since that makes exploration less compelling than it could be. Each gameplay system seems shallow and disparate in a way that's not satisfying. Worst of all, it's a game that doesn't respect your time. Lengthy ability animations aren't skippable, there's a _lot_ of pointless backtracking, and the boss fights are WAY too long (the final boss took me nearly a full hour and it only had 4 different moves). I feel like the developers were inspired by classic JRPGs, but learned all the wrong lessons from them. The overall package is decent but definitely tries your patience.
2024-01-2231h 32mFirst Time
I have such conflicted feelings about this one. On the one hand, the graphics and music are nearly peerless. There are some genuinely touching story moments, many good ones, and a few duds. The pixel environments are intricate, there's a lot of enemy variety, and the character design is cool. The basics of combat are good and the Mario RPG-style hit for bonus damage/block keeps me engaged. The lock system adds variety to battles, even if sometimes they don't seem totally possible. BUT. The gameplay part of this game doesn't feel well thought out. I don't mind it being simplified- a more streamlined approach was one of my favorite things about Triangle Strategy. But IMO this game strips out the wrong things. There's an equipment system, but weapons and armor just have numbers that go up. There are rings which provide a little strategic diversity, but there are a few that are strictly better than everything. The only collectables are food (for healing items) and rainbow conch's (which provide some bonuses, mostly for other side quests). It's a shame, since that makes exploration less compelling than it could be. Each gameplay system seems shallow and disparate in a way that's not satisfying. Worst of all, it's a game that doesn't respect your time. Lengthy ability animations aren't skippable, there's a _lot_ of pointless backtracking, and the boss fights are WAY too long (the final boss took me nearly a full hour and it only had 4 different moves). I feel like the developers were inspired by classic JRPGs, but learned all the wrong lessons from them. The overall package is decent but definitely tries your patience.
Played both DLC packs and they were good fun. Hard riddles, but fair. Good story color to the original game.
2024-01-204h 59mDLC
Best one yet. Gameplay feels fluid, powerups are fun and offer a lot of customizability. Levels are still tough, but it finally feels like we have enough tools to really tackle them well. It also has the best story of any of them so far, building effective backstory to the rest of the games.
2024-01-094h 29mFirst Time
Puzzles are very hit-or-miss, but the art, story, and music are fun. All things told, it's aged surprisingly well.
2024-01-048h 34mReplay
Fun, plant-based puzzle game. There's a branching story that's surprisingly engaging. Plant identification gets a little repetitive after a while, but there's enough different identification angles and other puzzles that it stays fun.
2023-12-235h 30mFirst Time
This is a very faithful remake of a classic 2D game I've never played. Though the graphics are nice, the game suffers from an aged simplicity. Not that every game needs to have all the bells and whistles of a modern RPG, but this one felt a little _too_ stripped down. I liked that gear choices were straightforward and abilities were interesting enough. But, the game got off to an _incredibly_ slow start - the first 5 hours, depending on your character selection, you have no abilities at all; just light attack and heavy attack. It's great if you want to mindlessly wander around and whack things, but left something to be desired. The game opens up after the first class change and brings a little more strategic depth. Mostly it was just fun to turn my brain off during a personally busy month, but not something that'll stick with me.
2023-12-2016h 14mFirst Time
This is a very faithful remake of a classic 2D game I've never played. Though the graphics are nice, the game suffers from an aged simplicity. Not that every game needs to have all the bells and whistles of a modern RPG, but this one felt a little _too_ stripped down. I liked that gear choices were straightforward and abilities were interesting enough. But, the game got off to an _incredibly_ slow start - the first 5 hours, depending on your character selection, you have no abilities at all; just light attack and heavy attack. It's great if you want to mindlessly wander around and whack things, but left something to be desired. The game opens up after the first class change and brings a little more strategic depth. Mostly it was just fun to turn my brain off during a personally busy month, but not something that'll stick with me.
Best described as "4 player Slay the Spire", there was a lot to like about Across the Obelisk. The 4 character classes and variety of perks and skills mean there's a lot of customization and replayability. Building a deck is always fun and there's a lot of card variety. Multiplayer works well and the tiebreaker mechanic on split votes was a ton of fun. But, for a game we played as much as we did, there wasn't as much variety as I would have liked. The maps always have the same layout (though the events on each node are random) and the end-map bosses are always identical. I would have liked to see more variety in regular enemies, too. The UI is decent but the descriptions on effects was sometimes lacking, making it hard to understand exactly what was going to happen (tough for a card game). Ultimately it was a great choice for my gaming group and I'm glad we played it.
2023-12-2070h 7mFirst Time
Best described as "4 player Slay the Spire", there was a lot to like about Across the Obelisk. The 4 character classes and variety of perks and skills mean there's a lot of customization and replayability. Building a deck is always fun and there's a lot of card variety. Multiplayer works well and the tiebreaker mechanic on split votes was a ton of fun. But, for a game we played as much as we did, there wasn't as much variety as I would have liked. The maps always have the same layout (though the events on each node are random) and the end-map bosses are always identical. I would have liked to see more variety in regular enemies, too. The UI is decent but the descriptions on effects was sometimes lacking, making it hard to understand exactly what was going to happen (tough for a card game). Ultimately it was a great choice for my gaming group and I'm glad we played it.
Climbing as a core mechanic felt quite good. It was fun looking for handholds and swinging to reach something new. The story being all text as fine and the collectibles left something to be desired. Also, for being a platformer, there was remarkably little ability to fall off things. It's pretty and zen though, which is a nice change of pace. Great sense of scale, too.
2023-12-145h 9mFirst Time
Climbing as a core mechanic felt quite good. It was fun looking for handholds and swinging to reach something new. The story being all text as fine and the collectibles left something to be desired. Also, for being a platformer, there was remarkably little ability to fall off things. It's pretty and zen though, which is a nice change of pace. Great sense of scale, too.
Neat little game. I liked the idea of combining exploration and inventory into one system. Plus, being able to cache and improve recipes was fun. The controller support was pretty good, but the game got pretty repetitive and tedious. Fun idea, but I didn't want to play much more of it.
2023-12-013h 29mFirst Time
On paper, I should have loved this game. It's routinely hailed as one of the best games in my favorite genre and it's a remaster with a bunch of QoL features. But dang it if it wasn't a total slog! There's a huge amount of backtracking in the levels (there are 50+ story battles but only ~20 maps). You can't mix and match skills between classes, so there's not a lot of theory crafting - it's mostly "pick the best 4 skills for a given class". There's also a distinct difference between unique units and generics (the former are much stronger). You get so many generics that it's never really worth training anyone else. And, there are still some glaring QoL misses, despite the progress there. There's a ton of characters and classes to find, but much of it is locked away behind long, grindy sidequests. I'm sure that's fun for some people, but I wasn't into it. The story is long, but not especially impactful. While there are lots of branches in the narrative, I don't feel like all the branches add much; they just dilute what little story there is. At its core, the gameplay is pretty fun, if a little slow to start. Rewinding time is a great feature that I wish more SRPGs had. But, the games that learned from it and came after it are much better.
2023-11-2947h 21mFirst Time
On paper, I should have loved this game. It's routinely hailed as one of the best games in my favorite genre and it's a remaster with a bunch of QoL features. But dang it if it wasn't a total slog! There's a huge amount of backtracking in the levels (there are 50+ story battles but only ~20 maps). You can't mix and match skills between classes, so there's not a lot of theory crafting - it's mostly "pick the best 4 skills for a given class". There's also a distinct difference between unique units and generics (the former are much stronger). You get so many generics that it's never really worth training anyone else. And, there are still some glaring QoL misses, despite the progress there. There's a ton of characters and classes to find, but much of it is locked away behind long, grindy sidequests. I'm sure that's fun for some people, but I wasn't into it. The story is long, but not especially impactful. While there are lots of branches in the narrative, I don't feel like all the branches add much; they just dilute what little story there is. At its core, the gameplay is pretty fun, if a little slow to start. Rewinding time is a great feature that I wish more SRPGs had. But, the games that learned from it and came after it are much better.
A lovely end to an extremely cute trilogy. Tied it up perfectly, no notes.
2023-11-172h 49mFirst Time
Similarly charming with marginally more gameplay this time around (but not really). Still a fun world and story though.
2023-11-151h 25mFirst Time
What it lacks it gameplay, it makes up for in charm!
2023-11-131h 14mFirst Time
Cocoon
🤝
Ethereal little puzzle game. I loved the seamlessness and otherworldliness of the environment. Was also nice to have a game from this dev that wasn't so gross or death-focused. The recursion was a good mechanic and it did a good job respecting your time. Lovely little experience!
2023-11-124h 39mFirst Time
Ethereal little puzzle game. I loved the seamlessness and otherworldliness of the environment. Was also nice to have a game from this dev that wasn't so gross or death-focused. The recursion was a good mechanic and it did a good job respecting your time. Lovely little experience!
Interesting and dense story, if overly complex. I like the intermingling of the plots, but it does make it a little hard to follow. Combat provides a good respite and is simplistic without being boring. There's great QoL features for the visual novel part and gorgeous art, as always. It's an ambitious game, but it sticks the landing.
2023-11-0829h 21mFirst Time
Interesting and dense story, if overly complex. I like the intermingling of the plots, but it does make it a little hard to follow. Combat provides a good respite and is simplistic without being boring. There's great QoL features for the visual novel part and gorgeous art, as always. It's an ambitious game, but it sticks the landing.
Neat concept, but gameplay didn't keep me hooked (pun intended). I liked the progression well enough, but the shooting was tiresome and there wasn't enough variation in the fishing. But, it's a cute concept!
2023-11-061h 37mFirst Time
INSIDE
🥉
While this game doesn't explain anything more than its predecessor, I liked the setting much more. Instead of being in a black-and-white zone, you're in a series of industrial buildings that really give the game an eerie sense of place. The controls feel better and the puzzles are better balanced (if a bit easier). It also goes places I didn't expect, which feels like a rarity these days. I enjoyed it a lot for what it was.
2023-10-263h 0mFirst Time
While this game doesn't explain anything more than its predecessor, I liked the setting much more. Instead of being in a black-and-white zone, you're in a series of industrial buildings that really give the game an eerie sense of place. The controls feel better and the puzzles are better balanced (if a bit easier). It also goes places I didn't expect, which feels like a rarity these days. I enjoyed it a lot for what it was.
More style than substance, but nice art and music. There were some minor puzzles and story about mental health that didn't really go anywhere, but it wasn't an unpleasant hour.
2023-10-251h 8mFirst Time
Great little platformer with a very distinct art style. There was ostensibly some story happening, but it was the kind where I'll need to search "Limbo story explained" afterwards. Some neat puzzle mechanics. It didn't quite do it for me, but I enjoyed my time with it.
2023-10-232h 47mFirst Time
An interesting concept, but the gameplay itself left something to be desired. I liked the vibe of the text-based exploration, but it was more frustrating than fun. The story was interesting enough, and told interestingly, certainly.
2023-10-231h 50mFirst Time
A well-made metroidvania. On the whole, the movement felt really good and you could fluidly zoom around the map once you got moving. Combat was pretty fun, if a little simplistic. The EMMI mechanic was fine, but didn't feel like it added a lot. I liked all the powerups, but it almost felt like there were too many relative to the amount of time you got to use them. Also, the story felt shoehorned in. But, I enjoyed coming back to it and exploring, plus it didn't overstay its welcome.
2023-10-2210h 15mFirst Time
A well-made metroidvania. On the whole, the movement felt really good and you could fluidly zoom around the map once you got moving. Combat was pretty fun, if a little simplistic. The EMMI mechanic was fine, but didn't feel like it added a lot. I liked all the powerups, but it almost felt like there were too many relative to the amount of time you got to use them. Also, the story felt shoehorned in. But, I enjoyed coming back to it and exploring, plus it didn't overstay its welcome.
Quite fun and good for short bursts of games. Great controls which make playing on mobile very natural. Difficulty was inconsistent and basically all of the special events are bad, but it makes for a satisfying play (especially once they smooth out the curves)
2023-10-2114h 24mFirst Time
fascinating game. Fun gameplay, kept it fresh throughout. I'm not totally sure I followed the story, but I loved its layers and my total inability to guess what was coming next. The whole thing came together very well. Extremely unique game.
2023-10-139h 48mFirst Time
A bittersweet story about family, food, and culture. Nice little 1-sitting game, and surprisingly touching.
2023-10-051h 17mFirst Time
Fun art and stories. But ultimately, the difficulty was inconsistent. Puzzles were either too simple to too hard with little in-between. Fun for a couple of evenings though. Also I'm extremely curious about how the execution engine works behind the scenes.
2023-10-032h 0mFirst Time
Odd little story, with nice art and music. Narration was also good (and AI generated!). It's only a part 1, so we're excited to see where the rest of the story goes.
2023-08-201h 43mFirst Time
Tinykin
🥈
Extremely charming platformer. Plays a lot like Pikmin-lite, but simplified in all the right ways. The animations and sound design are extremely cute and the NPC dialogue is a lot of fun. Each world is great to explore and they pulled the "pea-sized-person in a house" vibe off incredibly well. The only thing that fell flat was the story, which tries to be much deeper and serious than it needs to be. Luckily, it doesn't get it the way of anything and can be safely ignored. What a delightful time!
2023-08-195h 41mFirst Time
Extremely charming platformer. Plays a lot like Pikmin-lite, but simplified in all the right ways. The animations and sound design are extremely cute and the NPC dialogue is a lot of fun. Each world is great to explore and they pulled the "pea-sized-person in a house" vibe off incredibly well. The only thing that fell flat was the story, which tries to be much deeper and serious than it needs to be. Luckily, it doesn't get it the way of anything and can be safely ignored. What a delightful time!
Very stylistic. Super weird, but the gameplay is engaging. Good music. Sense of scale gets very cool, especially in the late game. Occasional bugginess held it back, but it's a quick fun time.
2023-08-164h 0mFirst Time
It's a well-tread concept implemented snappily, but forgettably. There's a lot of named enemies, but they don't seem to be different in significant ways. Gameplay got pretty same-y over time. That said, I liked the writing a lot and there was more level variety than I expected (there's a lot of environments vs things like Hotline Miami which is mostly same-y houses). So there's things there, but I didn't stick with it.
2023-08-151h 24mFirst Time
It's a well-tread concept implemented snappily, but forgettably. There's a lot of named enemies, but they don't seem to be different in significant ways. Gameplay got pretty same-y over time. That said, I liked the writing a lot and there was more level variety than I expected (there's a lot of environments vs things like Hotline Miami which is mostly same-y houses). So there's things there, but I didn't stick with it.
Fun re-tread of the base game. Occasionally frustrating, but it nails the style of those older platformers in a fun and fairly charming way.
2023-08-065h 42mFirst Time
The controls are great (especially for a mobile game) and the actual gameplay is a lot of fun. Unfortunately, a lot of progression is balanced around being able to pay to win, so playing it on apple arcade, some things were just prohibitively expensive. Also, the dynamic difficulty, while good, made it less rewarding to have top-tier players (because the defenses got good to match your success). Once I realized that was happening, I had less fun with it. But, I played it a ton and it's a great way to spend 5 minutes.
2023-08-0215h 27mFirst Time
The controls are great (especially for a mobile game) and the actual gameplay is a lot of fun. Unfortunately, a lot of progression is balanced around being able to pay to win, so playing it on apple arcade, some things were just prohibitively expensive. Also, the dynamic difficulty, while good, made it less rewarding to have top-tier players (because the defenses got good to match your success). Once I realized that was happening, I had less fun with it. But, I played it a ton and it's a great way to spend 5 minutes.
There's a lot going on here. I can see that it's built on the bones of a great game, but I feel like a lot of that was lost in the remake. There are very lucid sections where everything is great, but they're few and far between with abysmal pacing. The is cool but doesn't make a ton of sense (having limited knowledge of the original). Combat is fun and customizing ability loadouts is good. It just sort of felt all over the place. Graphics and music were top tier though!
2023-07-2729h 46mFirst Time
There's a lot going on here. I can see that it's built on the bones of a great game, but I feel like a lot of that was lost in the remake. There are very lucid sections where everything is great, but they're few and far between with abysmal pacing. The is cool but doesn't make a ton of sense (having limited knowledge of the original). Combat is fun and customizing ability loadouts is good. It just sort of felt all over the place. Graphics and music were top tier though!
Neat puzzle game. I liked the asymmetry, but some puzzles were hard to do on a controller and there were noticeable bugs. But, there were some very neat sections and I'm glad we played.
2023-07-216h 50mFirst Time
Prey
🛑
I liked the idea of mooncrash, but I think it wanted me to have a different kind of fun than I was having. I wanted to see the stories and it wanted to randomzie my runs and make that harder. Plus, the characters didn't feel all that different from each other, so it mostly felt repetitive and frustrating. Definitely an interesting idea though, and I'm curious what they do with Deathloop.
2023-07-197h 55mDLC
I liked the idea of mooncrash, but I think it wanted me to have a different kind of fun than I was having. I wanted to see the stories and it wanted to randomzie my runs and make that harder. Plus, the characters didn't feel all that different from each other, so it mostly felt repetitive and frustrating. Definitely an interesting idea though, and I'm curious what they do with Deathloop.
A little janky, but very fun. Good puzzles, charming enough story (such that it is). Did the DLC too, which were fun but not necessary.
2023-07-069h 18mFirst Time
Very charming puzzle game. Takes a simple concept and goes the distance with it, always doing interesting new things with its mechanics. Definitely mind bending, especially towards the end. Completed 161/364 puzzles, which I feel good about. Game felt smooth and engaging throughout.
2023-06-235h 31mFirst Time
Great combat and team building. Exploration was decent. It was a little overwhelming having full skill trees for everyone, but certainly lead to a lot of depth and ability to customize. Story was decent. I liked that there's advanced game modes too.
2023-06-1918h 54mFirst Time
Really great on paper. Pretty good on execution. Ended up being a bit simplistic, and wasn't always clear with what would happen. But it was nice having a proper deckbuilder and there were pretty decent upgrade paths and power curves.
2023-05-3112h 47mFirst Time
Stellar writing, gameplay, animation, and of course, music. Just the complete package. Doesn't overstay its welcome, but uses its time well. I love the attention to detail and amount of care put into this game.
2023-05-089h 14mFirst Time
Cute take on a reverse city builder. Was surprisingly pleasant and definitely a good spin on how we're treating our nature. A few papercuts and lack of clarity, but I liked that there was always a mission to be working towards.
2023-05-056h 12mFirst Time
I have some complicated feelings about this one. As Pokemon games go, it's certainly novel. It tries a lot of new things and some of them are good! It's a little grindy and there are too many papercuts, but there's a lot of serious QoL. The core gameplay is still great, and while a lot of systems have been simplified, I think they made good choices. On paper, this would be the Pokemon game fans have been dreaming about for years and years. But, it dramatically falls short of its potential. The graphics are dreadful (and you can't _just_ blame the hardware; there are good looking Switch games) and the movement itself feels bad. There's boss battles are mostly button mashing and dodging, which is a weird way to climax a battling/catching game. The story is basically non-existent and all the side quests are just fetch quests. If this weren't a Pokemon game, it would be a bargain bin 5/10. It just hurts because there's _so_ much opportunity here, and this is what they came up with. I'm glad they're trying new things, but would really appreciate a higher quality bar.
2023-04-3017h 55mFirst Time
I have some complicated feelings about this one. As Pokemon games go, it's certainly novel. It tries a lot of new things and some of them are good! It's a little grindy and there are too many papercuts, but there's a lot of serious QoL. The core gameplay is still great, and while a lot of systems have been simplified, I think they made good choices. On paper, this would be the Pokemon game fans have been dreaming about for years and years. But, it dramatically falls short of its potential. The graphics are dreadful (and you can't _just_ blame the hardware; there are good looking Switch games) and the movement itself feels bad. There's boss battles are mostly button mashing and dodging, which is a weird way to climax a battling/catching game. The story is basically non-existent and all the side quests are just fetch quests. If this weren't a Pokemon game, it would be a bargain bin 5/10. It just hurts because there's _so_ much opportunity here, and this is what they came up with. I'm glad they're trying new things, but would really appreciate a higher quality bar.
Somber, slow, contemplative game. A story about loss and regret, told interestingly.
2023-04-231h 17mFirst Time
Some nice art, but bad puzzles, platforming, and no story. I think pretending there's a story is worse than not having one. They're clearly inspired by Journey, but captured none of what made it enjoyable.
2023-04-230h 34mFirst Time
Doesn't shy from the political, but presents it in a fun, light way. Great theming, varied gameplay, good music, and doesn't overstay its welcome. The complete package.
2023-04-231h 29mFirst Time
Touching, small story. Nice art, chill vibe. Great dialogue and writing. No real gameplay, but the walking around and choosing who says the next line made it much more dynamic, somehow, than a movie.
2023-04-220h 44mFirst Time
Fun concept, nice (if simple) art, great writing. Actual deductions were a little frustrating, but I ultimately did like the open-endedness of solving the murders- actually had to do some thinking.
2023-04-211h 0mFirst Time
A hint of a story, boring combat, nice enough, if bland, environments. Cool glowing deer. But, really not much there.
2023-04-210h 22mFirst Time
Neat concept, but heavy handed with its politics. Also, waters down some of the decisonmaking in a way that's not realistic or helpful.
2023-04-210h 43mFirst Time
Tiemframe _really_ stretches the "games as art" and "how much gameplay does a walking simulator need to be considered a game". There are a small number of text logs that let you piece together a bit of "story", but there's not enough there to be compelling. It also doesn't really use its "slow motion" theme in any meaningful way. Overall, just a miss.
2023-04-190h 48mFirst Time
Tiemframe _really_ stretches the "games as art" and "how much gameplay does a walking simulator need to be considered a game". There are a small number of text logs that let you piece together a bit of "story", but there's not enough there to be compelling. It also doesn't really use its "slow motion" theme in any meaningful way. Overall, just a miss.
A small trio of puzzles. 2/3 great and 1/3 a miss, which is a decent ratio. Neat presentation and good sound design. Definitely new, and there's something to be said for that!
2023-04-193h 34mFirst Time
Absolutely superb. Follows in the footsteps of great JRPGs before it, modernizing and generally improving their gameplay. It's good a pretty decent story, great world to explore, cool abilities, great secrets, the works. I finished the main quest, every side quest, and a bunch of extra bits in 33 hours, which is amazing for a game like this. Usually it's dragged out much longer. It's a very focused game; there aren't that many locations, but there's a lot to explore. Doesn't hold your hand, but doesn't let you get too lost either. Very well constructed. I can't say enough good things about it.
2023-04-1433h 36mFirst Time
Absolutely superb. Follows in the footsteps of great JRPGs before it, modernizing and generally improving their gameplay. It's good a pretty decent story, great world to explore, cool abilities, great secrets, the works. I finished the main quest, every side quest, and a bunch of extra bits in 33 hours, which is amazing for a game like this. Usually it's dragged out much longer. It's a very focused game; there aren't that many locations, but there's a lot to explore. Doesn't hold your hand, but doesn't let you get too lost either. Very well constructed. I can't say enough good things about it.
Took everything about the first game and improved it. Bigger world, better stories, more varied machines, better weapons, more interesting exploration, the works. The story was a little weaker, but set up some very interesting things. Plus, there's a lot of bits to find. And the stash system! What an improvement. Kudos all around.
2023-04-1267h 32mFirst Time
Took everything about the first game and improved it. Bigger world, better stories, more varied machines, better weapons, more interesting exploration, the works. The story was a little weaker, but set up some very interesting things. Plus, there's a lot of bits to find. And the stash system! What an improvement. Kudos all around.
Some good puzzles coupled with a too-serious theme. It's interesting, but a little intense for what the rest of the game is. I did like the framing and exploration though.
2023-03-181h 46mFirst Time
Super interesting game. I like the open-ended exploration and the fact that it was sort of a secret platformer. There's a lot of overlapping storylines, and I liked how well they executed on the V I B E. The biggest knock was that you're not really _solving_ the case so much as you can talk to everyone as much as you want and explore. There's not much logic to it. But, it was good for what it was.
2023-03-048h 55mFirst Time
Super interesting game. I like the open-ended exploration and the fact that it was sort of a secret platformer. There's a lot of overlapping storylines, and I liked how well they executed on the V I B E. The biggest knock was that you're not really _solving_ the case so much as you can talk to everyone as much as you want and explore. There's not much logic to it. But, it was good for what it was.
Great in co-op. Puzzles were good and combat was satisfying. Good upgrade system too. And a story! Really has it all- just don't play it solo.
2023-02-259h 9mFirst Time
Great little game. Loved the style and the setting. Puzzles were generally good, but the difficulty curve was all over the place. Some of them were super hard and required _many_ complex positions, while others were more straightofward. I liked the simpler ones, but it's nice that there's stuff there for everyone. Cool settings, good puzzle mechanics, great vibes.
2023-02-215h 45mFirst Time
Great little game. Loved the style and the setting. Puzzles were generally good, but the difficulty curve was all over the place. Some of them were super hard and required _many_ complex positions, while others were more straightofward. I liked the simpler ones, but it's nice that there's stuff there for everyone. Cool settings, good puzzle mechanics, great vibes.
Definitely an interesting game. Ultimately, the battle, equipment, and leveling system are awesome. They still feel fresh and they solve a lot of problems that RPGs have. Unfortunately, the story and characters leave much to be desired. Most of the dialogue is just _bad_. Maybe I'm just nostalgic for the first game, or I was a dumb teen when I played it, but this is rough today. Also, the story pacing is dreadful. For a game that doesn't have random encounters, it sure doesn't let you walk 15 feet without a cutscene and a forced battle. Honestly I think this is a place where the postgame will really shine, since I can do exactly what I want, when I want to do it. Also, the story doesn't really stand on its own because it's so tied to the first one. Fun enough (and I stuck with it), but definitely flawed.
2023-02-2030h 0mFirst Time
Definitely an interesting game. Ultimately, the battle, equipment, and leveling system are awesome. They still feel fresh and they solve a lot of problems that RPGs have. Unfortunately, the story and characters leave much to be desired. Most of the dialogue is just _bad_. Maybe I'm just nostalgic for the first game, or I was a dumb teen when I played it, but this is rough today. Also, the story pacing is dreadful. For a game that doesn't have random encounters, it sure doesn't let you walk 15 feet without a cutscene and a forced battle. Honestly I think this is a place where the postgame will really shine, since I can do exactly what I want, when I want to do it. Also, the story doesn't really stand on its own because it's so tied to the first one. Fun enough (and I stuck with it), but definitely flawed.
Great little spin on survivalist. I liked the card stacking and the vibe. I also loved that there were quests, which gave direction to the game (too easy to wander, otherwise). It could have used some QoL and automation into the late game, but largely I had a great time with it. Would love to see more in this series/genre.
2023-02-107h 31mFirst Time
Great little spin on survivalist. I liked the card stacking and the vibe. I also loved that there were quests, which gave direction to the game (too easy to wander, otherwise). It could have used some QoL and automation into the late game, but largely I had a great time with it. Would love to see more in this series/genre.
Cute little game. Fun to explore the world. The gameplay was light and there wasn't much to hunting for animals, but it's fun to stumble across them. Story was decent though, and the music was nice.
2023-02-052h 0mFirst Time
Largely charming. Graphics were great, story was cute. A few puzzles overstayed their welcome and controls were bad on PC (likely fine on touch devices). Overall very pleasant though.
2023-02-032h 18mFirst Time
Definitely had "the room" vibes. Enjoyed bits of it, but a lot of the puzzles were more obtuse than I'd like and the controls weren't as polished as they should have been. Also, some levels felt very scattered, moving around to lots of puzzle elements intead of increasingly complex single boxes. Just didn't quite click for me
2023-02-025h 8mFirst Time
Definitely had "the room" vibes. Enjoyed bits of it, but a lot of the puzzles were more obtuse than I'd like and the controls weren't as polished as they should have been. Also, some levels felt very scattered, moving around to lots of puzzle elements intead of increasingly complex single boxes. Just didn't quite click for me
Cute game, one I have a lot of nostalgia for. Played on freeplay and needed 26 "quarters" to beat it. I definitely had never gotten that far in the arcade. Gameplay is simplistic and clearly designed to take your money, but I liked the art style and sound effects.
2023-01-291h 0mFirst Time
Certainly an interesting game. I liked the combination of the RTS and RPG genres, but I don't feel like it quite clicked. The RTS was ok, but big battles felt a little random. I liked the territory setup and worker mechanics. I didn't love that RPG elements happened during RTS battles. Also, the equipment system never quite panned out. Definitely a cool concept though, but it didn't quite stick the landing.
2023-01-2825h 31mFirst Time
Certainly an interesting game. I liked the combination of the RTS and RPG genres, but I don't feel like it quite clicked. The RTS was ok, but big battles felt a little random. I liked the territory setup and worker mechanics. I didn't love that RPG elements happened during RTS battles. Also, the equipment system never quite panned out. Definitely a cool concept though, but it didn't quite stick the landing.
Didn't expect to like it, but I did! Small, cute puzzles. Not hard, but entertaining. Extremely short.
2023-01-210h 53mFirst Time
Great puzzles, good art style. Liked the overarching plot and the approachability of it all. I could have used 20% more difficulty, but it was a superp addition to the detective/logic genre.
2023-01-175h 16mFirst Time
Sort of odd little puzzle experience. Sort of like a more abstract Blackbox, if that's a thing. Short ans sweet, with a bit of story. Odd, but enjoyable.
2023-01-150h 49mFirst Time
Woof. The actual battles - incredibly fun. Good strategic decisions, rewarding combat, tense at the appropriate times. But, there's a lot of other things in the game that aren't combat.
I was playing new game plus, so the beginning was faster - that was nice. It was pretty slow last time. The idea of the monastery and class assignments is very fun, but it feels... padded? Like actions take too much time relative to how much you have to do them. Also, you _really_ run out of useful things to do in the last quarter of the game. It's like they planned 12 missions worth of monastery activities, but have 20 missions in the game.
The (character) classes themselves are decent and ability mixing is cool, but there's really only a few paths for each character through the tree. And, most of the top-tier classes are mounted. So if you max out say, an assassin, they have nothing left to grow into.
Just like last time, I enjoyed the first half more than the second (which dragged). There's a lot of content there, but i'm not positive that's a great thing. Future me: probably don't play the third route; just watch the cutscenes. It's too much time for what you get.
Played Blue Lion route on Hard/Casual (no permadeath).
2023-01-1452h 10mReplay
Woof. The actual battles - incredibly fun. Good strategic decisions, rewarding combat, tense at the appropriate times. But, there's a lot of other things in the game that aren't combat.
I was playing new game plus, so the beginning was faster - that was nice. It was pretty slow last time. The idea of the monastery and class assignments is very fun, but it feels... padded? Like actions take too much time relative to how much you have to do them. Also, you _really_ run out of useful things to do in the last quarter of the game. It's like they planned 12 missions worth of monastery activities, but have 20 missions in the game.
The (character) classes themselves are decent and ability mixing is cool, but there's really only a few paths for each character through the tree. And, most of the top-tier classes are mounted. So if you max out say, an assassin, they have nothing left to grow into.
Just like last time, I enjoyed the first half more than the second (which dragged). There's a lot of content there, but i'm not positive that's a great thing. Future me: probably don't play the third route; just watch the cutscenes. It's too much time for what you get.
Played Blue Lion route on Hard/Casual (no permadeath).
Very charming game. Puzzles were fine and controls were a little finnicky, but it's easy and fun and we had a nice time. Music is great, cutscenes were hysterical. There's a million little things to find.
2023-01-1114h 30mFirst Time
Better story than I remembered. Good investigation. Goofy cast, as always.
2023-01-0418h 0mFirst Time
Great adaptation of a complex board game. Missions were cool and varied with only a couple of very frustrating ones. Would have been nice to be able to roll back individual actions, but being able to restart rounds was easy enough. Had a ton of fun playing with friends and exploring the world.
2022-12-31109h 46mFirst Time
Cinematically superb. Good characters and storytelling. Combat felt great and the weapons were distinct and fun. Biggest downside was the bloat- they could drop half the sidequests and 3/4 of the equipement and not lose a thing. There was more enemy diversity this time around and the abilities were more varied. Definitely a worthy successor.
2022-12-2931h 16mFirst Time
Cinematically superb. Good characters and storytelling. Combat felt great and the weapons were distinct and fun. Biggest downside was the bloat- they could drop half the sidequests and 3/4 of the equipement and not lose a thing. There was more enemy diversity this time around and the abilities were more varied. Definitely a worthy successor.
Had some great ideas. They wear their Mario 64 inspiration on their sleeve, but don't feel chained to it. None of the levels blew me away, but each felt unique in its own way. Movement was decent, felt pretty fluid. Collectibles never felt worth it- I think doing something closer to Mario (no rewards for accumulation) would have been better. Liked that there was a bit of a story on each level that you could play through. Pretty good supporting cast. Forgettable plot overall, unfortunately. Did a lot right, but fell short in some key areas.
2022-11-156h 36mFirst Time
Had some great ideas. They wear their Mario 64 inspiration on their sleeve, but don't feel chained to it. None of the levels blew me away, but each felt unique in its own way. Movement was decent, felt pretty fluid. Collectibles never felt worth it- I think doing something closer to Mario (no rewards for accumulation) would have been better. Liked that there was a bit of a story on each level that you could play through. Pretty good supporting cast. Forgettable plot overall, unfortunately. Did a lot right, but fell short in some key areas.
Great follow-up. Looks as good as I remember. New endings are great and the bucket adds a lot of depth to the original game. Still a stone-cold classic.
2022-11-124h 0mNew Edition
Generally fun, but felt samey along with the other games.
2022-11-126h 0mFirst Time
Neat idea, interesting execution. To their credit, they picked an art style and ran with it. Interesting "game within a game" approach that was a little abstract, but a nice enough way to set it all up. Certainly an interesting premise, though I do wish time was _frozen_ frozen when you were stationary. It's just "nearly paused" instead.
2022-11-042h 15mFirst Time
Neat idea, interesting execution. To their credit, they picked an art style and ran with it. Interesting "game within a game" approach that was a little abstract, but a nice enough way to set it all up. Certainly an interesting premise, though I do wish time was _frozen_ frozen when you were stationary. It's just "nearly paused" instead.
Good story and refreshing approach to character customization (that is, there's not much of it). Wish the ability trees were a little longer (I maxed out a number of characters, ability wise) but enjoyed the ride. Liked the exploration. Performance was fine, but certainly nice to have it on the go. Story was pretty good, and choices actually mattering was done well.
2022-11-0337h 30mFirst Time
Good story and refreshing approach to character customization (that is, there's not much of it). Wish the ability trees were a little longer (I maxed out a number of characters, ability wise) but enjoyed the ride. Liked the exploration. Performance was fine, but certainly nice to have it on the go. Story was pretty good, and choices actually mattering was done well.
Great atmosphere and characters, but the gameplay felt especially dated. I can see why it's a cult classic, but the puzzles would have been _really_ frustrating to do without a guide.
2022-11-027h 21mFirst Time
Good expansion of the first game. Pretty interesting towers. Persistent heroes were cool too, though it was a little more static for the way I was playing the game. Didn't beat the last level because the boss started destroying my towers and that's just a dumb mechanic.
2022-10-126h 30mFirst Time
Neat little game. Simplistic, but fun. Meta upgrades are a nice touch, and there's a decent tower variety.
2022-10-066h 4mFirst Time
Superb collection of puzzles. Feels more like a NYT Puzzle Section than a single puzzle game, which is great. It sort of follows Elden Ring in that if you get stuck you can go try something else. I loved the little stories about game development and the varied themes of each game. What a swan song.
2022-09-3040h 21mFirst Time
TOEM
🤝
🥇
Extraordinary. Extremely charming, straightforward but not too simple. Fun to explore and build a little vacation album (captures some of the magic of FFXV in that way). Great level design. Fun taking pictures of hard-to-find things and wear funny clothes. Just a delight, top to bottom.
2022-09-284h 52mFirst Time
Extraordinary. Extremely charming, straightforward but not too simple. Fun to explore and build a little vacation album (captures some of the magic of FFXV in that way). Great level design. Fun taking pictures of hard-to-find things and wear funny clothes. Just a delight, top to bottom.
Very intriguing controls. Small, but tight levels. Lots to explore. No real story, but it's a vibe. Very novel.
2022-09-270h 45mFirst Time
Incredibly atmospheric. Great gameplay and exploration. Spooky enemy design. I think what I missed the most was being able to experiment with guns. Because runs are so long, it feels like you have to optimize for "absolute best" rather than other games, like Hades, where you can play more. Good gun diversity and I liked the powerups, but I didn't feel like I saw enough of them. Weirdly I don't know how well it was served by being a rogue like. Picking up guns and mods and playing more like a linear adventure game would have gotten a similar experience, but without some of the repetition. But, the story was presented interestingly and there's a lot to do, so I enjoyed it overall.
2022-09-2315h 39mFirst Time
Incredibly atmospheric. Great gameplay and exploration. Spooky enemy design. I think what I missed the most was being able to experiment with guns. Because runs are so long, it feels like you have to optimize for "absolute best" rather than other games, like Hades, where you can play more. Good gun diversity and I liked the powerups, but I didn't feel like I saw enough of them. Weirdly I don't know how well it was served by being a rogue like. Picking up guns and mods and playing more like a linear adventure game would have gotten a similar experience, but without some of the repetition. But, the story was presented interestingly and there's a lot to do, so I enjoyed it overall.
Very interesting. An FMV game, told totally non-linearly. An ok story overall, but it _was_ interesting digging into the lives of these people over time. I sort of liked the core match/cut mechanic, but it felt to random to be satisfying. We weren't so much discovering how to excel at the game as much as clicking through interesting looking things constantly. Glad to have played it and was engaged enough to stick with it, but definitely dragged. Pretty good UI though.
2022-09-209h 10mFirst Time
Very interesting. An FMV game, told totally non-linearly. An ok story overall, but it _was_ interesting digging into the lives of these people over time. I sort of liked the core match/cut mechanic, but it felt to random to be satisfying. We weren't so much discovering how to excel at the game as much as clicking through interesting looking things constantly. Glad to have played it and was engaged enough to stick with it, but definitely dragged. Pretty good UI though.
As a measure of how well the game plays, I don't think it holds up. The controls are tough and the constant mindless chatter of friends gets grating quickly. There are cool secrets to find to help replayability, but it's pretty thin otherwise.
2022-09-161h 13mReplay
Fun to jump back into a classic, but I feel like there's not enough there in the gameplay to keep me interested. Exploring the levels is cool, but the goals are a little thin for a gameplay loop. It's no SSX, but I'm glad it got made.
2022-09-091h 0mFirst Time
Really interesting game. Vibe was great. Story was good, but complex. Combat was weak and repetitive, but mostly flowed well and didn't get in the way. The world was great, huge and engaging to explore. Lots of filler sidequests, but some actual good ones hidden in there. Certainly lots to do. The level ups weren't very satisfying and I didn't engage with much of the loot and gem crafting, which was a big point of the game. Definitely polarizing between what it did great and poorly. But, I found myself coming back to it and that's certainly worth something.
2022-09-0845h 49mFirst Time
Really interesting game. Vibe was great. Story was good, but complex. Combat was weak and repetitive, but mostly flowed well and didn't get in the way. The world was great, huge and engaging to explore. Lots of filler sidequests, but some actual good ones hidden in there. Certainly lots to do. The level ups weren't very satisfying and I didn't engage with much of the loot and gem crafting, which was a big point of the game. Definitely polarizing between what it did great and poorly. But, I found myself coming back to it and that's certainly worth something.
There's a lot to like here- building is smooth, exploration is sort of interesting, and there's a good variety of weapons and buildings. I think they simplified the right things re: materials and power, and I liked the "build micro bases around the planet". I didn't love how resources kept running out, especially when you were elsewhere. But, the tower defense was pretty decent and lead to some good real-time action. Story was also ok, and _almost_ had some interesting introspection around the ethics of space colonization. Overall, does much more right than wrong, even if I had my quibbles.
2022-09-0115h 10mFirst Time
There's a lot to like here- building is smooth, exploration is sort of interesting, and there's a good variety of weapons and buildings. I think they simplified the right things re: materials and power, and I liked the "build micro bases around the planet". I didn't love how resources kept running out, especially when you were elsewhere. But, the tower defense was pretty decent and lead to some good real-time action. Story was also ok, and _almost_ had some interesting introspection around the ethics of space colonization. Overall, does much more right than wrong, even if I had my quibbles.
Very interesting. Neat skill system. Quests were pretty good and the depth of characters and voice acting was great. It was a little heady with the political alignment stuff, and there's a _lot_ of text. The actual plot was... ok? It sort of set the backdrop for everything else, but it would have been more satisfying to actually have been able to solve anything. Controls were ok. Interesting enough to explore and the art was nice, but, it was sort of an odd duck overall.
2022-08-0716h 0mFirst Time
Very interesting. Neat skill system. Quests were pretty good and the depth of characters and voice acting was great. It was a little heady with the political alignment stuff, and there's a _lot_ of text. The actual plot was... ok? It sort of set the backdrop for everything else, but it would have been more satisfying to actually have been able to solve anything. Controls were ok. Interesting enough to explore and the art was nice, but, it was sort of an odd duck overall.
Great vibe, decent story, ok interactivity. Glad we played it, but there was inconsistent quality between the episodes.
2022-08-031h 45mFirst Time
The combat was slick and the concept was cool. Story was fine, but the world and the investigations were neat change of pace. The combat got a _little_ samey after a while, but I enjoyed playing and the different legions felt interesting and distinct. The skill trees were fine wish there was more there. Pretty cool world to explore. I liked the two-brain-ness of the combat, but it definitely lead to some frustrating camera moments.
2022-07-2121h 7mFirst Time
The combat was slick and the concept was cool. Story was fine, but the world and the investigations were neat change of pace. The combat got a _little_ samey after a while, but I enjoyed playing and the different legions felt interesting and distinct. The skill trees were fine wish there was more there. Pretty cool world to explore. I liked the two-brain-ness of the combat, but it definitely lead to some frustrating camera moments.
Nice art, interesting time-travel-based battle system, but pretty slow otherwise. Story seemed ok, but trope-y. PC port wasn't great.
2022-07-091h 11mFirst Time
Great concept. Satisfying to peel apart ships. I didn't love the timer- felt like it detracted from what I was there for - puzzling apart things. Zero-G was good, as was the presentation and story. But, it's repetitive and simplistic enough that it's not something I'll be able to sit down and play many many more hours of. But, I enjoyed what I got from it.
2022-07-047h 2mFirst Time
Great concept. Satisfying to peel apart ships. I didn't love the timer- felt like it detracted from what I was there for - puzzling apart things. Zero-G was good, as was the presentation and story. But, it's repetitive and simplistic enough that it's not something I'll be able to sit down and play many many more hours of. But, I enjoyed what I got from it.
Very interesting. Great worldbuilding and setting. Gameplay was pretty good, if a little imbalanced. I liked the open aspect of it, but not as much as their more tightly-designed and smaller levels in dishonored. I thought that some of the systems worked against each other- namely careful exploration and the nightmare. But, there was a lot to do an find, but not in an overwhelming way. That part felt impeccably well-designed.
2022-06-2422h 17mFirst Time
Very interesting. Great worldbuilding and setting. Gameplay was pretty good, if a little imbalanced. I liked the open aspect of it, but not as much as their more tightly-designed and smaller levels in dishonored. I thought that some of the systems worked against each other- namely careful exploration and the nightmare. But, there was a lot to do an find, but not in an overwhelming way. That part felt impeccably well-designed.
Absolutely superb. Captures a lot of the appeal of FFTA, with their own spin on the combat and leveling system. There's a good set of jobs and maps are cool. My only big complaint is that it's hard to use the jobs you've maxed out because you don't want to be wasting experience. But, then you're on weird power curves because you keep resetting your learned abilities. But, I still enjoyed the heck out of it and will likely play it again eventually w/ DLC. Wild that I'm not even over it. Plot was good too! Decent characters and driving action. Occasional lack of clarity with some of the 3D layouts and I wish there was a quest log for side quests, but I still loved it top to bottom.
2022-06-1455h 58mFirst Time
Absolutely superb. Captures a lot of the appeal of FFTA, with their own spin on the combat and leveling system. There's a good set of jobs and maps are cool. My only big complaint is that it's hard to use the jobs you've maxed out because you don't want to be wasting experience. But, then you're on weird power curves because you keep resetting your learned abilities. But, I still enjoyed the heck out of it and will likely play it again eventually w/ DLC. Wild that I'm not even over it. Plot was good too! Decent characters and driving action. Occasional lack of clarity with some of the 3D layouts and I wish there was a quest log for side quests, but I still loved it top to bottom.
Fun, if simplistic. There's a lot to dive in and find, but I felt like I had covered most of what there was. Because you get such a big percentage of the weapons each run, it feels a little same-y after a while. Also the moment-to-moment gameplay isn't super engaging. I like the concept though!
2022-05-287h 45mFirst Time
Cute, stylized, a little silly. Very simple game, but charming in its own way. Short and sweet, with a little bit of gameplay and a little bit of puzzles. Story is ok too!
2022-05-252h 0mFirst Time
Very interesting. Certainly lots of potential, but extremely dated. The combat is pretty bad- there's a weird hybrid of turn based and live, but it feels like you don't have enough fine-grained control to do what the game asks of you. The writing is pretty good and there's certainly a lot of cool quests. But, there are too many party members and the leveling is super obtuse. I'd be curious to see what they'll do with a more modern approach.
2022-05-2321h 10mFirst Time
Very interesting. Certainly lots of potential, but extremely dated. The combat is pretty bad- there's a weird hybrid of turn based and live, but it feels like you don't have enough fine-grained control to do what the game asks of you. The writing is pretty good and there's certainly a lot of cool quests. But, there are too many party members and the leveling is super obtuse. I'd be curious to see what they'll do with a more modern approach.
I liked the premise, but didn't love the execution. There's a lot of information visually, and the upgrades aren't really compelling enough to give it a lot of replay value. It's also not clear how the damage profile changes in a response to killing a unit, which makes it hard to effectively plan attacks. Neat concept though!
2022-05-140h 42mFirst Time
I liked the premise, but didn't love the execution. There's a lot of information visually, and the upgrades aren't really compelling enough to give it a lot of replay value. It's also not clear how the damage profile changes in a response to killing a unit, which makes it hard to effectively plan attacks. Neat concept though!
Decent writing, but very slow gameplay. Didn't feel like it respected our time. Also, no real ending? It just stops without resolution. Mystery without resolution is just pointless.
2022-05-089h 30mFirst Time
I think I just have to come to terms with the fact that this genre of game just isn't for me. I don't feel like I have enough direction over what needs to be done. Then, I'll do something and a bunch of things will catch fire and there's too much information. The UI is good and there _is_ a lot of info to be had, I just didn't enjoy my short time here. Maybe worth revisiting sometime.
2022-05-021h 1mFirst Time
I think I just have to come to terms with the fact that this genre of game just isn't for me. I don't feel like I have enough direction over what needs to be done. Then, I'll do something and a bunch of things will catch fire and there's too much information. The UI is good and there _is_ a lot of info to be had, I just didn't enjoy my short time here. Maybe worth revisiting sometime.
Sort of interesting premise, but the time limit, dialogue, and vague puzzles don't really gel w/ me. It's mostly a worse "Papers, Please". Too bad, because I liked the UI.
2022-04-251h 30mFirst Time
Exo One
🥈
Really incredible sense of scale and momentum. Didn't _really_ have a story, so the bits that snuck in were mostly distraction. Exploration was interesting and I liked the self-guided and stripped down nature of it. Serene and surreal.
2022-04-241h 47mFirst Time
Tunic
🥉
What it aimed to do, it did very well. There's a super-explorable overworld, great animation, superb sense of wonder and adventure. Unfortunately, some of the other systems don't support that well. The combat is fine, if basic. The targeting is frustrating and inconsistent. The bosses are pretty challenging for no real reason and don't mesh well with the rest of the game. There's a lot to like here, though!
2022-04-238h 12mFirst Time
What it aimed to do, it did very well. There's a super-explorable overworld, great animation, superb sense of wonder and adventure. Unfortunately, some of the other systems don't support that well. The combat is fine, if basic. The targeting is frustrating and inconsistent. The bosses are pretty challenging for no real reason and don't mesh well with the rest of the game. There's a lot to like here, though!
Good interface, puzzles, and vibe. Got a little creepy/nonsensical for me, but I enjoyed the ride well enough. Writing was good and minigames were generally enjoyable.
2022-04-183h 49mFirst Time
Sable
🥉
Really interesting concept. Cool art style. I liked the self-directedness of it. Unfortunately, it was pretty rough around the edges bug wise; enough that eventually, it discouraged me from climbing/exploring more. But, the climbing + navigating was cool and the music was atmospheric. Writing was good too, I liked the concept a lot. So, there's a lot there, but it needs some polish and refinement.
2022-04-145h 0mFirst Time
Really interesting concept. Cool art style. I liked the self-directedness of it. Unfortunately, it was pretty rough around the edges bug wise; enough that eventually, it discouraged me from climbing/exploring more. But, the climbing + navigating was cool and the music was atmospheric. Writing was good too, I liked the concept a lot. So, there's a lot there, but it needs some polish and refinement.
Very pretty. Not much plot, but there was a bit of narrative. Not an overwhelming amount of gameplay, but the vibe was cool. Mostly just go play Journey, but there was a lot of cool oceanic life in here.
2022-04-112h 0mFirst Time
Really just not for me. There's not a lot of in-game info, no story, and the guns don't feel _that_ varied. There's also not really any progression. Controls felt tight and graphics were well done, but it's not something I vibed with.
2022-04-101h 30mFirst Time
Interesting background story, but I didn't find solving the puzzles as satisfying. Because of the internal bond logic, it makes it a little less straightforward to improve solutions- swapping steps doesn't always result in the same output. I also didn't love the way rotation and spawning worked in combination with line of sight manipulation. I can see myself coming back to it if I really wanted to sink some time into it little optimizations, but it was a bit of miss for me compared to Opus Magnum.
2022-04-103h 22mFirst Time
Interesting background story, but I didn't find solving the puzzles as satisfying. Because of the internal bond logic, it makes it a little less straightforward to improve solutions- swapping steps doesn't always result in the same output. I also didn't love the way rotation and spawning worked in combination with line of sight manipulation. I can see myself coming back to it if I really wanted to sink some time into it little optimizations, but it was a bit of miss for me compared to Opus Magnum.
Very interesting premise, so-so execution. Interesting to investigate, solve puzzles, and fail some situations. But, the story sort of goes off the rails, and the branching narrative means there are lots of loose ends. Some of the puzzles are sort of duds, too. Neat idea, glad I played it in the end.
2022-04-0912h 0mFirst Time
Very interesting premise, so-so execution. Interesting to investigate, solve puzzles, and fail some situations. But, the story sort of goes off the rails, and the branching narrative means there are lots of loose ends. Some of the puzzles are sort of duds, too. Neat idea, glad I played it in the end.
Characters were standout good. Writing high overall, as were the environments, humor, and scenarios. Great, if underused, licensed soundtrack. It had the same problem Uncharted did- combat feels really same-y and just distracts from the main interest in the game- everything else. So, way too much combat. Upgrades were blah and collectibles didn't motivate exploration much. Puzzles were also fairly weak. But, there's a good core there.
2022-04-0915h 19mFirst Time
Characters were standout good. Writing high overall, as were the environments, humor, and scenarios. Great, if underused, licensed soundtrack. It had the same problem Uncharted did- combat feels really same-y and just distracts from the main interest in the game- everything else. So, way too much combat. Upgrades were blah and collectibles didn't motivate exploration much. Puzzles were also fairly weak. But, there's a good core there.
Not really a story, even though there pretends to be one. But, the trippy visuals and mind-bending puzzles were pretty neat. Short and sweet.
2022-04-022h 30mFirst Time
Very cool! Nailed the retro vibe with combat and platforming. Occasionally frustrating when it demanded pixel-perfect accuracy around spikes, but I enjoyed my time with it. Died 156 times total.
2022-03-286h 25mFirst Time
Incredibly stylish, but lacking anything remotely complex in terms of gameplay. Sort of a cool ride through a music video, but not unenjoyable. Charming, in its way. Doesn't overstay itself (too much) either.
2022-03-264h 0mFirst Time
Charming in many ways, but also failed to be greater than the sum of its parts. There's platforming, story, and combat, but they all felt separate and not in service to each other (especially the combat). But, the only thing you get for exploring and platforming is resources to get better at combat, which is limited and boring, so it all feels a little wasted in the end. Story is good, cast is ok, worldbuilding and tone/vibe are great. Pacing was rough- _lots_ of cutscenes. Level design had a couple of good ones, but nothing that eclipses the first game. Definitely an interesting one.
2022-03-2510h 56mFirst Time
Charming in many ways, but also failed to be greater than the sum of its parts. There's platforming, story, and combat, but they all felt separate and not in service to each other (especially the combat). But, the only thing you get for exploring and platforming is resources to get better at combat, which is limited and boring, so it all feels a little wasted in the end. Story is good, cast is ok, worldbuilding and tone/vibe are great. Pacing was rough- _lots_ of cutscenes. Level design had a couple of good ones, but nothing that eclipses the first game. Definitely an interesting one.
Definitely a clever design. I didn't love most of the puzzles- felt like too much trial an error and not enough actual solving. But, it's certainly and interesting one!
2022-03-192h 9mFirst Time
Nice DLC. They didn't quite figure out their late game econ, or maybe I was over-leveled from the base game. But, the bones were there and the world was great.
2022-03-1811h 27mDLC
10 year anniversary! Played through once, and got all the symbols for my white robe.
2022-03-132h 0mReplay
Backgrounds are nice, but navigating the world is very tedious. Story (what I saw of it) was engaging enough, but a little hammy. Combat was interesting and generally well-suited for touch controls, but had a little too much micro movement necessary.
2022-03-114h 42mFirst Time
Neat concept, but with shortcomings. I liked the timer system more than I expected, but it felt sort of shallow and repetitive. Its dealing with loss angle was interesting (and the futility of extending that), but none of the characters quite developed enough to feel interesting. Exploration was pretty good, but had the same problem crosscode did where platforming in isomorphic maps was tricky. Combat was good, as was music.
---
* Regular difficulty
* 83/143 chests
* 88.69% map completion
* 17 deaths
2022-03-046h 23mFirst Time
Neat concept, but with shortcomings. I liked the timer system more than I expected, but it felt sort of shallow and repetitive. Its dealing with loss angle was interesting (and the futility of extending that), but none of the characters quite developed enough to feel interesting. Exploration was pretty good, but had the same problem crosscode did where platforming in isomorphic maps was tricky. Combat was good, as was music.
---
* Regular difficulty
* 83/143 chests
* 88.69% map completion
* 17 deaths
Very gorgeous game. Haptics are really well done. Graphics are stunning. Story is ok, doesn't quite live up to its promise. But, it's fun exploring the world. Definitely felt like it was on the easy/formulaic side at this point, but you know what you're getting into when you play it. Certainly glad I did.
2022-03-0312h 0mFirst Time
Very gorgeous game. Haptics are really well done. Graphics are stunning. Story is ok, doesn't quite live up to its promise. But, it's fun exploring the world. Definitely felt like it was on the easy/formulaic side at this point, but you know what you're getting into when you play it. Certainly glad I did.
Very cool exploration and mystery. I really liked how the storylines fit together. City was fun to poke around and the premise was interesting. Cool mix of history, too. I could have used more of it, but it was pretty tightly told.
2022-02-256h 38mFirst Time
Cool idea, good story execution, but lackluster combat and non-existent tech tree. Battles were too chaotic for me to micro well. Controlling groups around cover was really tough. Squad setup was interesting, but I didn't love it. Controls felt kludgy. Story was surprising good though (what little I saw of it, anyway)! And the destructible environments were very cool for an RTS.
2022-02-242h 0mFirst Time
Cool idea, good story execution, but lackluster combat and non-existent tech tree. Battles were too chaotic for me to micro well. Controlling groups around cover was really tough. Squad setup was interesting, but I didn't love it. Controls felt kludgy. Story was surprising good though (what little I saw of it, anyway)! And the destructible environments were very cool for an RTS.
Very atmospheric. Decent puzzles, pretty tight combat, great soundtrack, nice writing. Cool level design too! I haven't played any soulsbourne games, but this seems like a fitting version of a "lite" one. Very fun! I didn't feel compelled to go explore and get the bonus ending, but it was neat that that sort of thing existed.
2022-02-207h 37mFirst Time
Very atmospheric. Decent puzzles, pretty tight combat, great soundtrack, nice writing. Cool level design too! I haven't played any soulsbourne games, but this seems like a fitting version of a "lite" one. Very fun! I didn't feel compelled to go explore and get the bonus ending, but it was neat that that sort of thing existed.
Definitely a great RPG. Probably too long, but largely paced well. Characters were good and not too trope-y. Gameplay flowed well and had interesting mechanics. Creepy monster designs, but fun breeding and evolving them. Great gameplay for a dungeon crawler- felt much more dynamic than the dungeons of yore. Great style and soundtrack (though more battle songs would be great). Overall, loved it; wished it was a little shorter, but dang.
2022-02-10105h 54mFirst Time
Definitely a great RPG. Probably too long, but largely paced well. Characters were good and not too trope-y. Gameplay flowed well and had interesting mechanics. Creepy monster designs, but fun breeding and evolving them. Great gameplay for a dungeon crawler- felt much more dynamic than the dungeons of yore. Great style and soundtrack (though more battle songs would be great). Overall, loved it; wished it was a little shorter, but dang.
Definitely a neat concept, but truly brutal learning curve. Battles are fast, but there's too much to watch on the screen and too many status conditions to reason about in real time for me to enjoy it. Definitly a neat premise, but not something I'd enjoy playing a lot in practice.
2022-02-042h 25mFirst Time
Pleasant, devilishly clever, and beautifully presented.
2022-01-313h 50mFirst Time
Very interesting game. Definitely a modernized Pokemon. Made a ton of QoL improvements, had an acutal story, gave much more info about the systems to the player. All good changes. The moves were weird (I felt like I learned them out of order) and the character designs were fine (hard to compete with childhood pokemon), but battles were fun nonetheless. Very cool save file customizations (first party nuzlocke, etc). Now I basically want a Pokemon game that cribs from this.
2022-01-2725h 44mFirst Time
Very interesting game. Definitely a modernized Pokemon. Made a ton of QoL improvements, had an acutal story, gave much more info about the systems to the player. All good changes. The moves were weird (I felt like I learned them out of order) and the character designs were fine (hard to compete with childhood pokemon), but battles were fun nonetheless. Very cool save file customizations (first party nuzlocke, etc). Now I basically want a Pokemon game that cribs from this.
Generally fun. Platforming and combat were too simple, but the bosses were varied nicely. Good writing, music, and art direction. Didn't love the aimless wandering; didn't feel like there was enough there worth exploring. But, it certainly kept me engaged.
2022-01-128h 13mFirst Time
Cute game. Surprisingly deep gameplay, but I didn't love the number of collectibles and lack of meaningful progression. Core gameplay is interesting though!
2021-12-314h 37mFirst Time
Wonderful! Delightful, tacticle little game. Cute story with heart. Nice music and sound design too.
2021-12-231h 15mFirst Time
An interesting concept bogged down by a nonsense story without a conclusion (or really any resolution at all). There's not really any gameplay and it felt like a weird modern-art theater piece that doesn't make any sense at the end. To bill this as a "mystery game" is criminal.
2021-12-232h 30mFirst Time
Neat little game. Cool time mechanics (actions cost time), but doesn't explain quite enough about how the keywords work. I also didn't feel like managing a bunch of decks right now.
2021-12-211h 15mFirst Time
Cute little base building RTS. I like that they streamlined and simplified it, but the lack of control was frustrating at times. Trying to tell people not to eat a certain food i'm stockpiling, for instance. Cute little game, but not one I need to spend a ton of time with.
2021-12-184h 22mFirst Time
It Takes Two
👥
🥈
Superb gameplay. Always new environments and styles to keep things fresh. Story was decent, but a little hamfisted. Presentation overall was great though, espeically puzzles and level designs. There's one really traumatic scene that Player 2 hated, but she had no other complaints. A good game for getting better at 3D platforming.
2021-12-1614h 0mFirst Time
Superb gameplay. Always new environments and styles to keep things fresh. Story was decent, but a little hamfisted. Presentation overall was great though, espeically puzzles and level designs. There's one really traumatic scene that Player 2 hated, but she had no other complaints. A good game for getting better at 3D platforming.
Neat little puzzle game. A little hard to get started on, but it did some hand holding. Was unclear when I found the thing I was looking for, but I got there. Very cool vibe controls. I bet it's great in VR.
2021-12-042h 41mFirst Time
Enjoyed it. Tighter and more focused than original Spider Man. I liked the explorables and the smaller story. Characters were good, missions were decent.
2021-12-048h 0mFirst Time
Very neat game. Can't die, so you just explore, solve puzzles, and do boss fights. Felt like a disitllation of BoTW. It wasn't perfect (scripted monster attacks didn't add much), there wasn't too much incentive to explore), but the world was cool and the music was great. Interesting spin on an open world.
2021-11-285h 15mFirst Time
Very neat game. Can't die, so you just explore, solve puzzles, and do boss fights. Felt like a disitllation of BoTW. It wasn't perfect (scripted monster attacks didn't add much), there wasn't too much incentive to explore), but the world was cool and the music was great. Interesting spin on an open world.
Simplistic puzzle game. Nice graphics, though there wasn't any real story to them. Just nice. Slightly more story than something like the witness, but really not much. Some interesting puzzle mechanics. I like that they kept expanding the bits. Neat, but nothing showstopping.
2021-11-235h 0mFirst Time
Cute, but lacks depth. The mysteries are small and unimpactful. It's clearly aimed at a younger audience. Puzzles are ok, but too many trick questions and there's not enough happening in the game to make it worth finishing.
2021-11-225h 0mFirst Time
Cute game, simple enough to get into, but I think not complex enough to hold my attention for too long. Upgrading wasn't satisfying enough to give a meaningful sense of progression vs games like StS or Monster Train. Cute enough to revist occasionally, but not something I need to spend a ton of time with.
2021-11-173h 0mFirst Time
Cute game, simple enough to get into, but I think not complex enough to hold my attention for too long. Upgrading wasn't satisfying enough to give a meaningful sense of progression vs games like StS or Monster Train. Cute enough to revist occasionally, but not something I need to spend a ton of time with.
Fun to run around and do co-op space adventures. Light game, but enjoyable in groups. Cool power-ups, too.
2021-11-174h 0mFirst Time
I liked the idea of this a lot, but it failed to come together for me. The story was decent and suitably grim/bleak, but the gameplay was clunky. As a tactics game, it's missing lots of QoL that other similar games have (especially FE), such as camera rotation, undo move, and attack range filters. Character upgrading is neat, but it's super stingy with poitns. Also, chracters can die/lieave at any time, which feels extra bad when you just dumped a ton of resources into them. The mechanics around the "oregon trail" part where you build strength in your crew is fine, but isn't well explained/super relevant. Some good ideas, but didn't land.
2021-11-139h 0mFirst Time
I liked the idea of this a lot, but it failed to come together for me. The story was decent and suitably grim/bleak, but the gameplay was clunky. As a tactics game, it's missing lots of QoL that other similar games have (especially FE), such as camera rotation, undo move, and attack range filters. Character upgrading is neat, but it's super stingy with poitns. Also, chracters can die/lieave at any time, which feels extra bad when you just dumped a ton of resources into them. The mechanics around the "oregon trail" part where you build strength in your crew is fine, but isn't well explained/super relevant. Some good ideas, but didn't land.
Very interesting game. Light on gameplay, but the writing and story cycled between "interesting" and "good". Odd plot, but the whole thing was poignant in a way that earns it its 3.
2021-11-128h 0mFirst Time
Really superb! Tons of teeny micro-puzzles. Constantly inventive. Really never knew what was coming next. Total joy. Beat the main story in 2:25 w/ 4322 strokes.
2021-11-082h 25mFirst Time
Pretty tight. Good story, definitely kept it moving. Tropy as hell. Some great action. A little repetitive; I feel like the shooting still adds very little. Still though, had a good time. Definite comfort food.
2021-11-065h 47mFirst Time
It was very cool! A bit grindy in the middle, but the characters were good and I enjoyed the core gameplay. A little rough around the UI edges, but it mostly got there.
2021-10-3115h 0mFirst Time
Control
🥇
What a neat game. Presentation and world design was superb. Enemies were creepy. Story was fine. Bosses were ok, but honestly sort of a weak point. Exploration was pretty good. Powers were very cool- great power fantasy. Worldbuilding was a standout. Finished the story in ~ 13 hours, kept playing for the plat.
2021-10-2420h 0mFirst Time
What a neat game. Presentation and world design was superb. Enemies were creepy. Story was fine. Bosses were ok, but honestly sort of a weak point. Exploration was pretty good. Powers were very cool- great power fantasy. Worldbuilding was a standout. Finished the story in ~ 13 hours, kept playing for the plat.
I wanted very badly to like this game. On paper, it's perfect for me. But, in practice, it seemed like the puzzles were both too easy and too complex? They were unnecessarily hard to discover (a lot of wandering), but also too simple once I knew where the pieces were. The cast was interesting and the presentation was good though. Just didn't quite click.
2021-10-134h 19mFirst Time
I wanted very badly to like this game. On paper, it's perfect for me. But, in practice, it seemed like the puzzles were both too easy and too complex? They were unnecessarily hard to discover (a lot of wandering), but also too simple once I knew where the pieces were. The cast was interesting and the presentation was good though. Just didn't quite click.
It was cute enough, but I didn't find the gameplay quite engaginging enough to recommend. It was basically just tapping in the right order. I realize this is a stupid reduction (most games are some sort of tapping), but it didn't quite click with me.
2021-10-112h 0mFirst Time
I wanted to like it. Cool graphics and powers, but HDR was real bad it and it felt very dark. Also binary choices in games always feel hollow- you basically have to play one all the way. Then it's just punitive when you accidentally kill someone. Boss fights were slow, characters were largely weird/bland. Open world was pretty, but sort of lifeless. Style and presentation were good though, on the whole.
2021-10-0310h 0mFirst Time
I wanted to like it. Cool graphics and powers, but HDR was real bad it and it felt very dark. Also binary choices in games always feel hollow- you basically have to play one all the way. Then it's just punitive when you accidentally kill someone. Boss fights were slow, characters were largely weird/bland. Open world was pretty, but sort of lifeless. Style and presentation were good though, on the whole.
Bugsnax
🤝
🥉
Very cute/horrifying game. Gameplay is simple, but layered. The characters have a surprising amount of depth to them, which gives the game a lot of legs. Had fun exploring the world; got the plat!
---
Finished story in 7h 29m. Caught 52 on that play through on 9/24
2021-09-2811h 52mFirst Time
Very cute/horrifying game. Gameplay is simple, but layered. The characters have a surprising amount of depth to them, which gives the game a lot of legs. Had fun exploring the world; got the plat!
---
Finished story in 7h 29m. Caught 52 on that play through on 9/24
Drop-dead gorgeous. Stylistically superb. Gameplay was... fine. Very pretty but without much to back it up. Some intersting segments, but it was mostly a slightly-interactive video.
2021-09-191h 30mFirst Time
Really superb writing. Platforming and powers were decent, it not a little clunky. Story was cool. They did a nice job all around!
2021-09-187h 39mReplay
The good parts (battle, music, overall vibe) were great! Aged very well. Other parts (the environments, the clunky UI, some animation), not so much. I enjoyed how puzzle-y the battles felt. I also liked the world. But, it felt like it didn't really respect the players time in some ways; no skippable cutscenes, endgame _super_ grindy, etc. Worth a play, but not without its warts.
2021-09-1830h 0mReplay
The good parts (battle, music, overall vibe) were great! Aged very well. Other parts (the environments, the clunky UI, some animation), not so much. I enjoyed how puzzle-y the battles felt. I also liked the world. But, it felt like it didn't really respect the players time in some ways; no skippable cutscenes, endgame _super_ grindy, etc. Worth a play, but not without its warts.
Really awesome storytelling and integration of gameplay with narritive. Fun to collect and power-up cards. Really liked basically all of it except the final fight, which was punishingly hard. But, good fun overall!
2021-09-0530h 15mFirst Time
Neat concept. Cool UI. But, the mini map was frustrating and it felt like I couldn’t make informed decisions. Really frustrating to not be able to clearly see what enemy types were coming.
2021-09-021h 35mFirst Time
Cute concept, but tedious UI and logic that only sometimes makes sense. Nice way to waste an evening, but not much more.
2021-08-252h 0mFirst Time
Neat idea, but I had similar complaints as the first one. I don’t feel like I have the tools to understand how to succeed. I do well enough, but it’s not clear how cities fall apart and what I can do. Cute as a distraction, but not quite there.
2021-08-243h 41mFirst Time
Great game. Good story, great presentation / cinematography. Gameplay itself was light, but that was really the style. Didn't bother me at all. Action was engaging and experience was gripping.
2021-08-214h 0mFirst Time
Cute, but repetitive. Humor was hit or miss. RTS part felt sluggish. Dungeon making was fun, but there didn't feel like there were a lot of strategic decisions to make. I'm glad it had a campaign though!
2021-08-154h 8mFirst Time
Great level design and branching narrative. Decent, if repeticious gameplay. Cool worldbuilding and story. Great many-sided approach to objectives (stealthy, not, etc). Didn't love the bosses, but I was into the game as a whole.
2021-08-1017h 3mFirst Time
Didn’t love it. The digivolution ways interesting (a big tree instead of a linear thing), but that left individual digimon feeling replaceable. Story was ok, but very slow to start. Dungeons were uninteresting and short. Script was fine, but full of cliche. Battle was either too easy or too hard, no in-between. All the quests are wandering around small levels talking to people or objects. I don’t feel like it excels in any of its focus areas. I also didn’t like how the levels were reset, so it was hard to get a sense of relative power level for your party.
2021-07-2820h 0mFirst Time
Didn’t love it. The digivolution ways interesting (a big tree instead of a linear thing), but that left individual digimon feeling replaceable. Story was ok, but very slow to start. Dungeons were uninteresting and short. Script was fine, but full of cliche. Battle was either too easy or too hard, no in-between. All the quests are wandering around small levels talking to people or objects. I don’t feel like it excels in any of its focus areas. I also didn’t like how the levels were reset, so it was hard to get a sense of relative power level for your party.
Cute little game. Art was nice, but puzzles were only ok. I think there's maybe some story there if you get bonus puzzle items, but I wasn't enjoying it enough to go for that. Neat concept, but not an interesting enough execution.
2021-07-080h 58mFirst Time
Interesting game. Great art style and sound design. Repetitive animations could have gone a little faster. Gameplay was light, but story was compelling and engaging. Enjoyed it, especially its focused length.
2021-07-012h 35mFirst Time
Combat felt great, story was decent (except for a weird ending message) and the other weapons were fine. Puzzles were neat, but not hard. Gore was... appropreately gory.
2021-06-308h 55mFirst Time
Very neat concept! I liked the idea of the "build your own story", but those I don't find as compelling. It felt very good to run around and smash heads in. Decent variety in mission conditions, but they were a little samey at some point. I liked the vibe and inventory system. The difficulty curve is what turned me off a bit - it was tough to kill or avoid protected dudes. But, I liked a lot of what it did and I imagine I'll revist it at some point.
2021-06-275h 0mFirst Time
Very neat concept! I liked the idea of the "build your own story", but those I don't find as compelling. It felt very good to run around and smash heads in. Decent variety in mission conditions, but they were a little samey at some point. I liked the vibe and inventory system. The difficulty curve is what turned me off a bit - it was tough to kill or avoid protected dudes. But, I liked a lot of what it did and I imagine I'll revist it at some point.
DLC was fun! Story was engaging. New huntables were cool. New thugs and weapons were whatever. Some cool suits though.
2021-06-2310h 0mDLC
Fun game. X-Com light, but well done. Some cool exploration and puzzles. Some decent variation in levels, too. Good animation and vibe on the characters.
2021-06-1921h 0mFirst Time
Fun. Cool twist on Slay the Spire. I enjoyed having a main champion that I always got to use. I think it suffers from a similar issue where if I want to play a certain archetype, it’s hard to. It’s difficulty is also very differently curved, which I don’t hate. I like being able to combine factions, too.
2021-06-1821h 55mFirst Time
Fun. Cool twist on Slay the Spire. I enjoyed having a main champion that I always got to use. I think it suffers from a similar issue where if I want to play a certain archetype, it’s hard to. It’s difficulty is also very differently curved, which I don’t hate. I like being able to combine factions, too.
Harder in interesting ways, easier in others. Better, bigger worlds. I like that it was interconnected. Lots of repeated animations and story/writing was meh.
2021-06-1718h 20mReplay
Cute game. Tech demo, but does it well. Simplistic, but joyous.
2021-06-062h 30mFirst Time
The story was decent and the missions got a little samey, but were fun. Some emotional payoff, though probably the least of any of the trilogy. Odd difficulty curve - prologue and epilogue missions were much harder than the campaign itself. Had a decent time though.
2021-05-2211h 3mFirst Time
There was a lot to like. Great sound design. Some good levels, some frustrating ones. The graphical bump was nice; still feels old without being too bad to look at. Controls were pretty imprecise, which was mostly fine until it wasn't. Collecting and exploring was pretty fun. The levels were smaller than I'd remembered, but they use their space well. I'll be really curious to see where they take the sequel.
2021-05-1612h 14mReplay
There was a lot to like. Great sound design. Some good levels, some frustrating ones. The graphical bump was nice; still feels old without being too bad to look at. Controls were pretty imprecise, which was mostly fine until it wasn't. Collecting and exploring was pretty fun. The levels were smaller than I'd remembered, but they use their space well. I'll be really curious to see where they take the sequel.
Very fun old-school RPG vibes. I wish there were more exploratory quests, but the core gameplay was great. Very detailed golf game, even if I didn't really appreciate some of the details. Great writing, music, and art. Pretty relaxing, all told.
2021-04-3013h 53mFirst Time
It was fun enough, but I didn't feel like I had a lot of interesting choices to make. There were maybe _too_ many skills and stuff? Also, lots of bum armor. Sort of played by the seat of my pants, so I didn't feel the need to dig in much. Decent enough, but there are better options
2021-04-2226h 28mFirst Time
Baba is You
🛑
🤝
Really superb puzzles, but just brutally hard. I like the idea of it more than actually playing it, unfortunately. Great design and ideas though.
2021-04-147h 22mFirst Time
Very stylized game. Good, usually fair. Impressive depth. Hard, but usually satisfying bosses. Great multiplayer too. Really the complete package!
2021-04-065h 0mFirst Time
Ape Out
🥉
Audiovisually superb. Gameplay was decent, if a little repetitive. Didn't always seem totally fair. But, I liked how it expanded on the stylistic approach and had some enemy variety. Pretty short, pretty sweet. Died 83 times total, 56 of which were on the last world. Not a great diffulcuty ramp, all told.
2021-04-051h 12mFirst Time
Audiovisually superb. Gameplay was decent, if a little repetitive. Didn't always seem totally fair. But, I liked how it expanded on the stylistic approach and had some enemy variety. Pretty short, pretty sweet. Died 83 times total, 56 of which were on the last world. Not a great diffulcuty ramp, all told.
Cute game! The story wasn't really much and the levels got a little samey, but I liked the progression and the the gameplay was good. Not earthshattering, but enjoyable!
2021-03-1914h 36mFirst Time
Cute idea, but execution falls a little flat. The main gameplay is navigating around a 2d star map, which could be really cool! But I feel like you don't get quite enough of your bearings to feel like you're really excelling. There's a bit of story and a bit of extra exploration, but it's not particularly satisfying. In post-game, there are harder side quests which were a little more interesting? They took a bit of actual logic and hunting to solve. But, there's just not enough there.
2021-03-052h 0mFirst Time
Cute idea, but execution falls a little flat. The main gameplay is navigating around a 2d star map, which could be really cool! But I feel like you don't get quite enough of your bearings to feel like you're really excelling. There's a bit of story and a bit of extra exploration, but it's not particularly satisfying. In post-game, there are harder side quests which were a little more interesting? They took a bit of actual logic and hunting to solve. But, there's just not enough there.
Stellar soundtrack and hand drawn animation. Good platform and ok boss fights. Good variety of levels, though it does sort of follow the regular set of levels. I liked the width of the puzzles you got with the mix of animals, equipment, and abilities. The story was basically non-existent, but that didn't really get in the way. There's some funny jokes thrown in occasionally.
2021-03-0418h 19mFirst Time
Stellar soundtrack and hand drawn animation. Good platform and ok boss fights. Good variety of levels, though it does sort of follow the regular set of levels. I liked the width of the puzzles you got with the mix of animals, equipment, and abilities. The story was basically non-existent, but that didn't really get in the way. There's some funny jokes thrown in occasionally.
Pretty fun game. Great battle system, progression, and party customization. Draws deeply from old-school RPGs in a good way, if you're into that. It's not too punishing (you only lose some gold when you die), but it can be hard. Great art direction and good music. Exploration was pretty fun and the dungeons had varied designs that felt fresh. On the other hand, it stuck maybe a little too closely to old JRPGs- characters not in the party don't get EXP, so you either have to ignore 3 characters (which makes half the loot useless) or replay dungeons a lot. Now, the writing for side lore is actually surprising engrossing, but doing an identical dungeon twice in short order got old. The difficulty curve was weird, but it evened out eventually. Story itself was pretty bland, but the world was decent. Lastly, switch performance was dreadful. I'm pretty forgiving on performance, but this was _very_ noticeable. But, it seems ok on other systems. Fun game overall.
2021-02-1140h 12mFirst Time
Pretty fun game. Great battle system, progression, and party customization. Draws deeply from old-school RPGs in a good way, if you're into that. It's not too punishing (you only lose some gold when you die), but it can be hard. Great art direction and good music. Exploration was pretty fun and the dungeons had varied designs that felt fresh. On the other hand, it stuck maybe a little too closely to old JRPGs- characters not in the party don't get EXP, so you either have to ignore 3 characters (which makes half the loot useless) or replay dungeons a lot. Now, the writing for side lore is actually surprising engrossing, but doing an identical dungeon twice in short order got old. The difficulty curve was weird, but it evened out eventually. Story itself was pretty bland, but the world was decent. Lastly, switch performance was dreadful. I'm pretty forgiving on performance, but this was _very_ noticeable. But, it seems ok on other systems. Fun game overall.
Really interesting. It introduces some novelty to the Slay the Spire formula, such as units that die, a grid where only the front line can attack, and being able to backtrack through the map. Unfortunately, the story falls flat and the events are pretty repetitive. There also doesn't seem to be a lot of card variety - I only played about 3 runs but had mostly stopped seeing new (non-legendary) cards. Lot of potential here, but still needs work.
2021-01-157h 18mFirst Time
Really interesting. It introduces some novelty to the Slay the Spire formula, such as units that die, a grid where only the front line can attack, and being able to backtrack through the map. Unfortunately, the story falls flat and the events are pretty repetitive. There also doesn't seem to be a lot of card variety - I only played about 3 runs but had mostly stopped seeing new (non-legendary) cards. Lot of potential here, but still needs work.
Drop dead gorgeous. Good atmosphere and sound design. Puzzles were good without being too hard/obtuse. Story was decent and I liked how we discovered it over time. Wish you walked faster. The exposition and narration was a little odd, but was done sort of out of necessity (only a single character). Vibrant, if shallow, world. Enjoyed it though.
2021-01-104h 33mFirst Time
Drop dead gorgeous. Good atmosphere and sound design. Puzzles were good without being too hard/obtuse. Story was decent and I liked how we discovered it over time. Wish you walked faster. The exposition and narration was a little odd, but was done sort of out of necessity (only a single character). Vibrant, if shallow, world. Enjoyed it though.
Gameplay was great, story was meh. Sheer amount of content was remarkable. Decent sidequests. Definitely a bit of a slog and could have cut the third act. But, the game itself was fun to play. Felt a lot like ToS in a lot of ways, but with worse characters. They were pretty cheesy. Dungeons were ok, as was the overworld. I think the thing that saves it is the complexity of the battle system, which is _incredibly_ customizable. Maybe too much so, but there is a lot of depth. I raced it towards the end, but I could see savoring this for longer (or even re-playing it). There's a lot of ground to cover. The skill and weapon system is pretty good, and the UI for it is decent.
2021-01-0353h 17mFirst Time
Gameplay was great, story was meh. Sheer amount of content was remarkable. Decent sidequests. Definitely a bit of a slog and could have cut the third act. But, the game itself was fun to play. Felt a lot like ToS in a lot of ways, but with worse characters. They were pretty cheesy. Dungeons were ok, as was the overworld. I think the thing that saves it is the complexity of the battle system, which is _incredibly_ customizable. Maybe too much so, but there is a lot of depth. I raced it towards the end, but I could see savoring this for longer (or even re-playing it). There's a lot of ground to cover. The skill and weapon system is pretty good, and the UI for it is decent.
Hades
🤝
🥇
Such a fun game. Great gameplay and art direction. Hugely dynamic text is impressive, as is the totally dynamic storytelling. The builds are varied and fun. There's a lot of agency. I think it does get a little repetitive, but there's a lot of levers to pull. I could have maybe done with more enemy variety though. Endgame difficulty levels definitely add longevity.
2020-12-3137h 0mFirst Time
Such a fun game. Great gameplay and art direction. Hugely dynamic text is impressive, as is the totally dynamic storytelling. The builds are varied and fun. There's a lot of agency. I think it does get a little repetitive, but there's a lot of levers to pull. I could have maybe done with more enemy variety though. Endgame difficulty levels definitely add longevity.
Very atmospheric. Cool story that we get to experience and find. Puzzles were fine and didn't get in the way. Low-g was cool. Interactivity was great. All around very enjoyable! Didn't overstay its welcome, either.
2020-12-295h 0mFirst Time
Great art style and music. Cutscenes felt surprisingly lifeless given how great the rest of the art was. Punches and hits felt substantive and powerful, so that's cool. Interesting mechanic where specials take health that you have to fight back for. But, its direct inspiration for old arcada games is ultimately why I didn't like it. It's frustrating to miss with attacks from point blank so often - the "3D" perspective is really hard to be accurate with. Bosses were fine, but ultimately gameplay was frustrating enough that I didn't finish after losing to the final boss twice. Just couldn't quite be bothered. Nice environments, though!
2020-12-263h 25mFirst Time
Great art style and music. Cutscenes felt surprisingly lifeless given how great the rest of the art was. Punches and hits felt substantive and powerful, so that's cool. Interesting mechanic where specials take health that you have to fight back for. But, its direct inspiration for old arcada games is ultimately why I didn't like it. It's frustrating to miss with attacks from point blank so often - the "3D" perspective is really hard to be accurate with. Bosses were fine, but ultimately gameplay was frustrating enough that I didn't finish after losing to the final boss twice. Just couldn't quite be bothered. Nice environments, though!
Cute game. Great cartoon-y art style and flexible base building. It's cool how the whole UI is in-universe, but also that means some of it is pretty obtuse. It's tough to remember what buildings build each item. Exploration is neat and I liked the oxygen tethering mechianc. I think this would be better multiplayer (whereas factorio, at least there are tradeoffs). I didn't dig too deep in, but feel like I could some back to it with friends.
2020-12-236h 4mFirst Time
Cute game. Great cartoon-y art style and flexible base building. It's cool how the whole UI is in-universe, but also that means some of it is pretty obtuse. It's tough to remember what buildings build each item. Exploration is neat and I liked the oxygen tethering mechianc. I think this would be better multiplayer (whereas factorio, at least there are tradeoffs). I didn't dig too deep in, but feel like I could some back to it with friends.
Really interesting concept. I liked the focus on love as a core theme. Also enjoyed the free-wheeling spirit and the cleanup motif. Combat was interesting, but a little too unexplained for my tastes. It wasn't always clear what turn was happening, which I think was a design choice. Cool exploration and hand-crafted levels. Maybe could have baked a little more, but I enjoyed it. Very cute writing.
2020-12-228h 49mFirst Time
Really interesting concept. I liked the focus on love as a core theme. Also enjoyed the free-wheeling spirit and the cleanup motif. Combat was interesting, but a little too unexplained for my tastes. It wasn't always clear what turn was happening, which I think was a design choice. Cool exploration and hand-crafted levels. Maybe could have baked a little more, but I enjoyed it. Very cute writing.
Very unique game! Vibes like Monument Valley. Puzzles weren't too complex, but there were some cool environmental ones. Great art and vibe, too.
2020-12-122h 30mFirst Time
Carto
🤝
🥇
Delightful game! Great art style and characters. Puzzles were light, but pretty good. Great core puzzle elment - they did a good job with it. Manipulating the map could have been a little more fluid, especially when trying to match pieces that didn't fit, but I really enjoyed it all the way through.
2020-12-024h 10mFirst Time
Delightful game! Great art style and characters. Puzzles were light, but pretty good. Great core puzzle elment - they did a good job with it. Manipulating the map could have been a little more fluid, especially when trying to match pieces that didn't fit, but I really enjoyed it all the way through.
Really great game. Tough but fair. Harder than the others, but fun. A little too easy to make UI mistakes on the iPad, but it’s a nice game.
2020-11-2217h 45mFirst Time
Great gameplay, nice graphics (if not a little hard to parse at times). Didn't really have a story, but pretended it did.
2020-11-205h 24mFirst Time
Really great style, presentation, and writing. Story is need, plus a good dialogue system for a little bit of choice. Great evolution of the Hotline Miami gameplay formula. Tight controls, some decent environment variety.
2020-11-085h 0mFirst Time
Really great game. Management sim, like Stardew. Non-management gameplay is better (platforming). Music and presentation are great, as is the art. Exploration is decently fun and there's a good sense of being out on the ocean. It's exceedingly pleaseant, even when it's all about death and moving on. Glad there's no inventory management. Minigames were fun enough and the writing was a delight. You really cared about this little family you put together. I'm not positive I cared about the "not being able to drive at night" thing, but it did force you to stop once in a while. Overall, very great.
2020-11-0417h 40mFirst Time
Really great game. Management sim, like Stardew. Non-management gameplay is better (platforming). Music and presentation are great, as is the art. Exploration is decently fun and there's a good sense of being out on the ocean. It's exceedingly pleaseant, even when it's all about death and moving on. Glad there's no inventory management. Minigames were fun enough and the writing was a delight. You really cared about this little family you put together. I'm not positive I cared about the "not being able to drive at night" thing, but it did force you to stop once in a while. Overall, very great.
Cute, if simple, game. A little too shallow. Wish there was more to explore or more intersting tech choices. Could use a little more time to bake, I think.
2020-11-014h 30mFirst Time
Cool style, almost like playing "Kick-Ass". Had some interesting platforming sections, but the controls weren't tight enough to support those sections. Gameplay was really cool at first and then got pretty repetitive. Difficulty curve was either "pretty easy" or "way too hard". Story was a little cutesy, but a little to meme-y for my tastes.
2020-10-314h 55mFirst Time
Cool style, almost like playing "Kick-Ass". Had some interesting platforming sections, but the controls weren't tight enough to support those sections. Gameplay was really cool at first and then got pretty repetitive. Difficulty curve was either "pretty easy" or "way too hard". Story was a little cutesy, but a little to meme-y for my tastes.
Great visuals and presentation. Story was well narrated, if not a little dense. Environments had good variation. Progression was ok. Individual runs weren't always varied enough to make the repetition worth it. There was a lot of repeated pickups. Good character variation though. Side quests weren't very rewarding, and there wer only about 10-20 enemy types. Controls also didn't feel quite tight enough. So, overall pretty good. It's still in active development too, so they have a chance to improve this stuff.
2020-10-2716h 55mFirst Time
Great visuals and presentation. Story was well narrated, if not a little dense. Environments had good variation. Progression was ok. Individual runs weren't always varied enough to make the repetition worth it. There was a lot of repeated pickups. Good character variation though. Side quests weren't very rewarding, and there wer only about 10-20 enemy types. Controls also didn't feel quite tight enough. So, overall pretty good. It's still in active development too, so they have a chance to improve this stuff.
I didn't really enjoy this, but also didn't play it a ton. I'll probably revisit it periodically.
2020-10-240h 50mFirst Time
Interesting story, good atmosphere. I enjoyed playing it on easy mode, but without any challenge, there was only the puzzles (light) and walking around. But, I'm glad I played it safe, since being challenged sneaking around wasn't what I was in the mood for. Worth a play.
2020-10-239h 0mFirst Time
Definitely an interesting game. Would have been a superb PS2 game? The graphics felt inconsistent between the environments, characters, and cutscenes. The core gameplay was fun, but in the same way that playing like, a children's game is. It's jump and attack (only one attack animation) so it's all about attacking and moving yourself as not to take too much damage. I liked getting powerups from killing monsters, but that meant you needed to grind a lot for certain strong shards. The econ stuff was fine, as was crafting. All of the environments were just rooms and platforms in what felt like a very haphazard manner. Enemy design was weird, but not in a good way. Writing was pretty dreadful, even for a campy game. Great/fitting soundtrack. Some push for exploration, but nothing that interesting to find. Overall, triggered a nice sense of nostalgia even though it's a modern game, which I'm not sure is a great thing.
2020-10-1410h 22mFirst Time
Definitely an interesting game. Would have been a superb PS2 game? The graphics felt inconsistent between the environments, characters, and cutscenes. The core gameplay was fun, but in the same way that playing like, a children's game is. It's jump and attack (only one attack animation) so it's all about attacking and moving yourself as not to take too much damage. I liked getting powerups from killing monsters, but that meant you needed to grind a lot for certain strong shards. The econ stuff was fine, as was crafting. All of the environments were just rooms and platforms in what felt like a very haphazard manner. Enemy design was weird, but not in a good way. Writing was pretty dreadful, even for a campy game. Great/fitting soundtrack. Some push for exploration, but nothing that interesting to find. Overall, triggered a nice sense of nostalgia even though it's a modern game, which I'm not sure is a great thing.
Really interesting game. Huge amount of content and atmospheric storytelling. The story was good and the puzzles were fine (the whole mechanic is basically just sifting through tons and tons of noise). The presentation is spectacular and there's certianly a lot to find. Does really well capturing the vibes of an era.
2020-10-044h 40mFirst Time
Really interesting game. Huge amount of content and atmospheric storytelling. The story was good and the puzzles were fine (the whole mechanic is basically just sifting through tons and tons of noise). The presentation is spectacular and there's certianly a lot to find. Does really well capturing the vibes of an era.
Beautiful art and presentation. Really excells at the fluidity of its motion. Music and enviroments are great, albeit a little more grim than the first time around. Decent collectibles. Didn't much care for the boss fights, but they were mostly less frustrating than the escapes from the first one (which weren't so burdensome this time around). Overall, an absolute delight.
2020-10-0315h 56mFirst Time
Beautiful art and presentation. Really excells at the fluidity of its motion. Music and enviroments are great, albeit a little more grim than the first time around. Decent collectibles. Didn't much care for the boss fights, but they were mostly less frustrating than the escapes from the first one (which weren't so burdensome this time around). Overall, an absolute delight.
A staggeringly complex game. I can see how others like it, but it's not for me. There's too much going on and it got pretty repetitious even in the short time I played it. There's certainly an impessive scope though!
2020-09-303h 53mFirst Time
Interesting enough story w/ some nice background. Some plot holes though. Puzzles were between fine and good, with only one or two standouts (there were 70 total). Compelling enough to keep playing, but not something I'd come back to.
2020-09-246h 55mFirst Time
Cute game, nice style. Environments are samey and there's not much to explore for. Spells feel cool and impactful, though you only start with two, so it's hard to experiment too much.
2020-09-161h 0mFirst Time
Started playing this and honestly it's too creepy for me to enjoy it. Very spooky vibe, but not in a way I found compelling. I'm sure there's a lot more there, I just don't want to spend time seeing it.
2020-09-130h 33mFirst Time
Neat concept with fun TD gameplay. The factorio distillation is good. Graphics are a little samey for different building blocks, but it's not too bad. Still has the core issue of having dudes destroy meticulously built structures is frustrating. The campaign design is interesting, where excess materials are carried over for tech tree stuff is a cool concept. But, it's frustrating to lose a level and have just wasted your time. I like the root concept though!
2020-09-136h 31mFirst Time
Neat concept with fun TD gameplay. The factorio distillation is good. Graphics are a little samey for different building blocks, but it's not too bad. Still has the core issue of having dudes destroy meticulously built structures is frustrating. The campaign design is interesting, where excess materials are carried over for tech tree stuff is a cool concept. But, it's frustrating to lose a level and have just wasted your time. I like the root concept though!
Did a lot right. Gameplay was as fun as always. Game started very strong and pestered off. Once you max stuff, the game starts falling apart. If you don't get invested in the characters, then most side quests become wastes of time. There's a lot of cool combat mechanics and depth. Rewinding is helpful. Story is pretty good, but doesn't resolve in a super terrific manner. Played the Golden Deer route on Hard/Casual (no permadeath).
2020-09-1176h 34mFirst Time
Did a lot right. Gameplay was as fun as always. Game started very strong and pestered off. Once you max stuff, the game starts falling apart. If you don't get invested in the characters, then most side quests become wastes of time. There's a lot of cool combat mechanics and depth. Rewinding is helpful. Story is pretty good, but doesn't resolve in a super terrific manner. Played the Golden Deer route on Hard/Casual (no permadeath).
Very fun! Cute and (not usually) vindictive. Neat puzzle design, fun to collaborate. Excited to try the harder ones eventually. These definitely got harder, too. Cute little story to go with it too, which wasn't necessary but was pleasant.
2020-09-075h 26mFirst Time
Simplistic. Cute writing, but feels like a freeware game without any micro-transactions. Sounds good on paper, but ends up being sort of boring and hard to track what I should be doing with each character. They get stronger, but that doesn’t clearly translate into any actual benefit. I thought I was strong but kept failing a mission for unclear reasons, so I decided to be done.
2020-09-062h 28mFirst Time
Simplistic. Cute writing, but feels like a freeware game without any micro-transactions. Sounds good on paper, but ends up being sort of boring and hard to track what I should be doing with each character. They get stronger, but that doesn’t clearly translate into any actual benefit. I thought I was strong but kept failing a mission for unclear reasons, so I decided to be done.
I think the story was a little less tight and emonitonal as compared to the first, but the level design continued to be great. I like that they rewarded exploration. Still don't love the way they do endings, but I suppose it adds nice consequence. Also, the non-lethal takedowns for story characters were well thought out.
2020-09-0217h 3mFirst Time
I think the story was a little less tight and emonitonal as compared to the first, but the level design continued to be great. I like that they rewarded exploration. Still don't love the way they do endings, but I suppose it adds nice consequence. Also, the non-lethal takedowns for story characters were well thought out.
Cute little game, great puzzles. Good atmosphere (such that it was). Felt like BlackBox for PC? Definitely neat.
2020-08-122h 16mFirst Time
Forager
🛑
At its heart, it's an incremental game. Super cookie clicker. The exploration and slow expansion mechanic is neat. I like getting skills. There are some dungeons and puzzles, but they're a little too shallow for my taste. It also hurt the power fantasy, since everything was so simple that doing marginally more damage wasn't a compelling reason to continue. There's no logistical management like Factorio, which I think would have hooked me a little more. Tons to do though, there's definitely something for everyone. Nice art and music. Cool combination of things.
2020-08-0210h 10mFirst Time
At its heart, it's an incremental game. Super cookie clicker. The exploration and slow expansion mechanic is neat. I like getting skills. There are some dungeons and puzzles, but they're a little too shallow for my taste. It also hurt the power fantasy, since everything was so simple that doing marginally more damage wasn't a compelling reason to continue. There's no logistical management like Factorio, which I think would have hooked me a little more. Tons to do though, there's definitely something for everyone. Nice art and music. Cool combination of things.
Far and away the best of of this game is the writing. The dialogue is a delight and every character is more interesting than I thought. The story is decent and has pretty good stakes. The gameplay itself was sort of a slog? I found myself getting bored, despite the charm. It was also a little buggy and didn't run great. Some of the platforming sections had cool mechanics and I wish there were more of them! But the fetch quests weren't great. Music, understandably, was good. Lots of good things going on here.
2020-08-019h 0mFirst Time
Far and away the best of of this game is the writing. The dialogue is a delight and every character is more interesting than I thought. The story is decent and has pretty good stakes. The gameplay itself was sort of a slog? I found myself getting bored, despite the charm. It was also a little buggy and didn't run great. Some of the platforming sections had cool mechanics and I wish there were more of them! But the fetch quests weren't great. Music, understandably, was good. Lots of good things going on here.
Stylistically very cool. Very cinematic, like a disney ride. Combat is a little clunky, but wielding a lightsaber is neat. Levels are cool and dense, but annoying to re-trace. Music and sound design is cool. Force powers are decent, even if their puzzles are a bit simplistic.
2020-07-3017h 45mFirst Time
Really great puzzles. Good physics, fun to think outside the box. Not every puzzled esign was a hit, but most of them were. Very fun multiplayer, but works well solo.
2020-07-193h 30mFirst Time
Beautiful art style and atmosphere. There was a story, but it was pretty buried. There also wasn't a great power curve- the world was always dangerous. Definitely a design decision, but not one I loved. Cool enemy designs and varied environments. Game was tough but fair, which is nice to see. Tons to explore, too. Meeting a tough boss was exhilarating. Trekking around was less so- more convenient fast travel would have been nice. 64% completion.
2020-07-1428h 3mFirst Time
Beautiful art style and atmosphere. There was a story, but it was pretty buried. There also wasn't a great power curve- the world was always dangerous. Definitely a design decision, but not one I loved. Cool enemy designs and varied environments. Game was tough but fair, which is nice to see. Tons to explore, too. Meeting a tough boss was exhilarating. Trekking around was less so- more convenient fast travel would have been nice. 64% completion.
What an interesting game. The scope an exploration were truly awesome. Very cool actually being able to fly around an entire galaxy and planet. Graphics were great. Sense of scale, both indoor and outdoor were cool. But, everything else was mediocre. All quests are generic fetch quests. There's only 1 space station in the entire universe. Base building is fine, but wasn't hard enough to be interesting. Definitely a "find your own fun game". Honestly, just a worse version of Subnautica. Doesn't matter if there's infinite things if they're all generically the same.
2020-07-1117h 35mFirst Time
What an interesting game. The scope an exploration were truly awesome. Very cool actually being able to fly around an entire galaxy and planet. Graphics were great. Sense of scale, both indoor and outdoor were cool. But, everything else was mediocre. All quests are generic fetch quests. There's only 1 space station in the entire universe. Base building is fine, but wasn't hard enough to be interesting. Definitely a "find your own fun game". Honestly, just a worse version of Subnautica. Doesn't matter if there's infinite things if they're all generically the same.
Biped
👥
Cute game! Definitely some neat puzzles. Some worlds were more interesting than others, but they did a good job varying the core theme. We did a challenge level and it was genuinely challenging! There was also coin collection, but for no real reason? It was weird. Enjoyable though.
2020-07-052h 9mFirst Time
Cute game! Definitely some neat puzzles. Some worlds were more interesting than others, but they did a good job varying the core theme. We did a challenge level and it was genuinely challenging! There was also coin collection, but for no real reason? It was weird. Enjoyable though.
Cute game. Fun to build tracks. The restrictions were occassionally frustrating rather than interseting, but I liked the premise. Good music. Would have been nice if you could make actual train signals vs having to manage things more manually. Would have been nice to be able to delte track for free before it's actually built. Also, little control over how fast trains go, so sometimes a solution that should work crashes anyway because one train is too fast.
2020-06-284h 58mFirst Time
Cute game. Fun to build tracks. The restrictions were occassionally frustrating rather than interseting, but I liked the premise. Good music. Would have been nice if you could make actual train signals vs having to manage things more manually. Would have been nice to be able to delte track for free before it's actually built. Also, little control over how fast trains go, so sometimes a solution that should work crashes anyway because one train is too fast.
Beat the Good side story in ~ 4 hours. Evil side story was worse. I liked the idea of seeing the other side, but it didn't really execute.
Ultimately, I think a thumbs down. It does have a good sense of "Gotta go fast", but the platforming in 3D is inconsistent and I died too many times that weren't my fault. The camera is pretty dreadful and the voice acting is similarly wooden. Music is decent and the plot under everything is ok. Chao are ok, but their systems are complicated and opaque. There are some cool levels, but there's a lot of asset reuse. Most boss fights are bad, as are the treasure hunt levels. Shadow is a cool character. There's a lot of content, but a lot of it doesn't feel well thought out.
2020-06-257h 58mFirst Time
Beat the Good side story in ~ 4 hours. Evil side story was worse. I liked the idea of seeing the other side, but it didn't really execute.
Ultimately, I think a thumbs down. It does have a good sense of "Gotta go fast", but the platforming in 3D is inconsistent and I died too many times that weren't my fault. The camera is pretty dreadful and the voice acting is similarly wooden. Music is decent and the plot under everything is ok. Chao are ok, but their systems are complicated and opaque. There are some cool levels, but there's a lot of asset reuse. Most boss fights are bad, as are the treasure hunt levels. Shadow is a cool character. There's a lot of content, but a lot of it doesn't feel well thought out.
Astoundingly beautiful. Light on the "game", but great visuals, color, and sound work.
2020-06-203h 32mFirst Time
Does a really good job condensing the best parts of Factorio into their purest forms. Could use a fastforward button. Impressed at how many and how quickly it's getting updates. Straightforward gameplay that I definitely enjoyed.
2020-06-145h 13mFirst Time
Short and sweet. Cute little walking simulator, very Stanley Parable. Fun spin on what happens behind the scenes of a game.
2020-06-130h 15mFirst Time
Beat the final boss for the first time on my 5th game with a poison kit where everything did double damage. Got all runes on June 13. Done for now, but will definitely revisit periodically. Really liked the sense of progression and exploration. There wasn't always a lot to explore and find, but traversing the world felt fluid and fun. Very cool concept.
2020-06-138h 0mFirst Time
Beat the final boss for the first time on my 5th game with a poison kit where everything did double damage. Got all runes on June 13. Done for now, but will definitely revisit periodically. Really liked the sense of progression and exploration. There wasn't always a lot to explore and find, but traversing the world felt fluid and fun. Very cool concept.
Neat game. Good enemy design and fluidity of movement. Main game is pretty easy. Some worlds are aewsome and others are pretty underhwleming. Definitely felt like unnecessary padding. I don't love that there are so many moons available - definitely feels like quantity over quality. There are good ones, but also a lot just laying out there. Tons of content and some pretty memorable moments. Costumes and playing as monsters were fun too.
2020-06-0713h 0mFirst Time
Neat game. Good enemy design and fluidity of movement. Main game is pretty easy. Some worlds are aewsome and others are pretty underhwleming. Definitely felt like unnecessary padding. I don't love that there are so many moons available - definitely feels like quantity over quality. There are good ones, but also a lot just laying out there. Tons of content and some pretty memorable moments. Costumes and playing as monsters were fun too.
It was fun! Writing was better than I remember and the cases had good twists. Characters were eccentric and animated. Some of the evidence presentations were a little obtuse, but nothing too bad.
2020-05-3017h 0mReplay
Cute game. Pretty zen. I was doing well for a while but then i refactored and it all went to hell. Decent upgrades (mostly, some didn't do anything helpful) and a pretty satisfying loop. It got hard towards the end and doing any more organization was going to take more trouble than it was worth. Still, very original idea! Good soundtrack/sound design, too.
2020-05-287h 38mFirst Time
Cute game. Pretty zen. I was doing well for a while but then i refactored and it all went to hell. Decent upgrades (mostly, some didn't do anything helpful) and a pretty satisfying loop. It got hard towards the end and doing any more organization was going to take more trouble than it was worth. Still, very original idea! Good soundtrack/sound design, too.
Combat was ok. Inventory seemed needlessly complex with little reward. Writing was great. They did a good job making decisions and dialogue options affect the story. Side quests were largely interesting and engaging. Voice acting was good. Gear was mostly unsatisfying. Mostly junk which became money which I never really needed. Compelling Econ is apprently very tough to get right on these big open world games. I also looted basically everything I saw and it mostly never mattered. I can't not though, just in case I need it later (aka the cable box problem).
PS4 load times were frequent and lengthy. Basically all menu operations were laggy, but you get used to it. It also crashed more than any other PS4 game I'd played.
Finished main story at Level 35. Got the "Ciri becomes a Witcher" ending. Didn't do any DLC quests. (though will come back to them after a healthy break)
2020-05-2463h 51mFirst Time
Combat was ok. Inventory seemed needlessly complex with little reward. Writing was great. They did a good job making decisions and dialogue options affect the story. Side quests were largely interesting and engaging. Voice acting was good. Gear was mostly unsatisfying. Mostly junk which became money which I never really needed. Compelling Econ is apprently very tough to get right on these big open world games. I also looted basically everything I saw and it mostly never mattered. I can't not though, just in case I need it later (aka the cable box problem).
PS4 load times were frequent and lengthy. Basically all menu operations were laggy, but you get used to it. It also crashed more than any other PS4 game I'd played.
Finished main story at Level 35. Got the "Ciri becomes a Witcher" ending. Didn't do any DLC quests. (though will come back to them after a healthy break)
UI was sluggish. Straightforward gameplay, though not too hard. Neat way to do resource management, though a little cumbersome (sort of like Factirio logistic networks). The mystery I played (AI) was fine, but underwhelming. I don't personally love games where I need to micromanage human needs. I liked that there was no combat though! But, if there were a little more automation it might have been better. It was a pain to expanse bases.
2020-04-258h 44mFirst Time
UI was sluggish. Straightforward gameplay, though not too hard. Neat way to do resource management, though a little cumbersome (sort of like Factirio logistic networks). The mystery I played (AI) was fine, but underwhelming. I don't personally love games where I need to micromanage human needs. I liked that there was no combat though! But, if there were a little more automation it might have been better. It was a pain to expanse bases.
Interesting. Controls and atmosphere were great (but maybe a little too much distortion). More of a interactive cinematic experience instead of a game (there were no failure states, really). Neat enough, but not enough explanation to be really satisfying.
2020-04-186h 0mFirst Time
Cute little game. Simplistic, suprisingly tough controls. Great audio work. Charming, lots of cackling. Nice and short, too. Nails what it tries to be, but I think it was a little simplistic to have totally knocked it out of the park for me.
2020-04-112h 0mFirst Time
What a weird game. The core gameplay of buliding improvements into the world to make your tasks (delivery) easier is good. It's certainly relaxed and repetitive, but that's nice sometimes. The story and characters are both confusing and dreadful. Sort of can't believe they started with a blank slate and ended up here. That said, I did play it for a ton of hours (more than most other games I've ever played). ¯\_(ツ)_/¯ Like I said, the core loop is decent. I built all the roads and a bunch of ziplines. The mini stories were sort of good. I'd honestly rather see this as a little indie game rather than the over-long monstrosity that it turned into. Finished the campaign in ~50 hours (which included some road-building and other side quests).
2020-04-1158h 48mFirst Time
What a weird game. The core gameplay of buliding improvements into the world to make your tasks (delivery) easier is good. It's certainly relaxed and repetitive, but that's nice sometimes. The story and characters are both confusing and dreadful. Sort of can't believe they started with a blank slate and ended up here. That said, I did play it for a ton of hours (more than most other games I've ever played). ¯\_(ツ)_/¯ Like I said, the core loop is decent. I built all the roads and a bunch of ziplines. The mini stories were sort of good. I'd honestly rather see this as a little indie game rather than the over-long monstrosity that it turned into. Finished the campaign in ~50 hours (which included some road-building and other side quests).
Cute, relaxing game. Similar to Celeste almost, where the oveall goal is to summit a mountain. Great music, design. Fun flying mechanics. Light, doesn't overstay its welcome.
2020-04-030h 53mFirst Time
Cute game. Good dialogue with a decent story. Combat is tough but fair. Great implementation of advance wars. Grooves are cool. I mostly liked the "dungeon crawling" levels. Impressive amount of units and campaign levels, plus there's a full map editor! A couple of UX annoyances, but a ton of fun throughout.
2020-03-2325h 0mFirst Time
Cute game. Good dialogue with a decent story. Combat is tough but fair. Great implementation of advance wars. Grooves are cool. I mostly liked the "dungeon crawling" levels. Impressive amount of units and campaign levels, plus there's a full map editor! A couple of UX annoyances, but a ton of fun throughout.
100 orbs, died 33 times. Cute little game. Simple gameplay loop with some cute puzzles. Technically a metroidvania I guess. There could have been some UX improvements, but it was short and sweet.
2020-03-224h 18mFirst Time
Very cute writing, interesting enough characters. Not a ton of gameplay, but it's a VN, so that's about what there is. Lots of reading, but not too burdensome.
2020-02-262h 31mFirst Time
What an interesting game. Ok, so first off the story was weak. Some cute quests and characters, but largely forgettable. The inventory and weapon durability was a total frustration point throughout. The map and world were awesome, very extensive and well designed. The collectibles were fine. Cute to find koroks everywhere, but all the picture taking just felt like busywork. I don't want to find every single sword, throw it on the ground, and take a picture. The dungeons were fine. Cool sense of scale, but puzzles were samey and pretty easy. Same for shrines. Combat in the world was pretty good and dynamic. There's a lot of bits there for sure. Quests were ok, but were also very basic. Flying was _very_ fun. Did a lot right, but had a number of very frustrating bits.
2020-02-2550h 0mFirst Time
What an interesting game. Ok, so first off the story was weak. Some cute quests and characters, but largely forgettable. The inventory and weapon durability was a total frustration point throughout. The map and world were awesome, very extensive and well designed. The collectibles were fine. Cute to find koroks everywhere, but all the picture taking just felt like busywork. I don't want to find every single sword, throw it on the ground, and take a picture. The dungeons were fine. Cool sense of scale, but puzzles were samey and pretty easy. Same for shrines. Combat in the world was pretty good and dynamic. There's a lot of bits there for sure. Quests were ok, but were also very basic. Flying was _very_ fun. Did a lot right, but had a number of very frustrating bits.
EXAPUNKS
🥇
Honestly one of Zachronics' best. Coding puzzles are hard, but large resource limits (and no line restrictions) help a lot to make it accessible. It also has the best atmosphere/story of any of their games yet! Highly enjoyed.
2020-02-0919h 50mFirst Time
DOOM
🥉
Really fun! Awesome level design and secret hunting. Appropriately gross throughout. Cool enemies. Thrilling and intense. Pretty good gameplay. Decent weapon variety. Enough of a story to tie missions together and give purpose, but not so much that it was overbearing. Didn't take itself too seriously. Just like, fun!
2019-12-3016h 0mFirst Time
Really fun! Awesome level design and secret hunting. Appropriately gross throughout. Cool enemies. Thrilling and intense. Pretty good gameplay. Decent weapon variety. Enough of a story to tie missions together and give purpose, but not so much that it was overbearing. Didn't take itself too seriously. Just like, fun!
Fun game. Really interesting sense of exploration. Lots of info to find, basically all of it self guided. I liked finding new things all the time. It was a little frustrating having to re-do dangerous sections when I ran out of time, since there's no checkpoints. Very cool dangerous feeling atmosphere. Lots of cool flavor and discovery. Definitely a subnautica vibe. Space physics were really good, too. Fun to boost around.
2019-12-2315h 0mFirst Time
Fun game. Really interesting sense of exploration. Lots of info to find, basically all of it self guided. I liked finding new things all the time. It was a little frustrating having to re-do dangerous sections when I ran out of time, since there's no checkpoints. Very cool dangerous feeling atmosphere. Lots of cool flavor and discovery. Definitely a subnautica vibe. Space physics were really good, too. Fun to boost around.
Woof. Ok. So, the game is gorgeous and has a lot of charm. Side quests are bad (lots of looking for a glowing dot on the ground) and samey. Main story is decent, if not muddled. They put a lot of important storytelling in the DLC. Combat actually feels pretty good once you get in the rhythm. For an open world game, it's locks you into a lot of stuff. Driving the car around is a lot of dead time, but sort of pleasant in a way. Didn't let me connect with the world much though. Surprisingly few equipment options and magic felt too strong and not strategic enough (despite options). Skill tree didn't feel impactful. Character development was eventually good. There were some cool locations shown briefly, especially later in the game. Summons looked cool but the systems were bad. Lots of side characters I didn't care about. Weird stealth sections. Big empty map with nice scenery, but not a ton to do (low density, there are dungeons scattered about). All that said, I did play the whole thing. I kept wanting to see what would happen next. Surprisingly emotional end. Good villain. It ended up being sort of inexplicably enjoyable despite having no right being so. The immersion was at some points great and at some points bad, which was extra jarring because of how good it is sometimes (car dialogue, picture comments, etc).
2019-12-0546h 27mFirst Time
Woof. Ok. So, the game is gorgeous and has a lot of charm. Side quests are bad (lots of looking for a glowing dot on the ground) and samey. Main story is decent, if not muddled. They put a lot of important storytelling in the DLC. Combat actually feels pretty good once you get in the rhythm. For an open world game, it's locks you into a lot of stuff. Driving the car around is a lot of dead time, but sort of pleasant in a way. Didn't let me connect with the world much though. Surprisingly few equipment options and magic felt too strong and not strategic enough (despite options). Skill tree didn't feel impactful. Character development was eventually good. There were some cool locations shown briefly, especially later in the game. Summons looked cool but the systems were bad. Lots of side characters I didn't care about. Weird stealth sections. Big empty map with nice scenery, but not a ton to do (low density, there are dungeons scattered about). All that said, I did play the whole thing. I kept wanting to see what would happen next. Surprisingly emotional end. Good villain. It ended up being sort of inexplicably enjoyable despite having no right being so. The immersion was at some points great and at some points bad, which was extra jarring because of how good it is sometimes (car dialogue, picture comments, etc).
34:41 game clock. Really interesting game. I liked that they made QOL improvements, most notably no weapon durability and the attack/defense formation. They also shook up the classic classes for the first time in a long time, which was neat. I missed some of my favorites, but ninja were pretty awesome. The story was saccharine Saturday morning cartoon nonsense. There was no depth to the main plot and everyone did the right thing always because it was Right. A couple of semi-emotional moments, but they didn't really land. Dragon veins were a neat way to shake it up. Weapon variety was also good- there was more strategy than "increasingly better swords". Graphics were fine. At mission 13 I was pretty stuck so I went to hard/casual instead of hard/classic (no permadeath). Honestly, this made the game a lot more fun. I always reset when a character died, so permadeath didn't even matter- I was just replaying missions a lot. Casual still had some challenge, but a lot more margin of error. Overall enjoyable, but far from perfect.
2019-10-2549h 14mFirst Time
34:41 game clock. Really interesting game. I liked that they made QOL improvements, most notably no weapon durability and the attack/defense formation. They also shook up the classic classes for the first time in a long time, which was neat. I missed some of my favorites, but ninja were pretty awesome. The story was saccharine Saturday morning cartoon nonsense. There was no depth to the main plot and everyone did the right thing always because it was Right. A couple of semi-emotional moments, but they didn't really land. Dragon veins were a neat way to shake it up. Weapon variety was also good- there was more strategy than "increasingly better swords". Graphics were fine. At mission 13 I was pretty stuck so I went to hard/casual instead of hard/classic (no permadeath). Honestly, this made the game a lot more fun. I always reset when a character died, so permadeath didn't even matter- I was just replaying missions a lot. Casual still had some challenge, but a lot more margin of error. Overall enjoyable, but far from perfect.
Celeste
🥈
Collected 38 strawberries. Died 1,741 times. Really touching story. Good level variation, mechanics, and music. Definitely tough, but rewarding. Tying the challenge of the game into climbing a literal mountain is an effective mechanic. There's a lot more to do if I ever want to come back to it, too! Very impressed.
2019-10-177h 15mFirst Time
Collected 38 strawberries. Died 1,741 times. Really touching story. Good level variation, mechanics, and music. Definitely tough, but rewarding. Tying the challenge of the game into climbing a literal mountain is an effective mechanic. There's a lot more to do if I ever want to come back to it, too! Very impressed.
Really wonderful art and sound. Some decent puzzles. Cool boss variety. Regular enemy combat didn't really add anything to the game- felt oddly shoehorned. That, coupled with a story that felt very complex made for an experience that didn't quite hold my attention. Some cute writing though.
2019-09-144h 35mFirst Time
A little dated, but dies a lot of things well. Story is expansive and has genuinely touching moments (balanced with a lot of very cheesy cliched ones). There's no load screens in worlds, which imparts a very fluid pace. Ability and item crafting is pretty fun, albeit on the simplistic side. There's lots of side things to do. There are some frustrating gameplay choices, especially enemies you have to jump to hit and who have shields. This really highlights some of the clunkiness in the combat. Overall, it hits in some important ways and is overall pretty fun.
2019-08-2734h 52mFirst Time
A little dated, but dies a lot of things well. Story is expansive and has genuinely touching moments (balanced with a lot of very cheesy cliched ones). There's no load screens in worlds, which imparts a very fluid pace. Ability and item crafting is pretty fun, albeit on the simplistic side. There's lots of side things to do. There are some frustrating gameplay choices, especially enemies you have to jump to hit and who have shields. This really highlights some of the clunkiness in the combat. Overall, it hits in some important ways and is overall pretty fun.
Very polished for a mobile platform, but the controls are just a little too imprecise to really play it well. Still, I was overall impressed at the breadth of stuff to do on such a tiny device!
2019-08-264h 52mFirst Time
I played it on easy mode, so it was basically a decent visual novel with an rpg tacked on. The gameplay itself was fine. Had a couple of neat ideas in the grid system, but felt like more of a chore than the really enjoyable part. Writing and plot were good, plus it had full voice acting. The parallel worlds unblocking each other were a neat idea, but it always felt surprisingly linear. The side quests were cool insofar as you actually had to think a little about when/where to jump. I enjoyed my time well enough!
2019-08-2121h 38mFirst Time
I played it on easy mode, so it was basically a decent visual novel with an rpg tacked on. The gameplay itself was fine. Had a couple of neat ideas in the grid system, but felt like more of a chore than the really enjoyable part. Writing and plot were good, plus it had full voice acting. The parallel worlds unblocking each other were a neat idea, but it always felt surprisingly linear. The side quests were cool insofar as you actually had to think a little about when/where to jump. I enjoyed my time well enough!
Hard, it typically fair. Pretty good UI, but reuse of some elements lead to confusion. Still, pure logic and actual thinking required made it a lot of fun.
2019-07-217h 17mFirst Time
Really great concept. Frustrating at times, but really rewarding to figure it all out. Enjoyed the art style.
2019-07-0612h 30mFirst Time
Beat the main campaign in just under 6 hours, though that's inflated. Great writing and story. Biggest complaint is that the actual hacking part is repetitive- there's not a lot of choice, you just run the programs on the same ports all the time. Real fun to play nonetheless. Expansion did a good job expanding on the initial gameplay of the first part. Same good story. Overall repetitive, but driving and enjoyable.
2019-07-068h 27mFirst Time
Beat the main campaign in just under 6 hours, though that's inflated. Great writing and story. Biggest complaint is that the actual hacking part is repetitive- there's not a lot of choice, you just run the programs on the same ports all the time. Real fun to play nonetheless. Expansion did a good job expanding on the initial gameplay of the first part. Same good story. Overall repetitive, but driving and enjoyable.
A very interesting game. There's a lot to like- it's original, it's got good music, it's characters are pretty cool. Conversely, the cutscenes are unskippable, difficultly curve is weird, and the map and load outs are imprecise and frustrating. I'm also not sold on the timing being a factor in a tactics game and the aiming being quite so finnicky. I ultimately got to the last level and gave it up. It was hard and I didn't care quite enough.
2019-06-3024h 59mFirst Time
A very interesting game. There's a lot to like- it's original, it's got good music, it's characters are pretty cool. Conversely, the cutscenes are unskippable, difficultly curve is weird, and the map and load outs are imprecise and frustrating. I'm also not sold on the timing being a factor in a tactics game and the aiming being quite so finnicky. I ultimately got to the last level and gave it up. It was hard and I didn't care quite enough.
Great art style. Punishing yet rewarding. Honestly basically a rhythm game. Cool way to tell a story.
2019-06-225h 27mFirst Time
There's a lot to like here. Exploring is pretty fun and the game conveys a fair amount of story without dialogue. Controls are great and fluid, especially for and old handheld. Downsides are enemy repetitiveness and the sheer number of upgrades. Some are good, but more than a couple feel tacked on and forgotten. There's the same 5 basic enemies the whole time and there's the same 5 mini boss fights throughout. A couple of good actual bosses though. Lastly, playing this on the 3DS really cramped my left hand. Maybe because I don't play many action titles on it? But I could only play for short bursts.
2019-06-2114h 47mFirst Time
There's a lot to like here. Exploring is pretty fun and the game conveys a fair amount of story without dialogue. Controls are great and fluid, especially for and old handheld. Downsides are enemy repetitiveness and the sheer number of upgrades. Some are good, but more than a couple feel tacked on and forgotten. There's the same 5 basic enemies the whole time and there's the same 5 mini boss fights throughout. A couple of good actual bosses though. Lastly, playing this on the 3DS really cramped my left hand. Maybe because I don't play many action titles on it? But I could only play for short bursts.
I just couldn't get into it. It's hard, but doesn't feel fair. Visuals are good, but a lot and make my eyes hurt a little. Can't really go fast and it's hard to explore or navigate. As someone who never really played the old game, there's no nostalgia here for me, just frustration.
2019-06-061h 30mFirst Time
Definitely an interesting game. It's interesting to see how, depending on what data is entered into the system, the story changes. I wish that had been made more clear though. It's basically a (slightly) interactive novel, which is interesting enough. Interesting commentary on modern surveillance states. Biggest points against it were inconsistent writing and the "game" not really being that good. The frame is great, but the actual experience of playing it is only ok.
2019-06-063h 13mFirst Time
Definitely an interesting game. It's interesting to see how, depending on what data is entered into the system, the story changes. I wish that had been made more clear though. It's basically a (slightly) interactive novel, which is interesting enough. Interesting commentary on modern surveillance states. Biggest points against it were inconsistent writing and the "game" not really being that good. The frame is great, but the actual experience of playing it is only ok.
I'm conflicted here. Ultimately the gameplay is unique if not a little on the unwieldy side. Art is good, as is the music. I fished 14/15 levels and quit the last one of frustration and lack of caring. There are collectibles and a faint glimmer of a story, but enjoyment here is basically all about the movement of he character. Ultimately that's good and it's worth checking out, but the game certainly has its flaws.
2019-06-025h 0mFirst Time
I'm conflicted here. Ultimately the gameplay is unique if not a little on the unwieldy side. Art is good, as is the music. I fished 14/15 levels and quit the last one of frustration and lack of caring. There are collectibles and a faint glimmer of a story, but enjoyment here is basically all about the movement of he character. Ultimately that's good and it's worth checking out, but the game certainly has its flaws.
Neat, concise little game. Fun to zoom around. Probably very cool in VR. Everything is simple, almost too a fault. Semi-relaxing to zoom around in and worth a look, especially at a super cheap price point.
2019-06-010h 17mFirst Time
Short, immersive, silly little game. Enjoyed the meta aspects immensely. Gameplay was a good balance of simple and compelling. Didn't overstay its welcome. Clever writing.
2019-06-011h 56mFirst Time
Pretty fun! Story ends on a cliffhanger. The levels are very well designed. They really want to sell DLC though. It's not always clear what the consequences of actions will be and the AI can be pretty dumb. Some funny writing and I liked the variety of locales. Gameplay loop was surprisingly repetitive for such an open ended game- knock someone out, get their better costume, repeat, eventually kill targets. Definitely some neat mission stories. Overall decent.
2019-05-3010h 30mFirst Time
Pretty fun! Story ends on a cliffhanger. The levels are very well designed. They really want to sell DLC though. It's not always clear what the consequences of actions will be and the AI can be pretty dumb. Some funny writing and I liked the variety of locales. Gameplay loop was surprisingly repetitive for such an open ended game- knock someone out, get their better costume, repeat, eventually kill targets. Definitely some neat mission stories. Overall decent.
Very cool frame. A little bit open ended on how the "game" part actually worked, but I liked the story. I think we got the big twist too fast, but that was just lucky. That's sort of the risk you take with these. Overall, neat little thing.
2019-05-242h 0mFirst Time
Beat Elite 4 in 28:12. The biggest flaw is the HM system and the really messy UI for advanced training and stuff. Otherwise, wonderful. Gorgeous, good exploring, and actual story, lots of Pokémon, reasonable post game content, the works. Goes down as one of the greats.
2019-05-2154h 9mFirst Time
Good visuals and great audio. Story was fine. Combat was ok, but repetitive. Only a few types of enemies. Skill system was a highlight. Lots of backtracking and replaying the same few areas. Repeated campaign and quests which weren't even great the first time around. Liked the meta parts of it, even if they weren't well explained. I think overall, it was more tedious than fun. Had nice parts though.
2019-05-1826h 17mFirst Time
Good visuals and great audio. Story was fine. Combat was ok, but repetitive. Only a few types of enemies. Skill system was a highlight. Lots of backtracking and replaying the same few areas. Repeated campaign and quests which weren't even great the first time around. Liked the meta parts of it, even if they weren't well explained. I think overall, it was more tedious than fun. Had nice parts though.
Pretty fun campaign! There are two main missions: "build a base and overrun them" and "control a few units with abilities in a hallway". I liked the latter in older games, but they felt a little easy and therefore boring. Two had cool design, but the others were only ok. Neither mode quite excelled and normal mode was too easy (but hard was too hard). Story was decent. I liked the WoL campaign better, but this certainly had its moments. WoL had a better meta game and a better supporting cast. I think my rating is also influcenced by liking the zerg the least of all the SC races, but still. Felt a little repetitive, but the environments were varied and cool.
2019-05-078h 25mFirst Time
Pretty fun campaign! There are two main missions: "build a base and overrun them" and "control a few units with abilities in a hallway". I liked the latter in older games, but they felt a little easy and therefore boring. Two had cool design, but the others were only ok. Neither mode quite excelled and normal mode was too easy (but hard was too hard). Story was decent. I liked the WoL campaign better, but this certainly had its moments. WoL had a better meta game and a better supporting cast. I think my rating is also influcenced by liking the zerg the least of all the SC races, but still. Felt a little repetitive, but the environments were varied and cool.
Neat little game! Clever the way it pairs players without actually needing a connection or server. Puzzles were mostly straightforward, though we got stuck a little. Nice theme though, and worth a quick play if you enjoy asymmetric puzzlers.
2019-04-201h 47mFirst Time
Really impressive scope of choices and outcomes. Gorgeous game. A little heavy handed sometimes, but overall very good. They made the flowchart hard to navigate and replaying levels can't be sped up, so I'm not sure it's possible to go see all the other options in any reasonable amount of time.
2019-04-1611h 31mFirst Time
Pretty fun! Generally simple puzzles. World was pretty fun to explore, but not terribly deep. Items were fine, honestly a pretty mixed bag. Decent character and story. The open ended was grew on me. The flat wall mechanic was used consistently well and I had to keep remembering to use it. My first Zelda game in a while and it was pretty good!
2019-04-0514h 33mFirst Time
Pretty fun! Generally simple puzzles. World was pretty fun to explore, but not terribly deep. Items were fine, honestly a pretty mixed bag. Decent character and story. The open ended was grew on me. The flat wall mechanic was used consistently well and I had to keep remembering to use it. My first Zelda game in a while and it was pretty good!
A lot to enjoy. Very hands off experience. Huge, mostly interesting world. Good tension when exploring around animals. Lots of reading, which is a neat way to build the story. Less crazy about the tedious pace of resource collection and storage, most of which didn't end up being relevant. Everything came together satisfactorily and outside of the tedium, there's a lot to like. Especially the base building, which was simple but cool.
2019-03-2829h 52mFirst Time
A lot to enjoy. Very hands off experience. Huge, mostly interesting world. Good tension when exploring around animals. Lots of reading, which is a neat way to build the story. Less crazy about the tedious pace of resource collection and storage, most of which didn't end up being relevant. Everything came together satisfactorily and outside of the tedium, there's a lot to like. Especially the base building, which was simple but cool.
Didn't enjoy this as much as I thought I would. Good art and dialogue, but didn't really live up to its premise. Lots of setup, no satisfying ending.
2019-03-174h 0mFirst Time
Pretty good. Decent interactive storytelling. Very pretty game. Puzzles were light. There’s the sense that you can explore, but it actually ends up being pretty linear. Lots of flash, not a lot of bang. I’d probably play journey instead of this, but it does a lot of things nicely.
2019-03-175h 54mFirst Time
Hoo boy. Lots to talk about here. I think the big takeaways are that it was fun, everything (spells, environments, etc) was gorgeous. Worlds were huge and great to explore. Actual KH story was pretty good once they got to it. Too many mini games. Disney story was fine. Gummi ships were pretty fun. Lost the cool scripted levels from kh2, but exploring was fun. Pirates was amazing, San Fransokyo was disappointing. Difficulty was too easy for sure. I was on normal and it's definitely the easiest game in the series. None of the bosses required much strategy. Attractions were too strong and too often, without any drawback. Definitely a good game, but KH2 is the gold standard.
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Finished main story on 2019-02-13 w/ 29:33 clock.
2019-02-2652h 5mFirst Time
Hoo boy. Lots to talk about here. I think the big takeaways are that it was fun, everything (spells, environments, etc) was gorgeous. Worlds were huge and great to explore. Actual KH story was pretty good once they got to it. Too many mini games. Disney story was fine. Gummi ships were pretty fun. Lost the cool scripted levels from kh2, but exploring was fun. Pirates was amazing, San Fransokyo was disappointing. Difficulty was too easy for sure. I was on normal and it's definitely the easiest game in the series. None of the bosses required much strategy. Attractions were too strong and too often, without any drawback. Definitely a good game, but KH2 is the gold standard.
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Finished main story on 2019-02-13 w/ 29:33 clock.
Nice (if not eventually repetitive) soundtrack. Pretty good visuals, very chill. Sometimes it wouldn't look like a piece fit in a spot and it inexplicably would. I figured a digital puzzle could be very precise and this somehow wasn't. Nevertheless, it was fun.
2019-02-185h 14mFirst Time
It's a tech demo, but it's fun. Feels pretty smooth, rooms are big. Spells feel powerful.
2019-01-292h 21mFirst Time
Really interesting concept executed very welll. The levels are a good exploration of the possibilities and the speed lead to a lot of very nervous flying. Unabashedly played it on "easy" so I didn't have to restart levels. There are extra levels and challenge coins that I didn't get. It'll give me something to come back to if I want. Either way, I got what I wanted from this game.
2019-01-094h 17mFirst Time
Really interesting concept executed very welll. The levels are a good exploration of the possibilities and the speed lead to a lot of very nervous flying. Unabashedly played it on "easy" so I didn't have to restart levels. There are extra levels and challenge coins that I didn't get. It'll give me something to come back to if I want. Either way, I got what I wanted from this game.
Slay the Spire
🛑
🥈
Really really fun. Each of the characters feels unique. The art is fine (and improving). The mechanics are fun and I find the game itself quite challenging. Excited to see where they take it next. I didn't mark it as "beat" because I didn't finish with each of the 3 characters.
2019-01-0920h 29mFirst Time
This game does a lot of really interesting things. Everything is totally dynamic and there are no "wrong answers". Any character can be sent on, any basketball game can be lost, and any combination of characters can work. The gameplay itself really grew on me as I got better at it. I think my biggest gripe is that it can be a little slow between basketball games (a lot of the same series of clicks/menus). I also didn't personally connect with the characters that much, which is important for a game that relies so heavily on writing. It's good, but for some reason just didn't quite click for me. As per usual, art and music are unparalleled.
2019-01-0811h 25mFirst Time
This game does a lot of really interesting things. Everything is totally dynamic and there are no "wrong answers". Any character can be sent on, any basketball game can be lost, and any combination of characters can work. The gameplay itself really grew on me as I got better at it. I think my biggest gripe is that it can be a little slow between basketball games (a lot of the same series of clicks/menus). I also didn't personally connect with the characters that much, which is important for a game that relies so heavily on writing. It's good, but for some reason just didn't quite click for me. As per usual, art and music are unparalleled.
Pretty good, but the puzzles this time around were more frustrating than before. Still neat co-op, I like the concept. It was differently creepy than the other, too.
2019-01-054h 49mFirst Time
Great puzzles. I previously liked another game of theirs. 50 levels. creative use of the mechanics and it builds on itself well. Good tactile feel. Great sound design.
2018-12-301h 10mFirst Time
Certainly a very pretty game. Nice music. The gameplay itself isn't a lot to speak of, but they do a nice job imparting story through art and sound. There are a couple of puzzles and the controls are good enough.
2018-12-301h 5mFirst Time
next idea, surprisingly cute, good writing, great execution. Lacked the exploration of katamari, but was more inventive with the core concept. Had actual writing, too. Not much challenge and it's fairly linear (you have to get everything in a level), but it's pleasant
2018-12-201h 30mFirst Time
A fun mix of both games. Pretty good story. Gameplay was watered town versions of each game, but still pretty enjoyable.
2018-12-1823h 34mFirst Time
Definitely has the easiest campaign of a Zachtronics game that I've played. I really liked not being limited by space and having flexible inputs and outputs. This is really the evolution of the Spacechem formula and I thoroughly enjoyed it. There's a couple of mechanics that feel a little tacked on in the main campaign (one specifically jumps to mind) but it's not that distracting and the game itself is a triumph.
2018-12-1518h 35mFirst Time
Definitely has the easiest campaign of a Zachtronics game that I've played. I really liked not being limited by space and having flexible inputs and outputs. This is really the evolution of the Spacechem formula and I thoroughly enjoyed it. There's a couple of mechanics that feel a little tacked on in the main campaign (one specifically jumps to mind) but it's not that distracting and the game itself is a triumph.
Definitely an interesting game. At some level, it's weird to program out all the gameplay. For a good percentage of the game, it was just running at 4x speed (a feature I didn't think I'd use, but I really did). That feels weird, but it would also feel very slow to play a game where you do identical battles over and over where you just attack. So, that kept the game moving.
The story was pretty good. Felt almost Shakespearean in parts (convoluted, but enjoyable). The liscense boards were fine, but jobs were a good improvement. Hunts were fun and the world building was great!
The cutscenes didn't look that good, which was weird.
2018-12-1145h 26mFirst Time
Definitely an interesting game. At some level, it's weird to program out all the gameplay. For a good percentage of the game, it was just running at 4x speed (a feature I didn't think I'd use, but I really did). That feels weird, but it would also feel very slow to play a game where you do identical battles over and over where you just attack. So, that kept the game moving.
The story was pretty good. Felt almost Shakespearean in parts (convoluted, but enjoyable). The liscense boards were fine, but jobs were a good improvement. Hunts were fun and the world building was great!
The cutscenes didn't look that good, which was weird.
An interesting story beautifully told. A little weird at times, but enjoyable!
2018-12-083h 13mFirst Time
This had a lot of potential and mostly failed to realize it. There's a lot of training Pokémon, but you don't keep most of the abilities you learn on them, so it feels like starting from scratch a lot (and wasted time). The levels are fairly empty like BBS, but flowmotion being a thing sort of helps justify that since you need space to zoom. They were also huge, which was impressive for originally being a 3DS game. They did a good job of not making the levels feel as repetitive as BBS, despite sharing maps. That said, Ven and co. felt fairly distinct, while Sora and Riku played like copies of each other (and most of the same abilities). The enemies were actiallly fairly well designed, but the bosses were mostly boring and/or frustrating. Combat also didn't feel like it had a lot going on. I was impressed by how many new worlds and characters were in this. It's also got good cutscenes and a lot of important story elements. Unfortunately, the rest of the game end up being more frustrated than fun.
2018-11-1020h 47mFirst Time
This had a lot of potential and mostly failed to realize it. There's a lot of training Pokémon, but you don't keep most of the abilities you learn on them, so it feels like starting from scratch a lot (and wasted time). The levels are fairly empty like BBS, but flowmotion being a thing sort of helps justify that since you need space to zoom. They were also huge, which was impressive for originally being a 3DS game. They did a good job of not making the levels feel as repetitive as BBS, despite sharing maps. That said, Ven and co. felt fairly distinct, while Sora and Riku played like copies of each other (and most of the same abilities). The enemies were actiallly fairly well designed, but the bosses were mostly boring and/or frustrating. Combat also didn't feel like it had a lot going on. I was impressed by how many new worlds and characters were in this. It's also got good cutscenes and a lot of important story elements. Unfortunately, the rest of the game end up being more frustrated than fun.
Finished in one sitting. Mostly just walking, but a great environment and some good tension. Never really dragged, so I appreciate that. Worth a play! Finished the campaign initially in 4 hours. also had a great audio tour mode that really went into depth about how games are made, which I enjoyed.
2018-10-2212h 13mFirst Time
Wasn't a bad plat- fun to explore and get real strong.
2018-10-1711h 50mPlatinum
Oh man, what a game. The worst parts were how repetitive the crimes were. The best parts were everything else. The story, the environment, the variety of locations, characters, music, and feel. The map almost felt small, but mostly because you could move so fast. The challenges and science portions showed some of the cool spins they can do on the use of powers and objectives. Biggest complaint would be repetitiveness, but it was still wicked fun. Excited for more.
2018-10-1331h 25mFirst Time
Oh man, what a game. The worst parts were how repetitive the crimes were. The best parts were everything else. The story, the environment, the variety of locations, characters, music, and feel. The map almost felt small, but mostly because you could move so fast. The challenges and science portions showed some of the cool spins they can do on the use of powers and objectives. Biggest complaint would be repetitiveness, but it was still wicked fun. Excited for more.
Really cool! Pretty tough (even on normal mode), but a lot of surveying, trial/error, and coordination made it work. I really liked how there were multiple ways to do each objective and the levels had a lot of ways to move around them. It was a tight story and the characters were pretty good (except the accents, which didn't make any sense). Camera didn't bother me much. Overall very enjoyable.
2018-09-2318h 44mFirst Time
Really cool! Pretty tough (even on normal mode), but a lot of surveying, trial/error, and coordination made it work. I really liked how there were multiple ways to do each objective and the levels had a lot of ways to move around them. It was a tight story and the characters were pretty good (except the accents, which didn't make any sense). Camera didn't bother me much. Overall very enjoyable.
Action and art were great. Story was pretty good, if not convoluted. My biggest complaint was that there was a lot of repetition - the same bosses and levels were used across stories. Definitely felt like a grind at points. There were a lot of improvements and streamlines from the ps2 version, so that great.
2018-09-1632h 26mFirst Time
Action and art were great. Story was pretty good, if not convoluted. My biggest complaint was that there was a lot of repetition - the same bosses and levels were used across stories. Definitely felt like a grind at points. There were a lot of improvements and streamlines from the ps2 version, so that great.
Neat little RTS! Nice graphics, plays quickly and fluidly.
2018-09-163h 0mFirst Time
Really amazing storytelling. Good plarforming. Shooting still boring. Gameplay aside though, the game itself is gorgeous and the character development and storytelling continues to be unparalleled
2018-08-2614h 1mFirst Time
Pretty great game. Good combat and strategy. Surprisingly cool story, great characters. Biggest complaints are reliance on pairing up and just muscling through fights (as opposed to strategizing) and enemies spawning and moving right away (further reducing how much you can plan). Happy I played, but dang was it a grind at times.
Other 3ds stats: played it 84 times for avg 57 minutes each. Game clock was at 35:33, so I spent more than 2x more time dying than winning.
2018-08-0580h 9mFirst Time
Pretty great game. Good combat and strategy. Surprisingly cool story, great characters. Biggest complaints are reliance on pairing up and just muscling through fights (as opposed to strategizing) and enemies spawning and moving right away (further reducing how much you can plan). Happy I played, but dang was it a grind at times.
Other 3ds stats: played it 84 times for avg 57 minutes each. Game clock was at 35:33, so I spent more than 2x more time dying than winning.
Really fun platformer! Some tough sections, but enjoyable. Movement was great, combat was decent, music and art were phenomenal. Touching story, lots more to explore. Update, I explored more. Really fun running around late game. Map could use a little detail and the zoom is annoying, but I am very satisfied with this game.
2018-08-029h 29mFirst Time
Really fun platformer! Some tough sections, but enjoyable. Movement was great, combat was decent, music and art were phenomenal. Touching story, lots more to explore. Update, I explored more. Really fun running around late game. Map could use a little detail and the zoom is annoying, but I am very satisfied with this game.
I can see what they were trying to do here, but it didn't quite hit the mark. The controls are interesting, but the game is repetitive and feels slow. Music is neat, story could be cool, dialogue is pretty awful.
2018-07-253h 0mFirst Time
Wow, what a game. Amazing storytelling, great combat, pretty good collectables. Biggest harp would be the map, which was pretty useless for an open world game. Great character building and narrative control. Deserves the accolades it got for sure.
2018-07-2025h 0mFirst Time
This is a pretty fun game. It's relaxing, methodical, well animated and a charming. The story is light, but there's a lot to do. I didn't realize I had this many hours in it, but that's part of the fun.
It's interesting to look back and think about what the "fun" of it was. My favorite part was growing and organizing crops. Seeing what is available for harvest in the morning is great. The wiki was invaluable, it would be nice to have some of that info more readily available in game. At some point it's like busywork, but it's wholesome relaxing busywork and there's definitely worse ways to spend time.
One challenge is to not worry too much about min-maxing. It's not hard to do, but once you've done it, that's about it for the game.
Also there's no official way to "beat" the game, but I'm making a lot of money and I did all the story quests.
2018-07-1964h 5mFirst Time
This is a pretty fun game. It's relaxing, methodical, well animated and a charming. The story is light, but there's a lot to do. I didn't realize I had this many hours in it, but that's part of the fun.
It's interesting to look back and think about what the "fun" of it was. My favorite part was growing and organizing crops. Seeing what is available for harvest in the morning is great. The wiki was invaluable, it would be nice to have some of that info more readily available in game. At some point it's like busywork, but it's wholesome relaxing busywork and there's definitely worse ways to spend time.
One challenge is to not worry too much about min-maxing. It's not hard to do, but once you've done it, that's about it for the game.
Also there's no official way to "beat" the game, but I'm making a lot of money and I did all the story quests.
A little weird and very surreal, but there is some narrative there. Definitely a walking simulator, but not a wholly unenjoyable one.
2018-06-301h 22mFirst Time
Pretty awesome! They did a really good job making the mech feel big and the movement fluid. Probably the best parkour since Mirror’s Edge. The time travel in one of the middle missions was the standout, as was the sense of scale. Some good guns, cool loadouts for mech time. Short but tight campaign. I enjoyed it.
2018-06-246h 35mFirst Time
Pretty awesome! They did a really good job making the mech feel big and the movement fluid. Probably the best parkour since Mirror’s Edge. The time travel in one of the middle missions was the standout, as was the sense of scale. Some good guns, cool loadouts for mech time. Short but tight campaign. I enjoyed it.
Interesting art, and I liked the notion of light and dark worlds that interact. Lots of backtracking and the combat was boring. Good controls (wii) but shooting was repetitive. Some neat story in there, but not worth the time.
2018-06-033h 49mFirst Time
Fun concept. Paid game, but lots of ads and micro-transactions. Sometimes confusing objectives, gets pretty repetitive.
2018-05-261h 15mFirst Time
Pretty fun. Orc characters surprisingly charming. The combat flows pretty well, but feels simplistic. It becomes pretty repetitive. The errands feel random (x of y plant), whatever. Nemesis system seems complex and rewarding, but it’s hard to tell what’s going on. World is small (though apparently there’s another map) and pretty drab. Climbing is fun. Between missions it’s unclear what I’m supposed to be doing. Like I said, stealth feels pretty good. I’d rather be playing Dishonored.
2018-05-257h 56mFirst Time
Pretty fun. Orc characters surprisingly charming. The combat flows pretty well, but feels simplistic. It becomes pretty repetitive. The errands feel random (x of y plant), whatever. Nemesis system seems complex and rewarding, but it’s hard to tell what’s going on. World is small (though apparently there’s another map) and pretty drab. Climbing is fun. Between missions it’s unclear what I’m supposed to be doing. Like I said, stealth feels pretty good. I’d rather be playing Dishonored.
Cute puzzle game. Animals were weird looking and all the cutscenes rhymed. Had a lot of ideas going (jenga, throwing to physics, gallery shooter) but had more shooting than I wanted. Nearly beat it (second to last level) but my arm started hurting because I had to throw so many baseballs at zombies. So overall, physics puzzles were great, shooting was fine/tiresome. Some neat ideas in there though.
2018-05-193h 11mFirst Time
Cute puzzle game. Animals were weird looking and all the cutscenes rhymed. Had a lot of ideas going (jenga, throwing to physics, gallery shooter) but had more shooting than I wanted. Nearly beat it (second to last level) but my arm started hurting because I had to throw so many baseballs at zombies. So overall, physics puzzles were great, shooting was fine/tiresome. Some neat ideas in there though.
What a beautiful world. Lots to explore. Good monsters, really makes you feel scared while hunting. Cool story, great worldbuilding. Never dragged, which was impressive. The inventory management was annoying and there were a lot of weapons that never got used. They didn't get in the way though, and it was just so fun to play.
2018-05-1941h 40mFirst Time
What a beautiful world. Lots to explore. Good monsters, really makes you feel scared while hunting. Cool story, great worldbuilding. Never dragged, which was impressive. The inventory management was annoying and there were a lot of weapons that never got used. They didn't get in the way though, and it was just so fun to play.
Pretty cool. A more polished version of TIS-100. I liked the UI a lot. I thought the puzzles were well done, but definitely too rich for my blood towards the end. There's a lot of potential there, but I feel like I never used a lot of other pieces besides the code modules, which is too bad. Doing more logic stuff (XOR, AND, etc) would have been neat. Either way, very cool. If you took cs and enjoyed doing really hacky c++ stuff to really optimize your solutions, this is for you.
2018-05-1125h 22mFirst Time
Pretty cool. A more polished version of TIS-100. I liked the UI a lot. I thought the puzzles were well done, but definitely too rich for my blood towards the end. There's a lot of potential there, but I feel like I never used a lot of other pieces besides the code modules, which is too bad. Doing more logic stuff (XOR, AND, etc) would have been neat. Either way, very cool. If you took cs and enjoyed doing really hacky c++ stuff to really optimize your solutions, this is for you.
This game is... something. Cinematic is probably the best word. It seems like gameplay take a back seat to storytelling, which isn't a inherently a bad thing. the core issue is that the story is confusing at best. There's some cool elements in there but it's very hard to follow. Sneaking is good but it feels like a collection of gameplay elements (magazines, knocking, sound, camo, weapons) that are pretty indepenant and also don't matter. The controls are pretty good, but can be overwhelming at times. There are also too many cutscenes and they run too long. Like, I get they're telling a story, but enough is enough. The final fight is very neat, especially if you've played other games in the series. Most of the gameplay time is watching.
2018-04-2819h 12mFirst Time
This game is... something. Cinematic is probably the best word. It seems like gameplay take a back seat to storytelling, which isn't a inherently a bad thing. the core issue is that the story is confusing at best. There's some cool elements in there but it's very hard to follow. Sneaking is good but it feels like a collection of gameplay elements (magazines, knocking, sound, camo, weapons) that are pretty indepenant and also don't matter. The controls are pretty good, but can be overwhelming at times. There are also too many cutscenes and they run too long. Like, I get they're telling a story, but enough is enough. The final fight is very neat, especially if you've played other games in the series. Most of the gameplay time is watching.
It’s pretty simple, but it’s straightforward and fun to play. Puzzles are pretty good and music/animation is very charming. Especially for free, this is pretty awesome.
2018-04-283h 57mFirst Time
The game is phenominal. Seriously. The gameplay is a blast (even better than BBS, but it's close) and the art/design is amazing. Fun all the way through. Highlights are the drive forms, Tron World, and the art in Timeless River. KH3 has big boots to fill.
Got right up to the final boss in 27 hours or so. Wanted to do extra leveling, boss fights, and side quests. Ended up finding most of everything. Didn't do a lot of optional bosses, but am probably strong enough at this point!
2018-04-0239h 19mFirst Time
The game is phenominal. Seriously. The gameplay is a blast (even better than BBS, but it's close) and the art/design is amazing. Fun all the way through. Highlights are the drive forms, Tron World, and the art in Timeless River. KH3 has big boots to fill.
Got right up to the final boss in 27 hours or so. Wanted to do extra leveling, boss fights, and side quests. Ended up finding most of everything. Didn't do a lot of optional bosses, but am probably strong enough at this point!
Neat game. Cool unit movement. Cute writing. Couldn't see myself playing it for an extended period of time (feels repetitive and simplistic) but definitely a well made game.
2018-04-011h 0mFirst Time
Really cool concept. Lead to some good puzzles, looking at game state wondering how I can do everything. Got a little repetitive and some of the squads were frustrating. Short rounds and short campaigns make it feel a little less replayable than FTL. UI super slick, music is great. Pretty good achievements, though they feel like the focus over the game sometimes.
First win (2 islands) on 2018-03-08.
2018-03-3011h 17mFirst Time
Really cool concept. Lead to some good puzzles, looking at game state wondering how I can do everything. Got a little repetitive and some of the squads were frustrating. Short rounds and short campaigns make it feel a little less replayable than FTL. UI super slick, music is great. Pretty good achievements, though they feel like the focus over the game sometimes.
First win (2 islands) on 2018-03-08.
Neat concept, but the execution felt a little repetitive in places. Decent puzzles. Some good twists, but story is ultimately all over the place. Would recommend if you like the series and are pretty patient!
2018-03-1030h 5mFirst Time
Fun co-op, but pretty hard! Lots more content from the original, though we didn't get to it. Beat the original campaign, didn't play any extras.
2018-02-256h 14mFirst Time
Pretty fun. Card system was neat, but definitely had flaws. Good story, good introduction to organization characters
2018-02-2326h 26mFirst Time
I don't actually own this, there's a free weekend. It's a neat game, but I didn't get very far into it. I have similar reactions to other sim games. Seems like you buy a building, wait for the bars to go up or down, then react and do it some more. I like the idea of the traffic sim, but didn't really get there. The lack of tutorial didn't help a ton, certainly. It would be nice to start in a traffic land, but I didn't dig in far enough to tell.
2018-02-092h 1mFirst Time
I don't actually own this, there's a free weekend. It's a neat game, but I didn't get very far into it. I have similar reactions to other sim games. Seems like you buy a building, wait for the bars to go up or down, then react and do it some more. I like the idea of the traffic sim, but didn't really get there. The lack of tutorial didn't help a ton, certainly. It would be nice to start in a traffic land, but I didn't dig in far enough to tell.
Really really phenomenal. Probably the prettiest game I've ever played. Pro had upgrades and it looked great. Gameplay was the most refined version of the R&C formula to date. Nothing really new, but a great experience. No arena, but lots of racing. Maybe because the original was like that.
2018-01-2712h 30mFirst Time
The best one so far. Good puzzles, no wandering. Some actual story. Great design. Fun aha moments!
2018-01-263h 48mFirst Time
Really fun. Good jumping off point for the series. Some of the puzzles are a little heavy on the wandering around, but the combat is fun and there’s a lot to collect. Some great levels. I don’t feel compelled to go and collect everything now, having just finished the game. Not unreasonable to come back later though, maybe.
2018-01-2121h 55mFirst Time
Really fun. Good jumping off point for the series. Some of the puzzles are a little heavy on the wandering around, but the combat is fun and there’s a lot to collect. Some great levels. I don’t feel compelled to go and collect everything now, having just finished the game. Not unreasonable to come back later though, maybe.
Really neat game! Visual novel, plus some puzzle areas. Puzzles were (very occasionally) frustrating, but the story was good and being able to explore the branches was really neat.
2018-01-1520h 0mFirst Time
Originally played on PSP. Some (most) of the levels feel pretty empty (just a few rooms each), but the combat and progression are awesome. Cool story, great tie-ins to the series.
Notes as I went
Bad: bland environments. Small, only a few sections. Lots of hallways and clearing. Feels like you can always find the beats, chests, and mobs. There's no exploration because it's just a big empty room. Wonderland and agrabah have nooks and crannies. Bosses in bbs are big unversed in a room (until you hit named characters, which are great fights). Fight with mickey in badlands
Cool: ven sleeping beauty maze. Aqua jumping on tinkerbell orbs
2018-01-1128h 39mFirst Time
Originally played on PSP. Some (most) of the levels feel pretty empty (just a few rooms each), but the combat and progression are awesome. Cool story, great tie-ins to the series.
Notes as I went
Bad: bland environments. Small, only a few sections. Lots of hallways and clearing. Feels like you can always find the beats, chests, and mobs. There's no exploration because it's just a big empty room. Wonderland and agrabah have nooks and crannies. Bosses in bbs are big unversed in a room (until you hit named characters, which are great fights). Fight with mickey in badlands
Cool: ven sleeping beauty maze. Aqua jumping on tinkerbell orbs
A little light on direction in some areas which led to some frustration in progress (having to do a puzzle a few times because of a hard one after it), but awesome use of asymmetric information and some good puzzles. Really neat experience. Played with vicky, would also be very neat with a rando.
2018-01-023h 7mFirst Time
I like how it broke the 4th wall and the character interactions happened. That said, there was a lot of build up. Even tongue in cheek, it took a while. Played it on Ryan's steam account.
2017-12-204h 32mFirst Time
Pretty fun game. Some frustrating parts, but cool guns and some decent level design
2017-12-0512h 0mFirst Time
Really cool levels and mechanics. Great music, just lots of fun.
2017-12-0211h 13mFirst Time
Ico
🛑
I like the idea and the amount of storytelling they could squeeze into an atmospheric game. That said, the controls feel clunky and the enviroments are very bland. I appreciate what they were going for, but this one isn't for me.
2017-11-132h 0mFirst Time
Neat concept, a few cool levels, but frustrating stealth segments and requirement to play survival to access the story ruined the experience.
2017-11-118h 20mFirst Time
good art and music, mediocre gameplay. brawler, but without some of the polish of similar games.
2017-10-282h 30mFirst Time
Character writing seems good, gameplay is fine, not excited about the amount of reading and micro management it seems like it'll take
2017-10-275h 8mFirst Time
Very charming, had a lot going for it. Ultimately felt like a lot of cool ideas stacked together that led to a dissatisfying package. Difficulty was sporadic, spells were numerous but mostly useless, as combat rose in complexity it got frustrating, and micromanaging of familiars got out of hand quickly.
2017-10-1117h 2mFirst Time
Very charming, had a lot going for it. Ultimately felt like a lot of cool ideas stacked together that led to a dissatisfying package. Difficulty was sporadic, spells were numerous but mostly useless, as combat rose in complexity it got frustrating, and micromanaging of familiars got out of hand quickly.
no additional notes, see rating and/or other plays.
2017-09-158h 20mFirst Time
The original shop simulator! The dungeon crawling and bargaining mechanics are each simplistic, but the whole thing comes together well for an original experience.
2017-09-1117h 11mFirst Time
Cute monsters and writing, but a lot of systems designed around multiplayer and spotpass, which really don't exist here. Generic party members and simplistic battles don't age well.
2017-09-012h 0mFirst Time
Has a remarkably involved programming language running through this entire point-and-click adventure. Adds an extra layer to a fairly well-trod genre.
2017-08-277h 18mFirst Time
Doesn't feel finished. Big focus on cosmetic purchases, not much on gameplay or graphics.
2017-08-262h 22mFirst Time
no additional notes, see rating and/or other plays.
2017-08-1420h 0mFirst Time
Georgous, cool story. Fighting got a little tedious at times, but overall enjoyable.
2017-07-237h 57mFirst Time
This is historically a genre a like a lot, but I couldn't get into this too much. Beating up dudes is cool, but the core gameplay of managing inventory on the hunt for a progressively larger sword gets old in the absence of a great story (not just "things are grim"). That said, the writing was good and the classes seem well thought out.
2017-07-188h 28mFirst Time
This is historically a genre a like a lot, but I couldn't get into this too much. Beating up dudes is cool, but the core gameplay of managing inventory on the hunt for a progressively larger sword gets old in the absence of a great story (not just "things are grim"). That said, the writing was good and the classes seem well thought out.
Great for getting non-programmers into programming, or if you're already someone who enjoys it. Great art/style. My big gripe is that once you're programming with it, it's a pain to be dragging stuff instead of copy/paste
2017-07-031h 9mFirst Time
The boss fights are annoying so I didn't quite finish the past couple of planets. Past that, great programming gameplay that spawned a genre. Top-tier soundtrack, too.
2017-06-2541h 18mFirst Time
no additional notes, see rating and/or other plays.
2017-06-203h 0mFirst Time
Great "outside the box" puzzles paired with an philosophical story and beautiful graphics make for a great time.
2017-05-3020h 23mFirst Time
no additional notes, see rating and/or other plays.
2017-05-0863h 0mFirst Time
The best of the SC2 campaigns. Army customization rewards experimentation and there's a lot of good mission variety, plus a great story. Just the complete package.
2017-05-0715h 0mReplay
no additional notes, see rating and/or other plays.
2017-04-2940h 0mFirst Time
TIS-100
🛑
Assembly, the game! Great sound effects, tough puzzles. It's harder than I was looking for, which holds me back from a full recommendation. It great for what it is though.
2017-03-1810h 38mFirst Time
Got right to the end, but the need to grind to progress turned me off. Pretty fun, impressive for one person's work.
2017-02-2320h 5mFirst Time
Silly, but there's not much there after the initial delight.
2017-02-181h 5mFirst Time
Exploration, plaforming, combat, and vibes are all executed well. The story is mysterious but not overpowering, which I liked. It's a classic for a reason!
2017-01-0114h 35mFirst Time
no additional notes, see rating and/or other plays.
2017-01-01Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2017-01-01Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2017-01-01Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2017-01-01Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2016-12-31Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2016-12-271h 13mFirst Time
Really neat concept, but the game felt pretty short. Thematically sort of all over the place.
2016-12-252h 42mFirst Time
Factorio
🥇
The pinnacle of automation games. There's simply nothing like it.
2016-12-0825h 0mFirst Time
Very good puzzles (including atmospheric ones) and a beautiful, serene world. There's not really a story (even though it seems like there should be). Usually that would annoy me, but the gameplay here is so good that it didn't bother me.
2016-07-0522h 57mFirst Time
no additional notes, see rating and/or other plays.
2016-06-192h 31mFirst Time
no additional notes, see rating and/or other plays.
2016-06-173h 40mFirst Time
no additional notes, see rating and/or other plays.
2016-06-165h 3mFirst Time
no additional notes, see rating and/or other plays.
2016-06-166h 41mFirst Time
Cool idea, amazing graphics, but the gameplay doesn't quite come through. Very complicated systems, unclear repercussions for actions.
2016-06-154h 28mFirst Time
no additional notes, see rating and/or other plays.
2016-06-155h 55mFirst Time
no additional notes, see rating and/or other plays.
2016-06-103h 28mFirst Time
no additional notes, see rating and/or other plays.
2016-04-0214h 12mFirst Time
no additional notes, see rating and/or other plays.
2016-03-243h 12mFirst Time
no additional notes, see rating and/or other plays.
2016-01-0815h 0mFirst Time
Fun gravity puzzles! Short, but sweet
2015-11-275h 0mFirst Time
Tense tactical gameplay coupled with satisfying customization and base building make this a classic for a reason.
2015-11-0719h 58mFirst Time
no additional notes, see rating and/or other plays.
2015-10-0917h 30mFirst Time
no additional notes, see rating and/or other plays.
2015-06-1711h 37mFirst Time
no additional notes, see rating and/or other plays.
2015-01-01Unknown PlaytimeFirst Time
no additional notes, see rating and/or other plays.
2014-12-215h 39mFirst Time
no additional notes, see rating and/or other plays.
2014-12-151h 40mFirst Time
For a game about robots, there sure
weren't a lot of robots.
2014-12-120h 56mFirst Time
no additional notes, see rating and/or other plays.
2014-12-125h 20mFirst Time
no additional notes, see rating and/or other plays.
2014-11-1641h 5mFirst Time
no additional notes, see rating and/or other plays.
2014-11-1525h 58mFirst Time
no additional notes, see rating and/or other plays.
2014-08-244h 20mFirst Time
For a game about being tounge in cheek about dumb parts of games, there's a lot of time spent doing pointless stuff.
2014-08-031h 23mFirst Time
Great idea, good art direction, but got weirdly hard and turned a weird direction part way through.
2014-06-228h 56mFirst Time
no additional notes, see rating and/or other plays.
2014-06-213h 21mFirst Time
no additional notes, see rating and/or other plays.
2014-06-213h 25mFirst Time
no additional notes, see rating and/or other plays.
2014-06-211h 48mFirst Time
One of my favorite stealth games - combat felt great throughout, there are some good platforming sections, and the powers provide a lot of depth to the gameplay.
2014-06-1423h 4mFirst Time
no additional notes, see rating and/or other plays.
2014-06-121h 37mFirst Time
I remember this being pleasant, but not enough about it to actually rate it
2014-06-111h 7mFirst Time
no additional notes, see rating and/or other plays.
2014-06-107h 4mFirst Time
A lovely little atmospheric puzzle game. The puzzle mechanics are well explored and bend the brain well.
2014-06-095h 8mFirst Time
no additional notes, see rating and/or other plays.
2014-05-272h 21mFirst Time
no additional notes, see rating and/or other plays.
2014-02-111h 25mFirst Time
no additional notes, see rating and/or other plays.
2013-12-305h 0mFirst Time
I play this every once in a while with friends. I would guess the first time I beat it was christmas break one year in college, maybe?
2013-12-278h 0mFirst Time
A DDR-style game with very light RPG elements. Fun enough, but there's not much to the story or anything that isn't the music gameplay itself.
2013-11-1515h 41mFirst Time
no additional notes, see rating and/or other plays.
2013-11-1412h 0mFirst Time
no additional notes, see rating and/or other plays.
2013-07-2710h 17mFirst Time
no additional notes, see rating and/or other plays.
2013-06-303h 48mFirst Time
no additional notes, see rating and/or other plays.
2013-06-2717h 3mFirst Time
no additional notes, see rating and/or other plays.
2013-06-2116h 32mFirst Time
no additional notes, see rating and/or other plays.
2013-05-1820h 21mFirst Time
Finished for the first time in 2013? But I still play it once in a while
2013-02-2713h 20mFirst Time
Journey
🛑
Slow, exploratory game. Great use of music and art. Short, but there's some replay value.
2012-12-243h 20mFirst Time
no additional notes, see rating and/or other plays.
2012-08-202h 20mFirst Time
no additional notes, see rating and/or other plays.
2012-08-024h 29mFirst Time
no additional notes, see rating and/or other plays.
2012-07-155h 11mFirst Time
no additional notes, see rating and/or other plays.
2012-07-1026h 31mFirst Time
Funny dialogue but a lot of nonsense puzzles made this hard to love.
2012-07-025h 44mFirst Time
no additional notes, see rating and/or other plays.
2012-01-043h 17mFirst Time
no additional notes, see rating and/or other plays.
2011-12-311h 11mFirst Time
no additional notes, see rating and/or other plays.
2011-12-1911h 21mFirst Time